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  1. DynamixDJ

    Guide to Breeding A Stable of Maxed Out Chocobos

    Sorry for the late reply. Yes, you definitely messed up somewhere, it's likely that the RNG value was off when you moved the chocobos in from the pen area. Did you run immediately into the stables as advised? If you spent too long in the "pen" area (the screen that you first see when you enter...
  2. DynamixDJ

    Guide to Breeding A Stable of Maxed Out Chocobos

    Sorry for the late reply. By the "Pen Area" I am referring to the first screen that you see when entering the Chocobo Farm from the World Map - the screen that you see the caught chocobos moving around in the 'pen' prior to moving them into the stables (where you would interact with them to...
  3. DynamixDJ

    FFVII Enemy Database & Calculator V1.0.0

    Thanks Mr. Ite. I've just had a look and it seems I fixed the error in version 1.1.0 - are you using the latest version? There's still quite a lot I want to do with this database, but since I got into speedrunning Goldeneye I haven't spent much time with FFVII. Maybe I'll come back to it...
  4. DynamixDJ

    FFVII Enemy Database & Calculator V1.0.0

    Hoy crap! I'm impressed! You've already changed the item drop and steal chances for all 300+ enemies. Fair play :) One thing though, you overlooked the compounding chance the 1st drop has on the 2nd. Take the Ark Dragon, who has a 9/64 chance of dropping the Phoenix Down. If this chance fails...
  5. DynamixDJ

    FFVII Enemy Database & Calculator V1.0.0

    Thanks for that. That clears up the question in regards to the Berserk Attack thing, I've been wondering that for ages lol :) I've had a look into the battle.lgp, and I've found the addresses as described, thanks a lot for that. Fwiw, I think doing it the hex editning way may leave me prone to...
  6. DynamixDJ

    FFVII Enemy Database & Calculator V1.0.0

    Thanks, I've found the wiki page that explains the animation script, but I still don't know exactly how I can view the animation script for each action. Is there a tool I could use? If not, I don't mind looking at hex, I just don't know where to look. Also, any idea what indicates an Attack as...
  7. DynamixDJ

    FFVII Enemy Database & Calculator V1.0.0

    Here is the script that I would propose for the 1st Ray (there are no tab spacings for that script): MAIN: If (LocalVar:Count = 0) { (TarSelected) = Random ((AnyPlayers) | (HighestCurrentHP)) Perform("Laser Cannon") LocalVar:Count = 1 } Else { LocalVar:Count = 0 SCRIPT END...
  8. DynamixDJ

    FFVII Enemy Database & Calculator V1.0.0

    OOh, I know what I desperately need if anyone has it? I have a save folder with a fresh save every step of the way, the only problem with this save file is the fact that I became op by grinding it out in certain places from Junon onwards. I was Lv 46 by the time I got to Jenova-Life lol. If...
  9. DynamixDJ

    FFVII Enemy Database & Calculator V1.0.0

    That's basically exactly what I'm doing. I'm copy&pasting the decompiled text, then allocating a text description to the battle vars using the find all + replace all feature. Here is where I'm at with the vars. My idea was to do something similar to the AI script you see in the example...
  10. DynamixDJ

    FFVII Enemy Database & Calculator V1.0.0

    Version 1.1.0 released: - Corrected a number of errors in Enemy stats - Added a number of Attack Properties to the Enemy's Attacks in the Enemy look-up sheet - Added Materia and Limit Break info to the Attack look-up sheet - Added info on Field Script flags to the Map look-up sheet - Changed...
  11. DynamixDJ

    FFVII Enemy Database & Calculator V1.0.0

    Awesomeness, that's super bad-ass, nice one JBed :) BTW, whoever it was that deciphered TF's work hasn't done a bade job by any means, there is just room for improvement, Perhaps once I have finalised my with the AI script for each enemy we could then work together to make the wiki more...
  12. DynamixDJ

    FFVII Enemy Database & Calculator V1.0.0

    Nice one for that list JBed, I actually have your wiki page bookmarked, you've done some really great work there! On a side note, who is responsible for writing the Enemy AI script for each enemy? The whole thing needs a once over. Terence Fergusson has improvised quite a lot and hasn't copied...
  13. DynamixDJ

    FFVII Enemy Database & Calculator V1.0.0

    Thanks for the catch there. I have the JORG version on my comp, and when I acquired the Bonus disc (which I've just checked, is labelled "Final Fantasy VII International (Japan) (Disc 4)"), I just whacked it in the same folder as the JORG version, then forgot that it wasn't part of that release...
  14. DynamixDJ

    FFVII Enemy Database & Calculator V1.0.0

    Nice one, I'm glad that you're finding it user-friendly :) If you come across anything that isn't self explanatory, let me know, it would help ;)
  15. DynamixDJ

    FFVII Enemy Database & Calculator V1.0.0

    Thanks for the positive responses, guys. I started this thing in April 2016, but then stopped working on it for an amount of time while going through an adjustment in careers. About a year ago I decided that it needed finishing at started work on it again. @Shademp - I know you know your stuff...
  16. DynamixDJ

    FFVII Enemy Database & Calculator V1.0.0

    FFVII Enemy Database & Calculator V 1.1.0 This database has been built using Microsoft Excel and acts as a multi-purpose search engine containing Enemy, Attack, Formation, Item, Materia and Field Map data all taken from the scene.bin, kernel.bin and flevel.lgp respectively. You will also find a...
  17. DynamixDJ

    Encouraged by one of your members to join...

    Thanks man, appreciate the feedback. My walkthrough in sig is pretty detailed too, just still needs an amount of work left to do.
  18. DynamixDJ

    Guide to Breeding A Stable of Maxed Out Chocobos

    OK I have 2 sources now, 1 x Game Capture mode cropped for recording on field screens, and 1 x Game Capture mode in its original aspect ratio. I guess it means I'll have to take multiple recordings of the same steps, which is looong, but at least I can have my cake and eat it that way. Thanks...
  19. DynamixDJ

    Guide to Breeding A Stable of Maxed Out Chocobos

    Oh wait I see what you're saying now. you mean recording region as in the aspect ratio, not the region as in Pal/NTSC lol. So I guess what you're saying is it can't be fixed, just worked-around by cropping the ratio. I guess this could work if it weren't for the fact that it chops off some of...
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