Clement Rage
Pro Adventurer
I was just wondering... What makes a good bossfight for you? Difficulty does a lot for me, I want that super powerful entity to live up to his intro cutscene. I remember being pretty impressed with the first bosses in Devil May Cry, because they were hard to kill. Phantom killed me a bunch, but then Arius was no trouble at all in the sequel (beat him on my first try without much effort, his secretary is actually more dangerous than he is) But then playing Bayonetta, I had to actually lower the difficulty setting to finish the game, but I still didn't get the same sense of connection as the others. Had similar trouble with the Batman games (I don't want to fight forty lackeys, I want to fight the actual villains I know and I want them to be tough).
Being beaten down hard on a first meeting is important to the sense of achievement that comes from finishing a game and how seriously I take thevillain's story, I remember really hoping that I'd lose the first encounter with the final boss of no more heroes because of the cutscene before it. So I was ,wondering what makes a good bossfight for you? Music? Story? Difficulty? Giant monsters? Loot?
Being beaten down hard on a first meeting is important to the sense of achievement that comes from finishing a game and how seriously I take thevillain's story, I remember really hoping that I'd lose the first encounter with the final boss of no more heroes because of the cutscene before it. So I was ,wondering what makes a good bossfight for you? Music? Story? Difficulty? Giant monsters? Loot?