Most people praise Final Fantasy VII for having one of the most flexible ability systems. Personally though, I find that to be a little blase, since outside of some stat differences, the characters are interchangeable. True, each character does have certain strengths, such as Aerith being a magical canon, Barret being a damage tank, and Cloud being broken, mostly these differences fall away at higher levels and with better materia combinations. Even the limits tend to all mirror each other in damage formula.
But what about vanilla combat? Would it be a good thing of each of the characters had abilities that gave them unique strengths?
Cloud: I think its already obvious they've set the standard with Dissidia; Cloud's abilities will probably lead to quickly clearing the field, or dispersing large groups with knock-back abilities. As the main default, he also will probably continue to be broken magic wise, although I'd prefer it if they at least made him less magical than Aerith and Vincent.
Tifa: I really actually like the Feint ability that Tifa has in Dissidia, and I think it'd be a great way to screw with AI, and interrupt attacks for extra damage with a back attack.
Aerith: I get the feeling she's probably going to get bonuses to healing. I hate how much she's shoe-horned in other media to be the Mother Theresa of Final Fantasy, but if so, she could probably receive extra bonuses for white-magic. I remember they wanted to give her Geomancy in early concepts. Perhaps giving her magical bonuses based on the environment might also work?
Barret: It already seems to be confirmed, but having an machine gun means constant fire, which would be good for turning clusters of enemies into swiss cheese from a distance, similar to how Blitz works for Sahz in XIII. While others may be melee, it should be an option to choose between bursts or holding the attack button while moving to pepper the field with bullets.
Red XIII: I'm drawing a blank on how to make him unique. I half think perhaps he should have the ability to latch onto enemies, and drag them around, the way an actual predator might run down it's prey. Since AOE seems to be a potential battle mechanic, using this ability can set up attacks of opportunities for other characters.
Yuffie: Ninjitsu is an obvious go to, but there's a variety of ways this could manifest. She's not a katana user, so the classical Dual Wield isn't an option. But they could perhaps give her other abilities that Ninjas in media have: The ability to briefly vanish, climb walls, move lightning fast. She could play a very good game of evade-and-counter, using the element of distance and mobility to her advantage.
Cid: Jump should be an ability he should have by default, as a dragoon. Give it an AOE ability to keep enemies from grouping up too much. With a spear, he should also have the second best weapon reach after Cloud, or even longer if he's allowed to throw it.
Vincent: Vincent is a glass magic canon in the original, and I feel like that should carry over. Since we know cover is a thing, he should have the ability to snipe enemies for extra damage at the cost of needing to aim without interruption. Keep him out of the main fray, and use him to critical enemy parts, perhaps even with a bonus for attacking weak points as a sniper?
Cait Sith: Big plush body, and already something of a damage sink in the original. It's obvious that Cait should have the ability to soak up damage and serve as an obstacle against enemies; If he's in their charge line they're not allowed to go past him to finish an attack on other characters.
But what about vanilla combat? Would it be a good thing of each of the characters had abilities that gave them unique strengths?
Cloud: I think its already obvious they've set the standard with Dissidia; Cloud's abilities will probably lead to quickly clearing the field, or dispersing large groups with knock-back abilities. As the main default, he also will probably continue to be broken magic wise, although I'd prefer it if they at least made him less magical than Aerith and Vincent.
Tifa: I really actually like the Feint ability that Tifa has in Dissidia, and I think it'd be a great way to screw with AI, and interrupt attacks for extra damage with a back attack.
Aerith: I get the feeling she's probably going to get bonuses to healing. I hate how much she's shoe-horned in other media to be the Mother Theresa of Final Fantasy, but if so, she could probably receive extra bonuses for white-magic. I remember they wanted to give her Geomancy in early concepts. Perhaps giving her magical bonuses based on the environment might also work?
Barret: It already seems to be confirmed, but having an machine gun means constant fire, which would be good for turning clusters of enemies into swiss cheese from a distance, similar to how Blitz works for Sahz in XIII. While others may be melee, it should be an option to choose between bursts or holding the attack button while moving to pepper the field with bullets.
Red XIII: I'm drawing a blank on how to make him unique. I half think perhaps he should have the ability to latch onto enemies, and drag them around, the way an actual predator might run down it's prey. Since AOE seems to be a potential battle mechanic, using this ability can set up attacks of opportunities for other characters.
Yuffie: Ninjitsu is an obvious go to, but there's a variety of ways this could manifest. She's not a katana user, so the classical Dual Wield isn't an option. But they could perhaps give her other abilities that Ninjas in media have: The ability to briefly vanish, climb walls, move lightning fast. She could play a very good game of evade-and-counter, using the element of distance and mobility to her advantage.
Cid: Jump should be an ability he should have by default, as a dragoon. Give it an AOE ability to keep enemies from grouping up too much. With a spear, he should also have the second best weapon reach after Cloud, or even longer if he's allowed to throw it.
Vincent: Vincent is a glass magic canon in the original, and I feel like that should carry over. Since we know cover is a thing, he should have the ability to snipe enemies for extra damage at the cost of needing to aim without interruption. Keep him out of the main fray, and use him to critical enemy parts, perhaps even with a bonus for attacking weak points as a sniper?
Cait Sith: Big plush body, and already something of a damage sink in the original. It's obvious that Cait should have the ability to soak up damage and serve as an obstacle against enemies; If he's in their charge line they're not allowed to go past him to finish an attack on other characters.