- AKA
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Now, this is obviously getting way, WAY, WAY ahead of things but it's something that I think has a lot of merit for discussion given what's been happening with FFXV, and also looking at the original game's own conclusion.
Final Fantasy VII's ending is ridiculously abrupt and ambiguous. In fact, the closest thing it has to an "ending" is actually the Nanaki & kids scene 500 years later, which also serves to just spark instant speculation about, "What happened within that time?" that probably is responsible for why TLS exists at all. Given that we'll be getting the game in (likely about 3) parts, I think it's a LOT more difficult to provide an ending like that as the final piece, especially since the Compilation has actually filled in some of those gaps between the ending and the 500 years later moment.
So, what DOES that mean for the Remake?
Well, looking at what FFXV is doing with the idea of a "living" game, I think that given what happened with the Compilation there's a strong possibility for FFVIIR to follow that same model – if it continues to work out well for XV – which it seems to be so far, but we'll really have to see how this whole year of Episodic DLC works out for them to know how much confidence SE'll have in doing something like that as FFVIIR actually gets moving.
My point is that FFVII is already VERY well set up to conclude the game and then give you the world to wander in afterwards at your leisure: The time around AC's "Case of" content can serve as post-game missions focused on what the world looks and has to cope with like then, and as I've stated before, Deepground works really well as an EX Dungeon within a mostly ruined Midgar. On top of that, with the game coming out as continuous releases, it seems like a natural way to have the team work on maintaining it in a scaled-down way (again, like how 70% of the FFXV team is still working on the game).
Plus – If FFVIIR is actually setting itself up to be the standalone new canon, it makes a lot of sense to design things so that when the game reaches its admittedly VERY open-ended conclusion, they could still present expanded parts of the Compilation stories within periods of time like AC & DoC as post-game DLC to keep players in that world, while also providing more focus on the things that the Compilation created but that don't really serve themselves to being addressed directly within the narrative format of the Remake's main story.
Hell, they might even go the whole, post-game "create your own avatar and explore the world with your friends, free of the constraints of the story" type multiplayer that FFXV appears to be working on.
tl;dr – With the way the story is structured, and with the existence of often partially-resolved Compilation content, I highly expect us to get a good chunk of auxiliary content when FFVIIR wraps up the proper story, especially if FFXV's current model serves them well.
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Final Fantasy VII's ending is ridiculously abrupt and ambiguous. In fact, the closest thing it has to an "ending" is actually the Nanaki & kids scene 500 years later, which also serves to just spark instant speculation about, "What happened within that time?" that probably is responsible for why TLS exists at all. Given that we'll be getting the game in (likely about 3) parts, I think it's a LOT more difficult to provide an ending like that as the final piece, especially since the Compilation has actually filled in some of those gaps between the ending and the 500 years later moment.
So, what DOES that mean for the Remake?
Well, looking at what FFXV is doing with the idea of a "living" game, I think that given what happened with the Compilation there's a strong possibility for FFVIIR to follow that same model – if it continues to work out well for XV – which it seems to be so far, but we'll really have to see how this whole year of Episodic DLC works out for them to know how much confidence SE'll have in doing something like that as FFVIIR actually gets moving.
My point is that FFVII is already VERY well set up to conclude the game and then give you the world to wander in afterwards at your leisure: The time around AC's "Case of" content can serve as post-game missions focused on what the world looks and has to cope with like then, and as I've stated before, Deepground works really well as an EX Dungeon within a mostly ruined Midgar. On top of that, with the game coming out as continuous releases, it seems like a natural way to have the team work on maintaining it in a scaled-down way (again, like how 70% of the FFXV team is still working on the game).
Plus – If FFVIIR is actually setting itself up to be the standalone new canon, it makes a lot of sense to design things so that when the game reaches its admittedly VERY open-ended conclusion, they could still present expanded parts of the Compilation stories within periods of time like AC & DoC as post-game DLC to keep players in that world, while also providing more focus on the things that the Compilation created but that don't really serve themselves to being addressed directly within the narrative format of the Remake's main story.
Hell, they might even go the whole, post-game "create your own avatar and explore the world with your friends, free of the constraints of the story" type multiplayer that FFXV appears to be working on.
tl;dr – With the way the story is structured, and with the existence of often partially-resolved Compilation content, I highly expect us to get a good chunk of auxiliary content when FFVIIR wraps up the proper story, especially if FFXV's current model serves them well.
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