I agree on that second save file thing. If the glitch could be triggered without using separate save files, I'd be more likely to call it valid. But I guess that's the whole point of 'glitch speedrunning'. Any glitch is allowed to use.
I like speedruns, but I'm not a big fan on segmented ones, at least not when they're put together to present a final time for the whole game. Segmented runs also takes skills, by all means, but - it's not a proper game run imo.
Speed is one thing though, low levels another - I like those crazy strategic low level boss fight challenges more than speedruns I think, but what I do like about speedruns is they take just as much (probably more) intense planning and economic thinking as low level runs.
What is amazing about this guy is, apparently he doesn't know Japanese. He does everything by photographic memory. That's what impressed me the most with this video. There aren't a lot of people like him.
Oh. I didnt know he used multiple save files to achieve the bug (havent watched yet).
In that case I'd also personally call this run a BS run
In Speed runs you have to count every aspect of the run into your clock time, if he had to get to a certain point in the game in a separate file it MUST be included in the total run time.
This is why real time clocks (and streams) are a must for speed running, other wise these BS segmented runs end up taking the record when they sneak in things like this. It's safe to say im pretty annoyed by this, but then again I dont know why im surprised since as I said the last FF7 speed run record holder was also a complete load of crap.
What is amazing about this guy is, apparently he doesn't know Japanese. He does everything by photographic memory. That's what impressed me the most with this video. There aren't a lot of people like him.
This is actually extremely common in the speed running community. Often times the most optimal version of a game for speed running is in another language.
This is for several reasons; Generally its likely the japanese version is the initial retail "unpatched" version and can be a veritable breeding ground for glitches. And secondly due to the nature of the language you can shave off a lot of seconds (even minutes sometimes) from your run due to the dialogue in the game moving across the screen faster.
Further more due to the nature of the glitches having excellent photo memory and muscle memory is a must. A lot of the times you have to execute certain manuevers or position the character just so at exact frames in the game to get the desired affect.
For instance the world record for Ocarina of Time requires that the player takes out a bottle at a certain frame early on. If they miss it they generally have to start all over.
Heres a good video on the over all subject (with a 23minute OoT run time)
About 6 months after this run was done new bugs in OoT were found making the run even faster too
tl;dr. Given the fact that this user used multiple saves to get the WR for FF7 but only counted one save states run time for his final time I call complete BS on his WR and am gonna be salty about it all day. Will probably google around to find more people like me complaining about it.