Why are some FFVII titles canon and others not?
First, and most simply put, the original FFVII, as well as Advent Children/Advent Children Complete, Before Crisis, Crisis Core, Dirge of Cerberus, the On the Way to a Smile novellas, and The Kids Are Alright novel all fall under the collective title, Compilation of Final Fantasy VII. This series encompasses the canon of the FFVII series.
Though once counted as part of the Compilation on pg. 25 of the FFVII 10th Anniversary Ultimania (pp. 23 and 25 of the Revised Edition) in its “Final Fantasy VII series” section, Last Order and Dirge of Cerberus Lost Episode were later identified as “works outside the Compilation” on pg. 226 of the FF 20th Anniversary Ultimania File 1: Character guide.
As such, these two titles are no longer considered canon to the FFVII series.
In the case of the 2005 version of Advent Children, per the standards of canon we discussed above, it was replaced in continuity in 2009 by Advent Children Complete, an extended version of the original that added new scenes and altered existing ones. Similarly, the revised edition of Tifa’s episode in the On the Way to a Smile stories takes the original’s place in canon.
For its part, Final Fantasy VII Snowboarding is just the mini-game from the original FFVII, and lacks any story elements. It’s neither omitted from nor included in canon any further than the story-based part of the original game that included the mini-game.

Ehrgeiz allowed fans the opportunity to finally satisfy their desires to get their asses kicked by Tifa
In the case of Ehrgeiz, Chocobo Racing and the Itadaki Street games, these also lack any story-based elements where the FFVII characters are concerned, and none fit into the established FFVII setting anyway. Ehrgeiz takes place on our own Earth and likely just included FFVII characters for marketing purposes and the novelty of the idea, while Itadaki Street is essentially a board game that’s played as a video game. As for Chocobo Racing, Cloud is just a secret character there not even involved in the game’s storyline.
The Kingdom Hearts series, meanwhile, takes place in an alternate universe from the established Final Fantasy universes, and the FF characters featured within are not the characters from the FF games that included them. In an interview from issue #61 of the Official U.S. PlayStation Magazine (October 2002 issue, pg. 139), Tetsuya Nomura made this clear when he said, “There’s no relationship from FFVII to the Kingdom Hearts stories. I consider them separate stories.”
Dissidia, on the other hand, features actual characters from various games in the Final Fantasy series, as established by such observations from the first Dissidia’s Ultimania as this one on pg. 530 concerning Cloud’s line from the game, “If I win, are my sins forgiven?”: “Cloud continued to regret the deaths of his best friend and comrade, who were dear to him, in FFVII” (translation by hitoshura of TheLifestream.net).
Furthermore, on pg. 658 of the same Ultimania, it says the following regarding the secret ending of the first Dissidia: “This event depicts Cosmos’s status after the warriors have returned to each world.” In other words, it’s identifying the characters featured in the game as the authentic characters from their respective Final Fantasy titles, as it speaks of them returning to their respective worlds.
It also bears observation that Tetsuya Nomura, character designer of FFVII and director of Advent Children/Advent Children Complete, served as both character designer and creative producer for Dissidia. Furthermore, Yoshinori Kitase, director of the original FFVII and the primary producer of the Compilation of FFVII, served as producer for Dissidia as well. This is where we begin to see the ease in establishing canon when multiple core developers are involved. One need not always depend on the input or involvement of a single individual for establishing canonicity, as in this case, where two of FFVII’s four core developers — the other two being scenario writer Kazushige Nojima and art director Yusuke Naora — providing their involvement was sufficient.
Both also provided input to the effect that Dissidia should be seen as a true installment of the Final Fantasy series. Nomura referred to it as such in an interview from the Dissidia Ultimania (pg. 697; “Although this game is a Final Fantasy installment it’s not an RPG …”), as did Kitase in an update to his 1UP.com blog on August 27, 2009:
“Dissidia means ‘conflict’ or ‘disagreement’ in Latin.
‘Gaiden’ (side story or spin-off) made the game feel too distant, and we wanted to set the right tone for DISSIDIA FINAL FANTASY; it isn’t a numbered title, but has just as much spirit as a main story.”
The game’s director, Takeshi Arakawa, also expressed this sentiment in an August 13, 2009 update to Kitase’s blog: “As a rule we were extremely careful to treat DISSIDIA FINAL FANTASY as a genuine entry in the FINAL FANTASY series.”

In a stirring scene from FFX-2, Shinra promises that at least one of his descendants will be way cooler than he is
Next, Final Fantasy X and its sequel are part of the FFVII canon by virtue of ties drawn between them by Nojima, who wrote all three. During an interview with he and Kitase from the FFX Ultimania Omega (pg. 191), the two revealed that future Final Fantasy titles would establish a plot-related connection between FFVII and FFX. This came in the form of Shinra from Final Fantasy X-2, who had a small subplot in the game about pioneering the concept of drawing energy from within the planet to harness for various purposes, such as electricity.
Nojima expounded on some of the specifics of how all of this developed from there in an interview in the FFX-2 Ultimania. For more on this subject, please click this link and refer to the document’s article entitled “Is FFVII connected to FFX and X-2?”

What does Balthier have to do with this article? Nothing really. But since he is a pimp he gets to be in the picture representing Final Fantasy Tactics
Final Fantasy Tactics is perhaps the least obvious title to be among those actually canon to the FFVII series. While this game features Cloud and a character who shares Aerith’s name, occupation and appearance, the game wasn’t developed by any of the core developers who have had a hand in the FFVII titles featuring them. Furthermore, the Unexplored Land and Treasure (Wonders of the Ancient World and Artefacts in the English translation of the War of the Lions version of Tactics) narratives filled out by the game’s Proposition (Errands in War of the Lions) sidequest is rife with references to past FF titles, including the names of such people and places as Matoya (FFI), Pandaemonium (FFII), the Palamecian Empire (FFII), the Forbidden Land Eureka (FFIII), the Kingdom of Baron (FFIV), the Red Wings (FFIV), the Ronkan Ruins (FFV), the Phantom Train (FFVI) and Setzer Gabbiani (FFVI) — often in descriptions accurate to their original portrayals.
Given all that, it would be easy to take Cloud’s cameo in the game as another simple reference with no actual basis in canon, despite Cloud’s inclusion in the game being written in such a way that his presence fits neatly into FFVII’s continuity.
However, the section on pg. 560 of FFVII’s Ultimania Omega detailing Cloud’s appearance in Tactics treats his presence there as legitimate, pointing out the accurate recreation of his uniform for Tactics, lines from the script alluding to FFVII, and even going as far as to speak of Cloud being pulled from FFVII’s world into Tactics’s:
If certain requirements have been fulfilled, Cloud can be summoned from the world of FFVII via the power of a ‘transporter device.’ He will say mysterious things upon his arrival and then leave, but later needs backup in rescuing a flower vendor (consult the right-hand chronicle) ; he can then be acquired as a comrade.
Cloud has the job class SOLDIER, which is exclusive to him and uses the unique ability set Limit. Limit can be used at no cost, and so having Cloud use it can probably be done easily and enjoyably in many battles.

Cloud is a gallant figure in FFT. His uniform from FFVII is faithfully reproduced.

[In the screenshot, Cloud is saying "There's no getting off this train until we reach the station"[*1]]
Notice this well-known line from FFVII. In addition, “I couldn’t care less what your names are,” [*2] “What is this…this feeling in my fingertips?,” [*3] “No, stop…Sephiroth–no!,” [*4] “I feel the flow of the Lifestream,” [*5] etc., are various other lines that can be seen at times.
[*1: From the English translation of FFT: War of the Lions. This line was rendered as "There ain't no gettin' offa this train we're on" in the English translation of the original version of Tactics on the PlayStation and "There ain't no gettin' offa this train we're on, till we get to the end of the line" in the English translation of the original FFVII.
*2: From the English translation of FFT: War of the Lions. This line was rendered as "I don't care about names" in the English translation of the original version of Tactics on the PlayStation and "I don't care what your names are" in the English translation of the original FFVII.
*3: From the English translation of FFT: War of the Lions. This line was rendered as "My fingers are tingling" in the English translations of both the original version of Tactics and the original FFVII on the PlayStation.
*4: From the English translation of FFT: War of the Lions. This line was rendered as "Stop...stop it... phiros..." in the English translation of the original version of Tactics on the PlayStation.
*5: From the English translations of both FFT: War of the Lions and the original version of Tactics on the PlayStation.]
SOLDIER can utilize many abilities with Limit. The name of the weapon needed in order to use these techniques is the Materia Blade, like it were something from FFVII.”
Put simply, the book treats Cloud’s presence in Tactics as canon.
As mentioned above, Cloud’s inclusion in the game was also written in a way that it would fit cleanly into FFVII’s continuity. Let’s look at how this is the case.
Immediately after arriving in the world of Ivalice via a machine described as capable of facilitating “transportation across dimensions – across the very fabric of time and space,” Cloud comments that his last memory is of being “swallowed by a current – a great stream.” This is most likely the time Cloud was enveloped by the Lifestream when Sephiroth cast Meteor in FFVII, after which his location went unknown for quite some time.
The mental instability Cloud suffers during his appearances in Tactics would also seem to suggest this. He suffers headaches and uncertainties about his identity just as he did during that period in FFVII, and on one occasion begs Sephiroth — who isn’t even around in Tactics — to stop doing something causing him pain.
Due to this and the page from the FFVII Ultimania Omega quoted above, Cloud’s appearance in Final Fantasy Tactics is undoubtedly canon. Though true that FFVII’s core developers had no hand in the making of Tactics, the game was developed and published by Square, which holds ownership of Cloud and the FFVII series as a whole.
The same criteria was enough for Dissidia Final Fantasy, after all, which featured several characters who had not appeared in games worked on by Dissidia’s core development team, and yet the game is nonetheless considered canon for all characters involved. In fact, Dissidia’s story is of great significance to the backstory of characters from the first Final Fantasy, and to that game’s world setting.
And though it is also true that Tactics is never mentioned among the titles in the Compilation of FFVII, given Cloud’s small role in Tactics, and given the game’s status as part of a different Compilation-like series — the Ivalice Alliance, as SE has dubbed it — it can’t really be expected that it would be. What we’ve looked at here is fully sufficient enough to qualify Cloud’s appearance in the game as canon.
Finally, we need to examine the writings of Benny Matsuyama, which include the diary-like entries by several characters in 1997’s FFVII Kaitai Shinsho The Complete guide book, as well as Maiden Who Travels the Planet, a novella starring Aerith included in FFVII’s Ultimania Omega and based after the events of Disc 1 of FFVII.
As an employee of Studio BentStuff, which does the compiling and editing of the information for the Ultimania guide books that Square Enix publishes, Matsuyama is himself not an employee of SE, nor has he had involvement in the development of any Final Fantasy games. He has written many short stories and diary-like entries for other Final Fantasy games, however, including FFVIII, FFX, FFX-2 and FFXII.
As such, he does have an extensive history working with SE’s characters and getting his work involving them published by Square Enix itself. Is this enough to make his work canon, though?
With FFVIII, X, X-2 and XII — arguably, yes. These works are not part of so extensive a series as FFVII, and even while XII is part of its own Compilation-like structure, Matsuyama’s work involving that game has not run into the issues that face his contributions to FFVII, likely due to most of the various titles in the Ivalice Alliance taking place in drastically different eras.
Due to the proliferation of FFVII-related stories, numerous reference books have been published addressing the overall continuity, none of which have ever so much as mentioned Maiden Who Travels the Planet or the entries in the Kaitai Shinsho — less even than can be said for Cloud’s appearance in Final Fantasy Tactics. The FFVII 10th Anniversary Ultimania’s “Final Fantasy VII History” section (pp. 16-20 of the Revised Edition; 16-19 of the original) — a timeline addressing the production of numerous FFVII media from 1995 to the time of the book’s publication — does not mention Matsuyama’s writings, nor does the same guide’s “Final Fantasy VII series” section (pp. 21-27 of the Revised Edition; 20-25 of the original), which, as mentioned above, even included the now-decanonized Last Order and Dirge of Cerberus Lost Episode.
Even the list from the FF 20th Anniversary Ultimania File 1: Character guide book that decanonized those two titles doesn’t speak of Maiden or the Kaitai Shinsho’s diary entries as part of the Compilation.

Left: FFVII Kaitai Shinsho The Complete (Revised Edition) cover; Right: Maiden Who Travels the Planet title page
Basically, since their publication, the existence of Maiden Who Travels the Planet and the Kaitai Shinsho diaries have been completely ignored — even on a list that took the time to write other titles out of continuity — by Square Enix. Not so much as a single Ultimania profile has referenced them. In fact, given SE’s position per the FF 20th Anniversary Ultimania File 2: Scenario guide (pp. 225 and 394) that the Gold Saucer date in FFVII is determined by the players — meaning there is no canon date — the Kaitai Shinsho diary entries are outright contradicted by current canon, as one such entry in the book from Aerith (pg. 164 of the Revised Edition) spoke of she and Cloud sharing the date.
Meanwhile, another entry found on pg. 159 of the same version of the book has Aerith speak of meeting Zack while selling flowers. While that would be able to get a pass in continuity with the original game, it contradicts what’s shown in Crisis Core, in which Aerith meets Zack under completely different circumstances. She doesn’t even begin selling flowers in Crisis Core until after she meets Zack and he gives her the suggestion to do so!
That being said, for its part, Maiden Who Travels the Planet has no actual contradictions with established canon — neither with the original game alone nor the wider official continuity of the Compilation of FFVII. This is, ironically enough, something that cannot even be said of several titles that actually are included in canon for the series (for more on that, see this document’s “Compilation of Final Fantasy VII inconsistencies” article).



Your work is highly appreciated. Really, I feel that no words of thanks is enough. *bows*
Well, thank you. =) I’m glad you enjoyed it.
Well you know I disagree on some parts but it’s nice to see you put up the list of not so contradictions from Maiden at least
Glad you found something to like here, Que. =P
I loved the “Axis of Evil” picture. 1000% true.
Loved the article. And I actually didn’t know FFT was considered canon, that’s pretty awesome.
Glad you got a kick out of that, Zee. It seemed so appropriate.
Thanks for reading (and enjoying).
There’s one thing that still doesn’t make sense though. In the original FF7, Tseng is seen convincing Aerith to return to Shinra and Aerith refuses. In this scene, Tseng is a full grown adult and Aerith looks like a 10 year old! Yet in Crisis Core, its implied they’re closer in age than one would think. Even so, what’s the deal there!? And is Lucretia alive or what?! Gillian Hewely got to commit suicide after being injected with Jenova cells but Lucretia had to wait 30+ years and then at the end of Dirge make us think she’s alive? I’m still not even sure about Shaluia Rui and Argento! Are they alive?! Rosso is dead right? I also can’t help but to question travel times in the world of FF7. In Advent Children it takes a day to travel from continent to continent but in Crisis Core it took six months to a year. I love the series and I’m sorry for being so critical but these questions are splinters in my mind! And I’m still trying to comprehend Genesis’ genetic ties to the Tsviets and the supposed ‘World Wide Network’.
Tseng’s age is one of those things that’s really hard to peg. Case of Shin-Ra mentions that he was a Turk even when Ifalna died — when Aerith was 7! That means that during the present day of FFVII, he’s been a Turk for at least 15 years.
Supposing he was 15 to 20 at that time, he could be anywhere from 30 to 35 in FFVII. He must have at least been in his mid-20s during Crisis Core, rather than close to Aerith’s age (she was 15, 16 and 17 throughout CC, and 22 in the ending).
Again, when she was 7 he was already a Turk — and the one with the important responsibility of handling Aerith and her mother at that. No way was anybody around her age in charge of seeing to the Ancients who were so important to Shin-Ra.
Cissnei/Shuriken (Female) is the youngest individual to ever join the Turks (the age at which she did so is unknown), but Tseng, Reno and Rude all must have come pretty close to holding the record.
As for Lucrecia, yes, she’s still alive. The creators of Dirge of Cerberus said as much in an interview in the DC Official Complete Guide, actually:
http://thelifestream.net/dirge-of-cerberus/1494/dirge-of-cerberus-interview-with-the-creators/
As for why she failed to kill herself when Gillian seemed to succeed easily, your guess is as good as mine. I call it Square being inconsisent, but I suppose you could reason that Gillian either tried harder or had a better idea of what would work.
As for Shalua, I’d assume she’s dead at the moment, but that interview I linked you to a moment ago implies that they’d toy with the idea of bringing her back if a sequel was made — possibly resurrected via the “mako snow” that rained down at the end of DC.
Argento, though, I have no idea. Bothers me too that we don’t know shit about her status.
With Rosso, it’s the same deal as Shalua. Assume she’s dead for now, but never put it past SE to bring someone back.
On the subject of world travel, I think Advent Children made it way easier to travel great distances than we all assumed it would have been, but then, the Turks and others in Shin-Ra did get around pretty quickly throughout the original game. One can only assume that all the wandering AVALANCHE did is what tacked time on.
You could also reason that a cause for the slow trip in CC was that Zack had to take care of Cloud and that dragging him around slowed him down.
As for Genesis and the Tsviets, all we really know is that they had some kind of gene mapping done from he to them. Not sure why that plot point was ever put in, really, since nothing significant ever really came of it.
Hope I was able to help you out on some of that.
Thanks for this, I now have to deal with the fact that Tseng was rescued by a Toysaurus! lol
@Whitney, I feel your pain. However regarding Tseng and Aeriths age difference – knowing what we now know about the young age that Turks are recruited it is possible that Tseng was 16-17 around then. The only contradiction that leaves is his hair!
All that other stuff….I guess we have to wait until the developers deign to tell us!
You’re welcome. =) Thanks for reading.
That was a very well written piece, although I’m not really one for arguing about minute details of stories. Chances are the creators lose track of what’s going on themselves, and don’t care, and when approached by fans they merely give a satisfactory answer to shut them up. But if every series must have a group of people examining every specific detail, I’m glad it’s here.
Thank you for the compliment, and thanks for reading.
Thanks for all the info! I do agree that there is difficulty in keeping up the consistency of the mythology as it expands but it’s research like this that needs to be done before any radical declarations are made via the Compilation. Granted most inconsistencies are minor but to those of us who invest the time, it’s kind of a big deal at times. I still love the series and would like to see a conclusion in the near future. (I’ve got an idea for the finale from one of the previous posts but I haven’t written it down yet…)
You’re welcome. =) Thanks for reading!
Thanks for this, and i didn’t know that FFT was canon either.
And about the omnislash being a Zack limit, that could be truth because in kingdom hearts he uses an atack that looks pretty much like the omnislash (hero’s pride i think),
and i know that kingdom hearts isn’t canon but still it’s possible.
Thanks for reading, and you’re very welcome.
As for Omnislash, until we get something that definitively states that it’s Zack’s (and Crisis Core would have definitely been the place for it), I’d think it best to assume it isn’t.
Hero’s Pride, by the way, while similar, is still not identical. That one was probably based on Octaslash from Crisis Core.
Also, as you mentioned, KH isn’t canon anyway, so even if Zack in KH had an attack called Omnislash, we’d have to be hesitant before making any connection between the Zack of KH and the Zack of FFVII.
Using SW as an analogy, Maiden is like the old Marvel Comics. There are bits of it that could be canon, but no one in Lucasfilms really gives a crap.
Also, not to be terribly nitpicking, but there is a further line to the ‘two worlds’ quote, where his universe is a very specific period of time no one is allowed to play in, and the other universe is another one entirely (and then comes the infinities universes.)
As far as BC, CC, and DC goes, the executions of all of those are definitely flawed- not quite as bad as runny egg Maiden- but with some polish and removal of offending material (Y’know, like Genesis) and the idiot ball that is Nanaki in BC, they could be much much better.
So it’s time for DoC, BC, and CC Complete, now with 75% less idiot ball and plot hole!
The old Marvel Comics analogy is a good one, I think, Ryu.
I’m curious, though: Why do you feel that Maiden’s execution was more flawed than BC and CC’s? I would say theirs was far greater. As visually based titles like the original game, they had the opportunity to make everything from both story and on-screen depictions easily match up across the Compilation.
Instead, we ended up seeing contradictions not just between the Compilation and the original game, but also between the titles within the Compilation.
So, no. No BC or CC Complete. Not even a DC Complete. Just no. Please, no.
Could you show me the rest of that quote from Lucas, by the way? I feel like what you’re describing there is what I was trying to say here. Hope I worded it well enough.
I realize that the SW comparison isn’t the focus of the article, but I want to make sure I communicated everything accurately.
I’m speaking to the writing quality rather than the continuity quality. Maiden was meh writing, but CC at least had some heights in it. BC not so much, but it has potential I don’t really see in Maiden, which is about Case of Red Meh.
The full Lucas quote is “There are two worlds here … There’s my world, which is the movies, and there’s this other world that has been created, which I say is the parallel universe – the licensing world of the books, games and comic books. They don’t intrude on my world, which is a select period of time, [but] they do intrude in between the movies. I don’t get too involved in the parallel universe”
When you’re dealing with an ongoing fiction, I’d say continuity quality is a large part of the overall writing quality. If that’s completely shot, then any quality otherwise achieved is a missed opportunity.
And Case of Nanaki levels of Meh? That’s an insult I wouldn’t even cast upon Soulcalibur Legends — and that was as bad as BC.
That Lucas quote, by the way, is a different one than either that I referenced. The one you quoted is from a 2001 interview in “Cinescape” magazine. I quoted a 2005 interview from “Starlog” and a 2008 interview in “Total Film.”
Thanks for this, and i didn’t know that FFT was canon either. And about the omnislash being a Zack limit, that could be truth because in kingdom hearts he uses an atack that looks pretty much like the omnislash (hero’s pride i think), and i know that kingdom hearts isn’t canon but still it’s possible.
Hi!, firstly let me say that you did a amazing job with that entry , congratulations!
Now I have a question to you, is ok if I translated that post to spanish ?, I am from south america , and Im sure a lot of people from my country and other european sites could find your job very interesting .
I want to upload the entry to a site of my country (videojuegos cr, Costa Rica ) and a site from spain (base avalancha).
Obviously I gonna give all the credit to you and to the Lifestream.net , and I gonna add a link to the original post in the Listream.net.
What do you think? let me know?
Greetings!
pablitosamo13@hotmail.com
Pablo, that would be fine. =)
Thanks for your interest. I’m glad you enjoyed the article.
the animation and the atoicn in the full 8 minutes of video then perhaps you should check out the behind the scenes images and explanation on this link. In the opinion of OSM this is a very well made clip and as always you can view it at the bottom of
Thanks I really apreciate it , actually I want to translate many others entrys … who is the forum administrator ?….whatever ,thanks again , when I finish the traslation I gonna send you a link …..
Happy new year by the way!
Go to our forum and try contacting one of these guys. They’re all administrators:
http://thelifestream.net/forums/member.php?u=2
http://thelifestream.net/forums/member.php?u=15
http://thelifestream.net/forums/member.php?u=3
I’m looking forward to that link, and Happy New Year to you too. =)
So is this a book I can buy somewhere? And is the book in English?
Which book are you wondering about?
Great, now I have to play FF Tactics.
Loved this article, the FFX and Tactics stuff was news to me.
I dont get why FF X is considered an FF 7 canon. care to explain?
Thank you a lot for this article!!! REALLY GOOD JOB!
)
Really glad that after all this time people are still catching such an interest in this
It was nice to hear more about the Zack/Cloud talk when it concerns Aerith. It really does make a lot of sense considering that Cloud, due to his mental state and what I’d refer to as eventually seeing Zack as a hero and someone to live up to (as seen in Crisis Core more far more than FF7) mirrors him to such a degree that even Aerith has a difficult time remembering a difference between them, even if she knows there is. Remembering a person that’s so much like someone else, what else would be the result? I think a lot of people forget (and really, its not so well explained in FF7 if your glossing over it) that Cloud is merely mirroring Zack, not having a personality himself for most of it and Tifa’s dialog in the game suggests as early as Kalm she knows something is amiss. Its an element that I really enjoy in the games so in Maiden its something that addresses that. And thank you, I hadn’t actually known they wrote novels about it. It would stand very well to be canon and Im a little sad its not
Good news! Nomura doesn’t support any 1 official pairing between Clotis and Cleriths. He shows this by saying, “Well, what do you think? If indeed it was Aerith, then the bit in the ending was the answer. You might say it was made so you can take it that way. Cloud is a popular character, and I don’t really want to decide myself, yes he is like this. Because players make strong conclusions by themselves, I want to leave room for everyone’s line of thought.”
In other words, this should end ALL Cloti VS Clerith wars and we can all be friends again. Phew. However, saying that Aerith didn’t love Cloud and only loved/ is still in love with Zack is false. It seems that Aerith’s current love is Cloud because in the canon novels On the Way to a Smile Lifestream White 1 she says, “Cloud was her friend, her beloved — a symbol of what was important to her, and someone to be protected,” with the Japanese word Koibito which could be translated as boyfriend, lover, sweetheart. In this case, the translator chose to use beloved. Lifestream White 1 takes place after FFVII right before Advent Children. So currently, she considers Cloud as her Koibito (beloved, sweetheart, etc.) not Zack.