Final Fantasy VII Community Playthrough
Now that the prelude is done, those who were new to the community playthrough should have just about caught up with those who were taking part the first time around. That means we can all carry on together!
The prelude seemed to work well at a pace of two chapters per week, so we'll stick with that. Here is a rough idea of how it will pan out, subject to change:
7. What the hell was that soldier doing?
8. We're gonna go play
9. The cries of the planet
10. Hold on to your drawers, an' don't piss in 'em
11. I still don't know what the hell's goin' on
12. Ultimate destructive magic
13. Beacause you are a puppet (end of disc one)
14. Over the snowy fields
15. Only a failure made it here
16. Quit slapping me, you old wench
17. Don't push your luck
18. I never even got to do my special victory dance
19. A little kid, sick and trembling in the middle of this huge universe
20. Hope may be inside (end of disc two)
21. Time's got a way of sneakin' up on ya
22. Northern Crater (end of disc three and the game)
This post will be updated with links to the chapters as they go up, usually every Monday and Friday.
Mog had the idea that different people could come up with the discussion topics for each chapter. I think that would be great. They could do the chapter descriptions, too, as I did in the prelude part. Let me know in this thread if you want to be responsible for any of the above chapters, and give at least a first and second choice, in case someone else wants to do the same one.
I'll be posting the first chapter later today. There will be a list of questions for you to answer, but don't feel obliged to answer all of them, and don't hesitate to go beyond them to discuss whatever you want. Don't worry if you fall behind, as there is no time limit for posting about previous chapters. One last thing: there is at least one new player taking part in this, so please use spoiler tags if you want to write about parts of the game we haven't reached yet.
Last edited by Flintlock; 01/21/2013 at 09:47 PM.
Chapter 7: What the hell was that soldier doing?
23rd - 27th April 2012
Skype and stream: Tuesday the 24th of April, 19:00 UTC.
We pick up the story with Cloud wearing a Shinra uniform, as he used to do regularly. This time, though, he has been roped into taking part in President Rufus's welcoming ceremony, which involves a televised march and a formation send-off at the dock, where Rufus is boarding a ship for a new continent. Cloud and the others become stowaways, and their disguises seem to be working until an alarm is sounded. There's a warning of a strange character on board, but if it's not them, who is it?
Our target is outside Costa del Sol, after leaving the Cargo Ship. Forget my earlier advice, if you saw it: go walk around town, talk to everyone, buy some stuff. Buy the villa The exit can be found by passing under the bridge in the first screen after the dock.
Last edited by Flintlock; 04/24/2012 at 09:25 PM.
Ummmm Flint, I don't recommend leaving the shopping and exploration til the next chapter if we're going to be leaving Costa Del Sol first. If you do that, you miss dialogue with the characters you don't have in your party, not to mention the scene with Hojo.
Just putting that out there.
Minato Arisato (04/24/2012)
Do saves count? I'm grinding Giga Giants in the Crater in search of an Earth Mallet (8/64 chance of dropping) but it's before Cloud gives Sephrioth the Black Materia. I do have saves that go all the way back to Junon though. (Emulator = infinite memory cards.)
I didn't know that. I agree with you, but what do you suggest we make the chapter ending point? It will either be before Jenova or after everything in Costa del Sol. The first one results in the Cargo Ship being split up into two sections, the second results in a very long chapter now and a much shorter one next time.
Actually, is there a save point in the inn? It's definitely not there in disc three - I checked last night - but I did have a recollection of it being there before.
You can join in with whichever save you want
The game I was playing previously for this community playthrough was done to practice things for the race - fat lot of good that did me. With the race over, I didn't really want to continue playing a save file which has already missed a lot of items. So I started again. Yes, really.
Because FFVII is very easy and because I have already got a highly complete disc three save, I decided to impose a challenge on myself. Well, two challenges really. The first is that I am only allowed to use the party leader in battles, the second is that I'm not allowed to escape any battles. These challenges usually get a long-winded acronym like LLNMIENA, so I'd better make one too. Party leader only, no escaping = PLONE.
I get to make up the rules, and here they are. In random battles, everyone except the party leader must kill themselves immediately. They are not allowed to do anything productive, such as attacking an enemy. They are not allowed to be alive at the end of the battle. If it is possible to get into a random battle before a boss battle, then that must be done, but if not, they must kill themselves at the start of the boss battle. That rule actually saved me from an impossible scenario - see below. The no escaping rule is self-explanatory.
Because I've started again, I'll give you a quick idea of how the first seven chapters panned out. I won't be answering all the questions again, just describing the boss battles.
Guard Scorpion - easy, I just used Bolt.
Air Buster - he is normally easy because he can only attack one character at a time, and because he has a weak side. When fighting with just one character, it's an endless stream of Big Bombers and Energy Balls, which are quite powerful, and his weak side is never exposed. The battle was very long, but I was glad to get a challenge from this usually pathetic boss. I pretty much repeated a cycle of two attacks and one cure, where the attacks were either bolt or Braver, until I ran low on MP, after which I switched to grenade-potion-Braver-potion.
Aps - easy, I just used fire.
Reno - if two characters had started off dead, he would have used a Pyramid on Cloud on his third turn, giving me a Game Over. I definitely wasn't in the mood for power-levelling in the train graveyard to get Meteorain so I could kill him before his third turn, so it was just as well that Barret started the battle alive due to being out of the party up to that point. With one character dead, Reno's pyramid comes on the second turn. The first time it went to Cloud and I had to do a soft reset, but the second time it went to Barret. Cloud then freed Barret and threw as many grenades as possible at Reno before the next pyramid, which also went to Barret, fortunately. Reno then killed Barret, who had been attacking himself on every turn he wasn't imprisoned as per the rules, and Cloud was able to make Reno say "it's time".
Sample:H0512 - I had to heal more than in a normal battle, and it obviously took longer, but otherwise it was easy. I just threw lots of grenades.
Hundred Gunner and Heli Gunner - this was a challenge. The party leader going into this battle is, as I'm sure you all know, Aeris. In my case, a level 8 Aeris. I knew she wouldn't be able to survive the battle at that level, so I had to do a bit of levelling up. The 69th floor of the Shinra building is actually quite a decent place to level up a magic user like Aeris, because both Zenenes and Brain Pods use almost exclusively poison-based attacks, which can be easily nullified with the Star Pendant, and because they can both be killed with a single cure spell. Once she was level 10, I tried the battle. Hundred Gunner was very easy, but on my first try, Heli Gunner put me to sleep all the time and ended up killing me. I realised that I didn't need any more levels, though, so I tried again, this time with Sense materia so I could see Hundred Gunner's HP and make sure Aeris had both full HP and MP before Heli replaced him. That made things easier, and I managed to beat them at the second attempt. I just used lots of bolts and grenades, with cure and Healing Wind to recover.
Rufus - Dark Nation was despatched with a Braver before he even took a turn, after which I attacked Rufus five times with the Hardedge I had stolen from a Soldier:3rd to end the battle. Normally I would just use four grenades.
Motor Ball - Barret and Tifa were alive again at the start of the fight, annoyingly, meaning they had to be knocked out. Cloud just used a lot of bolt spells against the boss and healed once. Back row placement, the Talisman and elemental-fire in his armour made light work of Motor Ball's attacks.
Bottomswell - Similar to Reno, I was worried about a single Water Polo giving me a Gave Over, but I looked up his mechanics online and it turned out that he would only use that as a counter-attack after he has lost a certain amount of HP. So I just cast bio on him twice, when it stuck, and defended for the rest of the battle as the poison took care of him. The most boring fight with him I've ever had!
Jenova BIRTH - Blade Beams and grenades took care of her, along with frequent healing. Whenever Cloud's HP went below half, I lined up a cure spell, even though I didn't need it right away. It turned out to be prudent as, at one point, when Cloud was stopped, she used lots of lasers in a row to put him in critical HP, but he then healed himself as soon as the stop wore off. It took a long time to reduce her HP to zero with just one character.
I've had a lot of fun so far. It's always good to find something new to try in a game I've completed so many times already.
Badly, really badly... ^^'
It's hard to answer these questions, when you don't know where everything is. So I can only say, that I probably did.
My score was something like 30%. I kept turning the wrong way, so that ruined it for me really. I got HP UP materia, if I remember right.
The fight went surprisingly well. I still keep expecting that the boss fights are much more difficult than they are. I don't really have any strategies, but I can tell you that I fought with Cloud, Tifa and Red XII.
Rufus's Welcoming Ceremony is fun for the first 5-10min maybe, but after that it starts to get a bit irritating. x) It's Difficult to Stand on Two Feet, is not that different from the other music in the game in my opinion. But it's quite funny I have to admit.
TRAIL OF BLOOD! That music is one of the best I've heard in the game and the most effective too. I love it. It's like instant shivers through my spine. And you know Sephiroth is around and something bad's going to happen.
And J-E-N-O-V-A. The best boss music so far. Loved it too. A nice change to the usual boss music.
I have lots of work this weekend, but hopefully I have time to play throught the next chapter.
Last edited by Kuroto; 04/27/2012 at 07:28 PM.
Sorry this is a day late. I was busy having fun in IRC last night!
Chapter 8: We're gonna go play
27th - 30th April 2012
Skype and stream: Sunday the 29th of April, 19:00 UTC.
Having arrived on a new continent, Cloud and the others are left chasing rumours and reports of Sephiroth. They head west from Costa del Sol, passing through Mt. Corel, which was once Barret's home. He doesn't exactly receive a warm welcome, though. A trip to the Gold Saucer amusement park results in a new member of the team - whether you want him or not - but it doesn't end with fun and games. Is there another man with a gun on his arm?
Our target is outside the Gold Saucer, once you've got the Buggy. Picture below. Note: our next chapter will include some things which can be done with the new vehicle, including learning a number of Enemy Skills. You're welcome to do them now, but that will make the next chapter quite short.
Last edited by Flintlock; 05/08/2012 at 09:03 PM.