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FFVIIxMobius Card Compilation

Radigar

Pro Adventurer
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X-SOLDIER

Harbinger O Great Justice
AKA
X
SO, I set about categorizing these, so that we can get a layout for them that's a little bit easier to manage. If it's ok with you, I'll edit the OP with this:

Mobius X Final Fantasy VII Card Art

Remake Cloud
id_00919_card_atlas.png

id_01009_card_atlas.png


Remake Barret
id_00920_card_atlas.png

id_01010_card_atlas.png


Remake Jesse
id_00921_card_atlas.png


Remake Biggs
id_00922_card_atlas.png


Remake Wedge
id_00923_card_atlas.png


Remake Sephiroth
id_02161_card_atlas.png

id_02162_card_atlas.png

Remake Guard Scorpion
id_00817_card_atlas.png

id_00818_card_atlas.png

id_00819_card_atlas.png

id_01281_card_atlas.png


Remake Guard Hound
id_02155_card_atlas.png

id_02156_card_atlas.png

id_02157_card_atlas.png

id_02158_card_atlas.png

id_02159_card_atlas.png

id_02160_card_atlas.png


Remake MPs
id_00816_card_atlas.png

id_01002_card_atlas.png

id_01003_card_atlas.png

id_01004_card_atlas.png

id_01005_card_atlas.png

id_01006_card_atlas.png

id_01007_card_atlas.png

id_01008_card_atlas.png

id_02040_card_atlas.png

id_02041_card_atlas.png

id_02042_card_atlas.png

id_02043_card_atlas.png

id_02044_card_atlas.png

id_02045_card_atlas.png

id_02046_card_atlas.png

id_02218_card_atlas.png

id_02219_card_atlas.png

id_02220_card_atlas.png

id_02221_card_atlas.png

id_02222_card_atlas.png

id_02223_card_atlas.png

ChocoMog
id_00886_card_atlas.png


Fat Chocobo
id_00074_card_atlas.png


Shiva
id_00879_card_atlas.png


Ifrit
id_00883_card_atlas.png


Ramuh
id_00876_card_atlas.png


Titan
id_00878_card_atlas.png


Odin
id_00874_card_atlas.png


Leviathan
id_00875_card_atlas.png


Bahamut
id_00881_card_atlas.png


Neo Bahamut
id_00885_card_atlas.png


Bahamut ZERO
id_00877_card_atlas.png


Kujata
id_00887_card_atlas.png


Alexander
id_00884_card_atlas.png


Phoenix
id_00882_card_atlas.png


Hades
id_00880_card_atlas.png


Typhoon 3D
id_00623_card_atlas.png


Knights of the Round
id_00888_card_atlas.png

Aps & Rapps
id_02173_card_atlas.png


Gi-Nattak
id_02166_card_atlas.png


Godo
0_GODO.jpg


Heli Gunner
id_02165_card_atlas.png


Hundred Gunner
id_02170_card_atlas.png


Jenova Birth
0_JENOVA.png


Jenova Life
Id_02922_Card_Atlas.png


Jenova Death
0_JENOVA1.png


Jenova Synthesis
0_JENOVA2.png


Lost Number
id_02168_card_atlas.png


Motor Ball
Id_02941_Card_Atlas.png


Proud Clod
Id_02939_Card_Atlas.png


Schizo
id_02231_card_atlas.png


Stilva
Id_02917_Card_Atlas.png


Sapphire Weapon
id_02200_card_atlas.png


Diamond Weapon
id_02203_card_atlas.png


Ultimate Weapon
id_02202_card_atlas.png


Ruby Weapon
id_02201_card_atlas.png


Emerald Weapon
id_02204_card_atlas.png


Jade Weapon
Id_02924_Card_Atlas.png


Omega Weapon
id_02205_card_atlas.png

Death Dealer
id_02169_card_atlas.png


Devil Ride
id_02233_card_atlas.png


Eligor
Id_02938_Card_Atlas.png


Foulander
id_02300_card_atlas.png


Funny Face
id_02164_card_atlas.png


Ghirofelgo
id_02167_card_atlas.png


Gighee & Christopher
Id_02940_Card_Atlas.png


Grand Horn
id_02297_card_atlas.png


HELL HOUSE
Id_02919_Card_Atlas.png


Jemnezmy
id_02171_card_atlas.png


Magic Pot
Id_02918_Card_Atlas.png


Red Giant
id_02163_card_atlas.png


Pollensalta
Id_02964_Card_Atlas.png


Shadow Creeper
Id_02962_Card_Atlas.png


Skeeskee
id_02172_card_atlas.png


Special Combatant
Id_02963_Card_Atlas.png


Sword Dance
Id_02916_Card_Atlas.png


Touch Me
id_02232_card_atlas.png


Yin-Yang
id_02062_card_atlas.png

Cloud
id_09720_card_atlas.png


Sephiroth
id_09721_card_atlas.png


Advent Children Tifa
0_TIFA_AC.jpg


Advent Children Aerith
id_02198_card_atlas.png


Chibi Sephiroth
id_00447_card_atlas.png


Pixel Cloud & Zack
id_02132_card_atlas.png


Cait Sith, Tonberry, & Mog Break Dancing
id_09631_card_atlas.png

Cloud Outfit
2nd_hoshi_01.png

id_09605_card_atlas.png


Sephiroth Outfit
id_09620_card_atlas.png


Vincent Outfit
Id_09712_Card_Atlas.png


Yuffie Outfit
Id_09738_Card_Atlas.png


Aerith Outfit
id_09646_card_atlas.png

Two minor things I noticed while doing this:
• I have no idea what the other Dragon is, since I can't find in on the Wiki List I was using for reference. Is it actually Bahamut SIN?
• It looks like the only one missing is of Pixel Tifa & Aerith: http://finalfantasy.wikia.com/wiki/File:MFF_Aerith_&_Tifa_FFRK.png



Additionally, I'm fairly certain that when you look at the cards in-game, they show the names of the artists. Do you think that we might be able to sleuth around and see if can pin down if any of them are actually working on the Remake? EDIT: Looks like this is already happening in the main Mobius thread.




X :neo:
 

Obsidian Fire

Ahk Morn!
AKA
The Engineer
:pics::faint::excited:

Oh wow!

If this is the direction SE wants to take FFVII enemy design, all the more power to them. These are amazing!

I'm really liking the breadth of coverage here too. For every "realistic" monster there is one of the monsters that made you wonder how something like it would fit into a modern game.

And many of these monster designs drive home that FFVII has a lot of themes in it that fit well into the horror genre. Shin-Ra manor is going to be creepy as hell if the monsters in there stay anything close to this.

Someone over in SE has a very, very good idea of what vibes FFVII is supposed to give off in it's monster design and that makes me very happy.

EDIT: Thanks X for organizing them like that.
 
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hleV

Pro Adventurer
Sephiroth's arms are thicc! Also even normal Shinra MPs seem to have thicker arms than Cloud's xD. Cloud's re-design better do him justice.

Also Sephiroth looks nice, but his original shoulder plate design was better.
 
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Radigar

Pro Adventurer
SO, I set about categorizing these, so that we can get a layout for them that's a little bit easier to manage. If it's ok with you, I'll edit the OP with this:

Yes, for me it's OK, you can amend OP this way ;). Also you can add these cards that I forgot upload:
id_09631_card_atlas.png

id_09646_card_atlas.png

id_09720_card_atlas.png

id_09721_card_atlas.png


• I have no idea what the other Dragon is, since I can't find in on the Wiki List I was using for reference. Is it actually Bahamut SIN?

Because is from a event that hadn't started yet, but now in Mobius Japanese is out:

http://www.finalfantasy.jp/mobius/i...0f62657d9356a4683bb5a11d11eded3d26538a29.html

His card name is "バハムート・ネオ" but haven't number of series in his title, maybe not related with FFVII?

05d33bc9f3658a3dea0da3cfdf8b6887db99ad44.jpg
 

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
Ironically, that says "Bahamut Neo" -- which is different from バハムート改 ("Bahamut Kai"), the name that became "Neo Bahamut" in the English localization of the original game.
 

leadmyskeptic

Pro Adventurer
I love the subtleties and detail on the background art, especially for the enemies/bosses you fight in memorable locations, like Jenova...the odd, almost underwater/Atlantis feeling of the buildings of Forgotten City, the utter desolation and "end of the earth" vibe of the Whirlwind Maze, that quirky 'swirling lego blocks' surrounded by green energy thing at the center of the planet.

Also, seeing enemies like Jenova, the WEAPONs, etc, not only with this amount of detail but with the sheer sense of SCALE...you can really feel how intimidatingly massive they are, in the same way that people discuss the Colossi in "Shadow of the Colossus". I've spent a good amount of time worrying about how 'realistic' graphics could potentially hurt the world of FFVII, but even though these are cards and not game shots, they've done a good amount to put a lot of those concerns to bed and instead realize the potential for badassery. As has been said elsewhere, horror elements, get ready to be a hell of a lot more horror-y.
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
Updated your OP, removed the non-FFVII-specific ones, and added all of the new FFVII cards that you included in your last post. If you post any new cards in this thread as they come out, I'll make sure that the sorted list is always up-to-date in the OP. :awesomonster:

Neo Bahamut, Jenova Life, & Emerald Weapon ones are my favourites for the sense of style, scale, and realism that the Remake could bring to the table.





X :neo:
 

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
I just love how apparent it is that these artists get the game. Whether it be the horror elements in designs like Ghirofelgo, Eligor, and Yin-Yang; the cyberpunk of the Special Combatant; the whimsical Touch Me, Magic Pot, Hell House, and Gighee & Christopher; that unexpectedly strikingly gorgeous design for Pollensalta (seriously, can I just have that on my wall?); or the Cable-esque 90s comic book-style gun on Motor Ball.

FFVII's aesthetic was such a love letter to the time it was made. Can they really pull this off? I want to believe!
 

Ite

Save your valediction (she/her)
AKA
Ite
Interesting. Air Buster doesn’t really seem to correspond with the “leak” from earlier this year. Super difficult to tell though obviously.

On the whole, these are a lot more colorful than the images we've seen from FFVII-R. I don't like making this comparison, but the OG (and these cards) have a more Batman & Robin aesthetic while the materials we've seen for FFVII-R so far have been more Batman Begins.
 

pxp

Pro Adventurer
On the whole, these are a lot more colorful than the images we've seen from FFVII-R. I don't like making this comparison, but the OG (and these cards) have a more Batman & Robin aesthetic while the materials we've seen for FFVII-R so far have been more Batman Begins.
Yeh I can see what you mean. Ultimately I don’t think there’ll necessarily be much overlap between the two, but it’s still somewhat indicative of the direction of 7R in the sense that the cards are “HD” and “modernised.” While I like them, I think darker and gritty is the way to go with splashes of colour where warranted (e.g., garishness in Corneo’s mansion and the Gold Saucer, crimson red for the Wutai architecture and so on).
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
Minor note, though note really an "update" per-se, but I wanted to put it in here just for reference. APS in the recent trailer has some pretty notable differences from the Mobius Artwork:
  • He's more blue thank green
  • His teeth are more bestial and broken rather than being fangs
  • His shackles are thicker and round rather than flattened
  • His tongue is really long rather than being shorter
  • His face mask/muzzle/bdsm headgear doesn't have a mouth bit
  • There're no small spikes along his back around the shoulder spikes
  • His shoulder spikes are brightly glowing

Screen Shot 2019-05-12 at 11.35.18 AM.png

id_02173_card_atlas.png


Additionally, it's worth noting that this is also pretty different from some of the elements of how he's portrayed in the OG / concept art:
  • Humanoid hands rather than filed down claws
  • His feet are claws derived from cloven hooves, rather than one-toed hoof
  • Doesn't seem to have a shoulder tattoo
  • Hies legs are close to his body colour rather than being more distinct like a Faun


FFVII_Aps.png
final-fantasy-7-lineart-reno-8.jpg

Overall, that helps to give some good impressions that there's still a good bit of re-interpretation and aesthetic updating that's happening in the Remake as compared to what we've been getting artistic interpretations of in Mobius. That being said, there's still the possibility that this was just one of a number of pieces of concept art, and some of these will be like what we see in the game, whereas other will feel distinctly different.

This just seemed like a good point to bump the thread, and see if we can keep eyes out for some other things as June approaches.




X :neo:
 

Vyzzuvazzadth

Yazzavedth Zayann
Since Mobius card artworks seem to be created by external, freelance artists who might take a few liberties, it's only natural to see many differences.

Regarding the faun-like lower body, the new Remake trailer has Aps cast in too much shadow to clearly discern colors. He could very well have brown legs. At least they do look furry compared to the upper body. Sadly, we can't see the tail.

You're right about the hooves and fingers, though. I suppose they wanted its design to be closer to a mutated faun this time around. Also, the hanging part of its bridle is split into 2 single hanging straps in the new trailer compared to all other iterations where it's a closed loop, ready to be grabbed by its master.
 
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