Archive for January, 2009

New ACC Trailer

Posted on January 30th, 2009 at 2:11 AM by Makoeyes987

The latest Advent Children Complete Trailer from Jump Festa has surfaced on the web. Thanks to Dacon for bringing it to my attention!

The corresponding translation of the trailer is below the cut, thanks to Hitoshura. Also below, are some wonderful new CG renders of Cloud and Sephiroth from the cover. Thanks Cloud_S!

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Dirge of Cerberus: Online Mode Events 7-12

Posted on January 28th, 2009 at 7:53 AM by Ravynne

The following script is from the Online Multiplayer Mode of Dirge of Cerberus. Since it only exists on the Japanese version of the game, there is no English version of these scenes available. The script was graciously translated from its original Japanese by Souya so that English-speaking fans can experience the events of Dirge of Cerberus’s multiplayer mode.

Please note that while creating your character for the Multiplayer Mode, you have the option to be either male or female. However, for simplicity’s sake, throughout the script the player character will be referred to solely as “she.”

 

 

Event 7 – Let’s Play, Shall We?

*Screen fades to black and a young girl is seen looking very happy.*

*As the screen is being overtaken by the static noise, the girl is seen lying on the ground looking around for help.*

Young Girl:  Big sister…  It hurts…  H-help me…

_____

*The screen fades black again, and the scene returns to the Lobby. The officer has his back facing the player and it seems he is talking to someone.*

Officer:  What?  Yes yes, understood.

*Realizing the player is there, the officer turns around.*

Officer:  Err… um…

*The officer coughs, recollects himself and speaks again.*

Officer:  A m-message fr-from the great and the fearsome ones.  They have something for you.  They have summoned you…

Officer:  If there ar-aren’t any problems, they w-would like to have you participate in an up-upcoming mission…

Officer:  Seiger, P.S.!

*The Officer salutes after speaking in a timid attitude.*

_____

*Deepground SOLDIERs are getting attacked by Rosso.  One after another they fall. Rosso laughs as she sees this.*

Rosso:  Oh what a great reaction this is.  Haha…Hahahaha… AHAHAHAHAHAHAHA!!

*The player is seen with Usher who are looking at Rosso from a place not too far away.*

Usher:  Rosso, the Crimson… the Blood stained, the Undead, the Genocide… one who is called by many names.
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Cloud Static Arts Photos

Posted on January 27th, 2009 at 8:26 AM by Schala-Kitty

In Hobby Japan, we have pictures of the new Cloud Static Arts statue. The concept for this piece is “The morning light streaming into the church as Cloud stands still while gazing into the distance,” which includes a base designed around the image of Aerith’s flowers in full bloom. It stands 34.5 cm (about 13.5 inches), will cost 15,540 yen (about $174 USD) and is slated for a release sometime this spring.

Square Enix publishes official ACC Press Release

Posted on January 19th, 2009 at 8:49 PM by Cthulhu

http://release.square-enix.com/news/j/2009/01/20090119_01.html

The above link links to Square’s official site, with the official announcement of Advent Children Complete. A translated version of the article reveals the official length of the new version will be 126 minutes – exactly 25 more than the original version had. The movie will be released April the 16th in Japan, with both Japanese and English dubs – but, oddly enough, only Japanese subtitles.

Next to the movie itself, Advent Children Complete will also be supplied with an FFXIII demo – if I’m reading it right, our translators can probably do a better job than Google can. Next to the regular version, a Limited Edition will also be released (but I might be misreading it – the special edition’s cheaper than the one with the demo), but it doesn’t seem to be shipped with the demo.

Finally, as our previous article stated, a special, limited edition Playstation 3 will also be released, with the Cloudy Wolf logo on its cover. Of course, the movie and the FFXIII demo will also be shipped with that.

The edition with the demo will be shipped for 5,900 yen (about $65.27), the limited (or regular?) edition at 4,900 yen ($54.20), and the limited edition PS3 will ship at 49,980 yen ($552.88). No information is known about a western release date yet, but that’ll probably be announced soon.

Thanks to forum member Tetsujin for reporting this news.

Release Date for Limit Edition ACC PS3 + ACC cover

Posted on January 19th, 2009 at 12:06 PM by Dark and Divine

The Release Date for the Limit Edition FFVII ACC PS3 has been confirmed as being 16th April. 

Named “Cloud Black”,  this limited edition will come with a 160 GB HDD and it will come with a copy of Advent Children Complete. Price will be 49,980 yen.

Also, the cover for Advent Children Complete has been revealed.

 

Update: It seems that the release of Advent Children Complete has been postponed,  since April 16th is the release date for all the three versions of ACC wich, besides the “Cloud Black” Limited Edition, also includes the Standard Version (4,900 yen) and  another one wich features  a FFXIII demo (5,900 yen).

Dirge of Cerberus: Online Mode Events 1-6

Posted on January 17th, 2009 at 11:41 PM by Ravynne

The following script is from the Online Multiplayer Mode of Dirge of Cerberus.  Since it only exists on the Japanese version of the game, there is no English version of these scenes available.  The script was graciously translated from its original Japanese by Souya so that English-speaking fans can experience the events of Dirge of Cerberus’s multiplayer mode.

Please note that while creating your character for the Multiplayer Mode, you have the option to be either male or female.  However, for simplicity’s sake, throughout the script the player character will be referred to solely as “she.”

 

 

Opening Movie – A SOLDIER’s Awaking

Deepground.

A secret facility that was built underneath Midgar…
Even in Shinra, there was only a few who know of its existence.

That place… it ignores and defies all morals, asking the question,
“To what extent will humans go to become stronger?”
The experiments and research has been undergoing for a long time……

Those who are being abducted and brought to this place……
Those who are injured and being transported to this place……
Those who were here as far back as one can remember……
Those who appeared in this place on a certain day all of a sudden……
Those who knew what that place is……
Those who didn’t know anything……

Various people are gathered there.

Deepground…… Shinra’s Dark Secret……

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Official Dissidia English site up

Posted on January 15th, 2009 at 2:28 PM by ForceStealer

Square has just put up the English site for Dissidia: Final Fantasy. Unfortunately its merely a teaser site, allowing you to ‘tip the scale’ in Cosmos’ favor by clicking either one of them. At least it further confirms the release of the anticipated game in North America. We’ll keep you posted.

Dissidia – Character Vs Character lines

Posted on January 14th, 2009 at 4:50 AM by Schala-Kitty

Within Dissidia, every character has a set of lines they state when beginning a match. About ten to fifteen of these are generic, but they also have a specific line for each of the other characters which makes for 528 unique introductions. I’ve gone through a translated these lines with help from the transcriptions posted at The Japanese Dissidia Wiki.

Note: The reason why characters on the side of Chaos also have lines for challenging him is because any character can face him in the Duel Coliseum.

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Dissidia Site Update – Gabranth’s profile

Posted on January 10th, 2009 at 10:41 PM by Schala-Kitty

Just a quick posting of the new profile for Gabranth posted to Dissidia’s Japanese site -

Dissidia Artwork: Gabranth Gabranth

A lordly warrior who hides nigh bottomless power within himself. He can seperate his sword into two blades, and uses this trick to reign continuous blows upon his opponents. On his world, he joined the Archadian Empire’s official judiciary as a “Judge” and was eventually able to assume command as a “Judge Magister.” He often opposed Princess Ashe during the rebellion she led, possessing the most profound connection with Basch, and all the while hiding the raging emotions of revenge and anger behind the mask of his armor.

Special Episode of Reno (Before Crisis Extended Summary)

Posted on January 10th, 2009 at 6:15 PM by S and G

Below is an extended summary of the exclusive special episode of Before Crisis, featuring Reno. It takes place during the events of Crisis Core. Enjoy!

Special Episode of Reno

Midgar  (01/04/01)

 
Mission 1
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Dirge of Cerberus: Interview with the Creators

Posted on January 8th, 2009 at 6:20 AM by Ravynne

The following interview is featured in the Dirge of Cerberus Official Complete Guide and was translated from Japanese by Souya.  The guide was published on February 17, 2006.

 

Dirge of Cerberus Interview Part 1 – The Birth of DC

Yoshinori Kitase – Producer
Takayoshi Nakazato – Director
Tetsuya Nomura – Illustrator/Character Designer
Hiroki Chiba – Scenario

Please tell us what is involved through the course of making Vincent the main character in this game.

Kitase: I really like the original characters of FF7, and his name always made a presence in my mind. And this time, since we were thinking about wanting to make a gun action game, we decided on Vincent, who uses guns as his weapon of choice.

Nomura: I heard it from Kitase that he wanted to make a FPS (First Person Shooting) game, and that he wanted to use characters from the past FF series. And though within those characters in the past FF series, there were many suitable candidates; I have in mind that Vincent is the most suitable out of all of them, so I suggested it as well. There were others like Yuna, Barret, Irvine, basically, we’ve thought about all the past FF characters who used guns as their weapon of choice. However, with the release timing of AC and BC, as well as the mass depth and mysteries that are being covered [in AC and BC], it would be great if we can use Vincent as a way to smoothen [elaborate] the plot; and that’s what we thought about and it came true.

 

The genre that is called FPS, is not a really common thing [system] to the Japanese gamers. So during the development of this game, are there any uncertainties that are in mind?

Nakazato: When we made our press conference during the Square-Enix party, people who got to come into contact with this product were shocked. We realized [have in mind] that there were people who mainly play KH type genre of RPG, and the way they finish off an enemy is by approaching them up front to attack. However, in FPS, you can’t just run up to the enemy and assault them. So bearing in mind this experience, we realized the concept of FPS is not very well instilled in most gamers’ mind. Since we have this issue, we figured that we should include a Easy mode for people who just play pure RPG to understand and manage through this game.

Kitase: And to balance it out with the issue mentioned [by Nakazato], there was a dispute in terms of where the focal point should be, until the very end [of the production]. We didn’t want to make it into a first person POV, so we decided that at least we have to see Vincent from waist above, and able to see somewhere from his shoulders when the camera rotates. Though it is better if we want to make it like a real FPS and have the camera set around the height of the shoulders, there are still people who are new to the whole FPS concept and it is better to give them a full character view so that they can control the character easier. Moreover, when and how characters should be seen, and how it must not be seen on the screen, in certain instances, is quite difficult to manipulate.

[Basically, he is saying how hard it is to go from one view to another view without making the players having confusions as to exactly which one they should stick to, so they spent a lot of time debating and disputing this issue.]

Nakazato: Yes, to obtain a balance in that area was hard. Especially we don’t even know who is standing next to Vincent, and with considerable trouble [effort] about Vincent moving around, we have to make him look fascinating. And because we wanted to see it, so we added visual effects along with the mantle.

[He is saying how it is hard to present Vincent when he is in full view on the screen.]

 

This is about Vincent’s mantle. It seems that it’s the same mantle that is seen on Grimoire. What is the origin/concept of this mantle?

Kitase: Oh right. So when I was talking to Nomura about the design, I said, “Make something that people could see on the first sight that they are father and son.” From then on, it became a discussion about whether or not using the mantle is a good idea. Grimoire’s scarf somehow became Vincent’s turban [the hairband], it’s basically the same thing, but it’s worn in a different way. And that’s why we think that if we put something that can relate those two together, when people see it, they will go, “Oh! This is the father!”

Nomura: When I was asked to make a conceptual drawing about Grimoire Valentine, I was only then told on the spot that he is the father of Vincent, which made me quite shocked and surprised *laughs*. However, I am not exactly the person who is responsible for the making of Grimore Valentine [/I don't have the final call]. Instead, it was Nakaaki, the sub character and mechanic designer who drew the general appearance of Grimoire; but since [we have different styles] the look [on the face] is far different than Vincent’s, so Grimoire’s facial detail had to be redrawn by me. About his clothing, it’s basically what Kitase have said [so I won’t repeat the same speech again].

 

The gun that Vincent uses is quite impressive and striking. Are there any specific designs or origins about Vincent’s gun, Cerberus?

Nakazato: Oh, there aren’t any bases. When Nomura who is responsible for character design brought me the conceptual drawings, Vincent is already seen with the gun. I saw it and said, “Oh, so this time it’s this type of gun.” *laughs*

Kitase: After all, since this is a Gun Action game, the gun he’s holding must be special in a way. Bearing that in mind, we decided that it should be somewhat different than the previous productions.

Nomura: If Cloud has his Buster Sword modified, and this time, it’s Vincent who is being the main character, I want to give him some sort of weapon to show this significance. Vincent used to be one of the Turks, and Turks are said to be Shinra’s dogs… However, Vincent is no longer [a personnel] working for Shinra, instead he is bound by his past, so it came to me that he has an image of being chained in some form. Also, with regards to Vincent’s diabolic image, while we are talking about the hell hound, Cerberus, we think that it is quite suitable for him. So when that image became concrete in my mind, I drew it out with 3 barrels to imply the idea of the 3 heads Cerberus has, and everything started to take its place. And what is left is the revolver [bullet chamber], there are three of them too. Even though it is said that in most occasion there can only a limited number of bullets coming out, in this game, I worked with an interesting idea, “If there are 3 barrels, there must be three revolvers.”

 

 

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The Lifestream Now Accepting Donations

Posted on January 2nd, 2009 at 3:21 PM by Cthulhu

With The Lifestream moving to a new host (and said hosting being twice as expensive as the previous hosting, which was paid for a year but only used for a few months), the issue of finances has come up. With TLS up until now being financed completely by one person (and the hosting being relatively cheap), this issue wasn’t really a problem, but with the site’s growth, the move to the new host, and a possible move to vBulletin as the forum‘s software (which is paid software compared to our current software), it wouldn’t be possible or financially healthy if said single person would keep paying for it.

Out of the various alternatives, including adding advertisements to the site and whatnot, we’ve decided upon offering the option to donate to TLS for now. Through PayPal, it’s now possible to donate a certain amount to The Lifestream, starting at $10. On the donate page, you can select an amount you’d like to donate to The Lifestream through PayPal, the online money transfer system, as well as read about the conditions and, probably more important, the benefits to donating to The Lifestream.

Donating to The Lifestream will help keep it ad-free and keep it online, so donate today, for great justice!