
New information on FFXIV was revealed in the latest issue of Famitsu. And it appears this FF MMORPG is going to be one that breaks the mold.
Some interesting points include:
Final Fantasy XIV revolves around character growth. There will be no experience points or leveling system this time around, and a new system will come in to play. Square Enix wants to deliver an experience where new players have the freedom to try out any quest and many different things, growing naturally from their experiences. A deep story will be in tact in Final Fantasy XIV, including cut-scenes, but they’re going beyond that by also delivering a wider variety of stories and quests. They want players to enjoy the process of character growth.
Jobs were the lasting appeal of Final Fantasy XI. They want to utilize that concept, but stack more on top of it. The focus will be on weapons, determining how you play, grow, and fight. They’ll be expanding upon the basic job system. He says this also explains the Final Fantasy XIV logo, which features weapons sticking out of the name.
The main idea for Final Fantasy XIV is to provide freedom of growth through the variety of quests offered. However, players can meet up with friends and set off on adventure or they can play solo. Players won’t be left with nothing to do, bored.
A MMORPG with no level grinding? Can it be? That definitely sounds like a game I’d love to play. You can read more information on the setting of this game in the above article. It certainly looks like S-E is learning a lot from their previous installment, FFXI.