Stormblood Review Planning

Jason Tandro

Banned
AKA
Jason Tandro, Doc Brown, Santa Christ, FearAddict, Thibault Stormrunner, RN: Micah Rodney
Okay so I propose that the three of us who are submitting Stormblood Reviews come together and create a consistent format to have some sense of cohesion in the way we review it. Nothing too stringent, we're a fan site, not a critic site, but I would like to propose three things we can all do if you feel comfortable doing them:


1. Begin with a paragraph describing yourself, the Job you main, when you started and your general playstyle. I feel this is important so the review can be colored with a sense of perspective (and help the reader form a bit of a bond with us).

2. Remain story spoiler-free. I feel this is a given but I wanted to say it anyways. It's been a week since the game officially launched. Names of the trials and dungeons = Okay. Revealing that Thancred got a sex change and married Raubahn is not.

3. Give a simple numerical rating out of 10 at the end using the "whole and half" scale (1, 1.5, 2, 2.5, 3...) I will present a final score at the top of the article (industry standard) which will be an average of all three of our scores. Our individual scores will be presented at the outset of our individual reviews as well as listed by us in the end.

Any suggestions? Anything you don't like? Anything you want to add?
 

Jason Tandro

Banned
AKA
Jason Tandro, Doc Brown, Santa Christ, FearAddict, Thibault Stormrunner, RN: Micah Rodney
Carlie and Joe are helping me for a front page article. We're gonna do a three reviews in one thing like we did with Kingsglaive.
 

AvecAloes

Donator
Can we include maybe mini reviews by people who mained jobs other than the three you guys did? Focusing on the job changes and our thoughts?
 

Jason Tandro

Banned
AKA
Jason Tandro, Doc Brown, Santa Christ, FearAddict, Thibault Stormrunner, RN: Micah Rodney
Can we include maybe mini reviews by people who mained jobs other than the three you guys did? Focusing on the job changes and our thoughts?

That would actually be a good idea, but I'm wondering how to handle three lengthy reviews plus that without making it a cluster fuck of an article.

Perhaps we should make a separate FP article discussing the Jobs themselves. I can tell you that I main a DRG but I'd much rather have a more experienced one like Lex handle that discussion. There have been so many changes and nerfs that it would make good content.

Good call Avec, lets coordinate on that too. Since it is your idea I'll let you create the thread. Are you a Site Author? :)
 

JechtShotMK9

The Sublimely Magnificent One
AKA
Kamiccolo9
A few of the dungeons are spoilers, in and of itself. If you're avoiding everything, I'd recommend leaving out the names of the 67 and 70 MSQ Dungeons. The others don't really reveal much.
 

Jason Tandro

Banned
AKA
Jason Tandro, Doc Brown, Santa Christ, FearAddict, Thibault Stormrunner, RN: Micah Rodney
A few of the dungeons are spoilers, in and of itself. If you're avoiding everything, I'd recommend leaving out the names of the 67 and 70 MSQ Dungeons. The others don't really reveal much.

That's a fair point. I agree.
 

Jason Tandro

Banned
AKA
Jason Tandro, Doc Brown, Santa Christ, FearAddict, Thibault Stormrunner, RN: Micah Rodney
Here's my first draft (not posting it to WordPress because mine isn't the only article and we're still planning). I think 1000 word should be the limit (and not just cause mine clocks in at 999). Of course if you two are not quite as verbose as me that might work out just as well too. Don't feel you have to get up to my word count, but try not to go too much more than it either because I had to parse just mine down to make it readable and I'm worried about overloading the reader.

Stormblood Review

I'm a Dragoon main who began his adventure in the 2.4 era of A Realm Reborn. I am decidedly casual player, but one who likes to dip his feet in everything he can, within reason. I got drawn into the story, the characters, the world, and the activities. And to those ends, and more, Stormblood is a resounding success.

Without spoiling too much, those who finished the Heavensward patches know that we've been preparing to finally do something that has been hinted at since about Level 20 of A Realm Reborn. We're going to liberate Ala Mhigo and Doma to boot. As a result the story is incredibly focused. Stormblood focuses on the Garlean Empire with practically no diversion. We also get to meet some incredible new bad guys who make us pine for the dignity and temperance of Gaius Van Baelsar.

The journey will take us to the Fringes, Peaks and Lochs of Ala Mhigo but also on a journey across the sea to Othard, which is where we get our first look at the larger world map. After an amazing first dungeon in the middle of the Sirensong Sea, we arrive in Kugane – the new city-state hub of Stormblood. The clear Japanese aesthetic is strong with this one and it features some unique climbing areas which go hand in hand with the new Sightseeing Log entries. The residential area of Shirogane is great if you have the gil to buy a plot of land, with a central market district that is especially beautiful, but at launch you cannot purchase apartments yet.

Our journey into Othard proper across The Ruby Sea is where we learn how to dive. This was one of the game's key selling points as underwater exploration has always been a part of some of the most beloved Final Fantasy titles. However, like in those other games, it's better in concept than it is in practice. There's no underwater combat, and really nothing to see apart from some pretty scenery, so it is in reality just another place to do fetch quests, albeit much slower. There is one optional dungeon beneath the waves accessible at Level 63, but to access it you must dive to the bottom of a massive trench which is honestly a little tiring – even on a flying mount (which can traverse the undersea areas).

Speaking of said dungeon, the sidequests in Stormblood are actually noteworthy. Yes you will have dozens of random kill and fetch quests but each settlement has one character who unlocks a chain of four sidequests which tell a story about their plight. The best part about these is that once you complete the quest lines for these individuals new quests will pop up which will link two of them together and neatly tie up both of their stories. These are the kinds of sidequests we needed so much more of. As far as leveling goes, these sidequests offer reasonable EXP, FATEs now offer better rewards for their time than they did in Heavensward, and even trash pulls in the dungeons aren't too bad. Dungeon and FATE farming remain the best way to fill out your levels in terms of speed, but the sidequests and Hunts will get you there too if you prefer solo play.

The game is geared to ease new players in, and you will find that you can accomplish most of the story without any reference to video guides. It takes a slow and steady approach and re-teaches you the mechanics of each type of attack at a fairly non-challenging pace. If you're a hardcore veteran you might find it a bit too easy for your taste, but there are some unique boss mechanics and some truly incredible Primal fights to look forward to. And if you're still not satisfied the final boss is one of the toughest main story quest fights ever conceived. So far the endgame content relies on two dungeons and two EX Primals to farm Primal Gear and Tomestones of Verity. The endgame dungeons are actually quite fun, each offering a unique flavor and one of whom features a surprising guest which fans will enjoy immensely.

I haven't mentioned the Red Mage or Samurai as I don't wish to step on the toes of AvecAloes's upcoming article discussing the various jobs (with help from all of us in the community), but I will say that they graciously start off at Level 50 and allow for wildly different DPS styles. Samurai gives us a pure damage dealing machine, at the cost of practically nonexistent utility, whereas Red Mage lives up the hybrid hype, serving as a solid combination of support, healing and DPS. Both are quite fun to play as and both are relevant to the story.

Lastly I need to mention the game's soundtrack: it's fantastic with a fresh combination of the far east and battle hymns aplenty. There are also some nice little motifs stuck in for veterans, notably a slight homage to Shadow's theme tucked away in one of the recurring story themes, and a full on remaster of Cyan's theme (both from Final Fantasy VI). This is not unexpected, as FFXIV relies heavily on Final Fantasy VI in many ways that are self-evident.

So in conclusion, how does it fare? Well there are some missteps. So far diving is a let down and the “Raid Actions” item is cute but so far has not been implemented that well. It's hard to look at these things and not think “gimmick”. And at times the areas don't seem quite as impressive as the ones we got to explore in Heavensward. But apart from those truly minor complaints everything else about this expansion has been a hit. The new content is fun, the story is gripping, the characters are top notch and the new areas are fresh and fun to explore. I am looking forward to seeing how things grow from here.

Final Score: 8.5/ 10
 

Joe

I KEEP MY IDEALS
AKA
Joe, Arcana
I should be able to type mine up tomorrow morning at work. If not I'll finish it by the eve. ^_^
 

Joe

I KEEP MY IDEALS
AKA
Joe, Arcana
Here it be. No story spoilers but people still wanting to play SB blind best not read anyhow.

I've been playing Final Fantasy XIV since A Realm Reborn’s launch back in 2013. It definitely started out as an enjoyable mixed bag, with a few hiccups at first, but improved steadily over the course of regular patches. Both Heavensward - the game's first expansion - and Stormblood have done much to shape the game from a good MMO to a fantastic entry in the Final Fantasy franchise.

To start out I'll mention that I usually play a healing job (Scholar to be precise) but I decided to level one of the new ones for my Stormblood experience. Red Mage has always appealed to me more than any other job in the FF series, so naturally I was over the moon when it was slated to arrive in-game this expansion. Without going into too much detail, the job weaves a combination of black magic, white magic and melee combos while jumping in and out of range. It is insanely fun.

After spending a couple days levelling my Red Mage job to 60 - the required level to begin the new Stormblood story - I got to sink my teeth into the narrative. It's been a few months since the last addition to the game’s main scenario, and with the cliffhangers it is oh-so fond of providing us with it's of no surprise I was desperate for more. The story got off to a great start; we travel to Ala Mhigo, meet up with some familiar faces and even get a showdown with what will be our big bad this time around. At some points I even let out a gasp. A literal gasp.

Peppered throughout the generally solo story experience are dungeons, taken on by a light party of four players. All of the dungeons in Stormblood are visually gorgeous, taking us from voyages to castles to underwater palaces. Of course, as a dps player this time around, seeing a new dungeon pop up in the story is both an exciting and sobering experience.

Unfortunately throughout my Stormblood experience the queue time for dungeons - necessary to find you a balanced party of all roles - was abysmal. Most of the time it meant close to an hour of waiting around before I could progress, which can really take you out of the gravity of impactful story moments. The long queue-time isn't a new development for FFXIV, but when combined with the first week’s server congestion - upwards of two hours wait to log into the game - it can get a little frustrating to just enjoy the game.

Fortunately these are only slight issues in the grand scheme of things. Ultimately the full weight of the story will be brought down upon you, keeping you on your feet and desperate to see it through to the end. Oh and what a remarkable end it is. Well, in vaguest sense of the word ‘end’. We can expect a continuation of the story within a few months when the 4.1 patch drops. What we did receive was a very satisfying climax to the expansion’s events. It's definitely the most transfixed I've been by the game for some time!

But even with the story complete (for now) there's still plenty to do. With your character at maximum level you can tackle two new dungeons, regularly obtaining gear rewards for your character. Stormblood also introduces extreme variants of its two trials, though I've yet to properly experience these myself. In addition to this, a new set of 8-player raids are set to be released as of this writing, which will branch off of a major story moment that happened earlier this year. There's plenty to be excited for too. In the not too distant future players will be readying up to tackle the next 24-man raid, currently titled ‘Return to Ivalice’. Final Fantasy veterans are particularly excited, though details are sparse at this time.

I'm eager to see how Stormblood evolves over the next couple of years. With the previous expansion I became very attached to the story’s leading characters and found myself humming the familiar motifs behind Heavensward’s unique score. It's hard not to have expectations, but fortunately Stormblood is off to an incredible start. I already love the characters and the general boss theme music gets my blood pumping something fierce.

To wrap up, I'd like to praise the things this expansion has done well and what I'd love to see in the future. The narrative, music and characters are all truly deserving of praise, along with the voicework that has been steadily improving for years after a very rocky start. As the game progresses I'd love to see some more unique approaches to questing, as FFXIV doesn't currently stand apart from its MMO brethren on this front.
For my part, I'll be levelling up some more and trying to stay calm about all the changes they made to the Scholar job.

Final score: 9.0/ 10

Please god someone check this for errors because it was all typed on my phone.
 

Jason Tandro

Banned
AKA
Jason Tandro, Doc Brown, Santa Christ, FearAddict, Thibault Stormrunner, RN: Micah Rodney
Solid review my man. Thank you! I'm glad you delved into the issues of server congestion and queue times which I completely ignored in my word vomit, lol! And it was great to get your perspective on RDM (I'm gonna level that after SAM).

Once we have these all compiled I can do a cursory review but I daresay we'll want Flintlock (once he has finished the game) to give us the finally grammatical seal of approval on WordPress.
 

Joker

We have come to terms
AKA
Godot
I see some missing commas, but it's otherwise pretty good. /punctuation nerd
 

Jason Tandro

Banned
AKA
Jason Tandro, Doc Brown, Santa Christ, FearAddict, Thibault Stormrunner, RN: Micah Rodney
Just waiting on our resident FF14 expert Carlie :monster:
 

Carlie

CltrAltDelicious
AKA
Chloe Frazer
That's no longer ironic. :monster: I only have the last trial left to do and I'll be doing that tomorrow, then I'll write my review (I wouldn't mind if you want to get the review up sooner and switch me with someone that's already done though ^_^).
 

Jason Tandro

Banned
AKA
Jason Tandro, Doc Brown, Santa Christ, FearAddict, Thibault Stormrunner, RN: Micah Rodney
^ Nah we can wait. No rush!
 

Carlie

CltrAltDelicious
AKA
Chloe Frazer
After three weeks that included massive queues, plenty of crashes (more on that later) I have finally finished Stormblood and it was for the most part a great experience.

Now Stormblood was a new experience for me with XIV as it was the first content I have ever done when it came out. As much as I loved Heavensward, Stormblood just feels more fun and vibrant. The expansion visually is just lovely, in particular the new areas in Domma. I absolutely adore Kugane, both because it is a beautiful place and because unlike previous cities in the game it is not separated into two sections. As a matter of fact I like it so much that I decided to drop my favorite hobby of jumping on spikes in Limsa for it. There's also an early side dungeon that visually is the best I have ever seen in the game. The dungeon quickly became a personal favorite and one that I could easily play again and again.

The story in Stormblood is about liberation in both Ala Mihgo and Domma. While Heavensward story focused on a conflict that's been going on for centuries and the effect it had on the people of Ishgard, Stormblood focuses on nations that have already been conquered for quite some time. This brings the inevitable conflict between people when the possibility of rebellion comes up, do they fight? or do they try to be part of the nation that conquered them? This can be seen in particular between older and younger generations. Older generations might be more willing to fight for what they lost but a younger person that has grown up under occupation only know that reality and might have less incentive to fight. One of the things that I like about Stormblood is that the events have been building up for quite some time, all the way back at least to the 2.0 patches. What I both love and find incredibly frustrating about Stormblood (and by extension Heavensward) is that the story and characters are much better than anything Square Enix has done with the main Final Fantasy titles since XII.

Now let's talk about job class and game issues. I played as a MNK which added party party synergy and the three riddle abilities. I can honestly say as someone who's not an expert on job classes, I didn't get any real idea of how the riddles abilities fit in a rotation. As for game issues the queue times during the first week are rather infamous at this point, especially if you were in a highly congested server (Cerberus) like I was. Now if you add two hour wait times to constant directx fatal errors that the game still has not fixed, well then is a complete nightmare. Thankfully as an East Coast American in an European server it meant I could play in the mornings and evenings when the server was relatively empty and get back in easily when the game would inevitably crash.

All in all a great expansion that unfortunately brought plenty of technical issues. 8.5/10
 

Jason Tandro

Banned
AKA
Jason Tandro, Doc Brown, Santa Christ, FearAddict, Thibault Stormrunner, RN: Micah Rodney
Okay I'll try to compile this all into WordPress Sunday night when I'm back in work mode, my weekend is packed with stuff and in between time I need to veg out (and catch up on FFX no less). But Sunday evening, Monday morning I'll have all three up with primary editing and leave it for a once over by the man, the legend Flintlock before we take it live. Avec's Job breakdown will be slated for sometime later (basically whenever she feels she's done with it).

Many thanks to Joe and Carlie for providing their unique perspective and helping me put this thing together.
 

Jason Tandro

Banned
AKA
Jason Tandro, Doc Brown, Santa Christ, FearAddict, Thibault Stormrunner, RN: Micah Rodney
Okay the review article is ready for some last minute trimmings. Flint if you're reading this I'm not certain if there is a way to implement a stamp of some kind in say the upper right with the overall review score which would be:

ME: 8.5
JOE: 9
CARLIE: 8.5

==

OVERALL: 8.67 / 10 (or maybe we just want to round up to a nice even 8.75, your call).

Otherwise I think I followed your usual guidelines well but let me know where I jacked up.

Thank you!
 

Flintlock

Pro Adventurer
I rounded to 8.7 because you should never round to more significant digits than you had to begin with. :P

I think it's ready. I haven't made too many changes because it's an article with multiple authors and I think it's important that their individual writing styles are shown. I just fixed a few duplicate words, puncutation marks, etc. I also added the "stamps" but I think I may have misunderstood your request a little so let me know if it looks alright. I'd normally publish it myself but since it's quite a big project I'll leave it up to you once you've given it a final check-up.
 

Jason Tandro

Banned
AKA
Jason Tandro, Doc Brown, Santa Christ, FearAddict, Thibault Stormrunner, RN: Micah Rodney
You sir are amazing as always an the Stamp was exactly what I had in mind. Thank you for your editing and stylistic touch-ups. This article looks sexy as hell and, if I can be so bold, I think any future review articles (at least with multiple perspectives) should follow more or less this same format.

The article is now live, thank you so much everybody!
 
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