hleV
Pro Adventurer
Why are CC mechanics more acceptable in CC than they would be in the remake?
They're not more acceptable. I just don't care about CC too much.
Why are CC mechanics more acceptable in CC than they would be in the remake?
I want my character to be limited by FF7 world logic-based mechanics, not turn-based game mechanics.
I'm not disagreeing with you. Just giving a different point of view. Like I said, I love the materia system and Pokemon for that matter. I just think other options should be discussed. It's the problem with gamers. Lots of them have a preference. Most people who like final fantasy like just that sort of thing. I was telling my mates about the remake (they play cod, Fifa, gran tourismo etc) and what I got of them was "ff7? Why do I care about that fairy shit" same with rpg players. Tell them call of duty and they just laugh at you. Where I like a little of everything and I think it makes me more open to alternatives.
I strongly suggest you read the gameplay and story segregation page I linked earlier, as well as related pages regarding videogame mechanics and why they are the way they are. If videogame mechanics had to accede to your insistence that they function like the real world, it'd be extremely limiting to the variety currently present in videogames. So FF7's turn-based combat doesn't allow for dodging or freely moving around. Who cares? Plenty of other games have that too and it doesn't make them any less fun. You don't see people complaining about Pokemon's turn-based combat, in which you can take all the time in the world without worrying about being attacked before your next turn.
I am perfectly aware of what gameplay and story segregation is. Your premise is that since other games do it (many did it due to technical limitations, it is less common in today's games that have photo-realistic graphics), it is perfectly fine to continue doing it.
But every single game does it? It's practically impossible not to.
I did, point still stands.
The gap between actual events in the story and gameplay should be lessened since it is possible with today's tech. Don't make it like cutscenes completely (hardly possible without making everything scripted). Draw closer to that since you now can.
You obviously didn't. Let me help you.
In active ATB, opponents didn't wait for you while you were browsing menus, so there's that.
Materia such as Mime, Cover, Long Range, Transform (way too unreal), Exit, Added Cut, Magic Counter would not go well with mechanics where you can move and attack when you want, as it would be making automated actions for you. But even with that I would be fine as long as I don't have to wait because the game said so.
Can you read the whole thing? Thank you.
Dude, you can't remove all those materia just because the "aren't realistic enough". At most, they'd remove the ones rendered redundant by whatever they change in the combat system.
Considering gameplay is what I dislike the most about OG (seriously I only put up with it the first time because I wanted to finish the awesome story) it would be a disaster for me.How about the FFVII remake is the first modern game with high-def graphics in old-school turn-based combat? Imagine what they could do?
Because the former don't make sense. How would that work in a real, non-game situation?I don't see how a spell that is essentially teleporting you or your opponent out of a fight (exit materia), a spell to copy whatever copiable action was last made (mime) and a spell to turn people tiny or into frogs (transform) unable to coexist with spells to shoot lightning, ice, fire and such.
Abilities that you should be able to achieve by skill, not a selection from the menu.Cover, long range, added cut and magic counter function as abilities, which I don't see a reason to separate or remove from the materia system.
Nobody has. It cannot be a real-time combat if you are not the one doing the combat.Also, you've never seen a real-time combat system with auto-attacks have you?
Because the former don't make sense. How would that work in a real, non-game situation?