Joker
We have come to terms
- AKA
- Godot
With the incipient community playthrough upon us, I figured I might as well get cracking on my statement that I'd give some helpful advice for the playthrough. There's tons of stuff in this game, so a few useful tips will never go astray! I decided to start with some basic stuff (and general advice), and then move on to intermediate and more advanced things. Let's get started!
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- You'll definitely want as many characters as possible to learn their most basic skills first - Gained JP Up in particular, which helps you gain JP (duh), which means abilities learned more quickly.
- Grinding JP can be done pretty easily in ALMOST any battle. Simply eliminate all but one enemy, and then use skills that will not kill it but will still have an effect (e.g., Accumulate, Speed Break, status magic, etc). You'll rapidly gain JP, while the enemy becomes less and less able to do anything noteworthy. You can have your units attack each other as well, then let a healer heal them (better use Throw Stone here).
- Speaking of Throw Stone, this game is one of the few SRPGs that actually concerns itself with height. Everything has a Jump stat, and the higher a unit's Jump stat, the greater their vertical movement capabilities. There are a few skills that make Jump meaningless (Fly, Teleport, and Ignore Height), which allow your units pretty much unparalleled movement. That being said...for a laugh (and some really useful kills sometimes!), you can use abilities that have a knockback property (say, Throw Stone) against units that have a big fall next to them to cause enormous fall damage, often resulting in a kill. The lower their Jump stat (and the bigger the fall), the more damage they take. This can be REALLY useful.
- Also, Throw Stone is a great way to remove Charm, Sleep, and Confusion, without the hassle of actually harming your units (Throw Stone usually deals single digit damage...usually).
- If you're not a masochist like me, you're not likely to feel the need to teach EVERY character EVERY ability they can learn, especially since they can't use them all at once. That being said, it's generally best to focus on the skills that a Job can give you that are useful, and then move on. The exceptions to this are any mage class (their skill will have the word "Magic" in it, e.g., Black Magic, Time Magic, etc), where you will AT LEAST want to learn every spell available, and the Calculator (you'll understand why when you unlock it).
- It's useful to have a fairly balanced party damage-wise (magic and physical). It's also useful to have characters with different specialties (healing, magic damage, long range damage, stealing, etc) so that you can accomplish different things in battle as needed. Sometimes you'll find that you can get a lot of work done with a simple Knight holding a chokepoint while being healed by a White Mage, with an Archer backing them up with poking attacks or breaking equipment.
- Make sure to experiment with different ability combinations! You'll find that a lot of the best abilities are Reaction, Support, and Movement skills, so try and find something that makes you chuckle (I like using Catch when the enemy team has Ninjas on it).
- Save your game often. Like, after every battle. However - THIS IS EXTREMELY IMPORTANT - if you finish a story battle and are asked if you want to save your game, CREATE A NEW SAVE FILE!!! Nothing is worse than saving over your current file only to find out you're not strong enough to complete a fight, and not having a way to go back and get stronger.
- It's possible to force enemy monsters to join your party. Permanently.
- The crystals that enemies (and your allies) leave behind can be used to either gain an item or learn skills. The items are always something they had equipped, and since you're never going to let your allies die and crystallize, you're not going to need the items. Right? Right. So you're going to want to let enemies crystallize so you can learn their abilities. However, keep in mind that they learn ALL the abilities that are listed, not just one, so you don't have to stress over the choice!
- Yes, you're not imagining it.
- Stealing is super, super, super useful.
- Do your best to unlock new jobs as quickly as possible. On top of that, when it comes to Ramza - specifically Ramza - learning each and every skill is not at all a bad idea; since he can't leave your party (high FAI), he is an excellent magic user, but his innate abilities make him an awesome physical fighter as well. Certain abilities on Ramza make tough fights much easier.
- Always pursue pub jobs.
- The "equip best" choice in the equipment menu is a liar. It equips gear that may not be that good for your character at all.
- Beware chocobos.
- GENERAL TIPS -
- As you play through the game, you'll notice that your characters level up pretty quickly. However, level is not a great indicator of how strong your characters REALLY are, especially when the levels of enemies in random encounters are reflective of your own. Your level 99 character may well be weaker than a level 80 enemy. The skills your characters have - and their equipment - are MUCH more important. This means that JOB CLASSES and JOB LEVELS are a bigger factor here.-
All characters, enemy and ally alike, have two particularly important stats, called Bravery (BR) and Faith (FAI). A character's Bravery stat affects the damage that they deal barehanded and with Knight Swords (so the Monk and Knight classes), as well as the rate at which Reaction Skills activate - the higher the BR, the higher the chance of the Reaction happening. As a general rule, high BR is always good for all characters (the exception is anyone equipped with the abilitity Move/Find Item [or Treasure Hunter in War of the Lions], as that ability is more effective with low BR). Characters can gain and lose this stat throughout the game; if someone's BR falls below 10 in battle, they will be turned into a chicken and unable to act, though they will gain 1 BR per turn (enemies, too!). Any change to the stat IN BATTLE will either increase or decrease the PERMANENT value of this stat by 1 for every 4 points (i.e., a character with 80 BR that loses 20 in battle will have 75 when the battle is over). If their permanent BR falls below 3, that character will permanently leave your party, since they're a 'fraidy-cat.
Faith is the stat that affects magic damage and healing; higher FAI equals bigger damage and heals. This is a double-edged sword, however, as a high FAI ally will deal lots of magic damage, put out big heals, and receive big heals, but will ALSO take big magic damage. A character with very low FAI will take much less magical damage, but you'll also find magic to be rather lackluster at healing them - they're better off healing with items (sidenote: a character whose FAI is 0 is essentially immune to magic). Similarly to BR, FAI has permanent increases and decreases, and a character whose permanent FAI goes above 94 will permanently leave your party to go find God or some such (except Ramza). Female characters tend to have higher FAI, and therefore make better mages...generally.
Faith is the stat that affects magic damage and healing; higher FAI equals bigger damage and heals. This is a double-edged sword, however, as a high FAI ally will deal lots of magic damage, put out big heals, and receive big heals, but will ALSO take big magic damage. A character with very low FAI will take much less magical damage, but you'll also find magic to be rather lackluster at healing them - they're better off healing with items (sidenote: a character whose FAI is 0 is essentially immune to magic). Similarly to BR, FAI has permanent increases and decreases, and a character whose permanent FAI goes above 94 will permanently leave your party to go find God or some such (except Ramza). Female characters tend to have higher FAI, and therefore make better mages...generally.
- You'll definitely want as many characters as possible to learn their most basic skills first - Gained JP Up in particular, which helps you gain JP (duh), which means abilities learned more quickly.
- Grinding JP can be done pretty easily in ALMOST any battle. Simply eliminate all but one enemy, and then use skills that will not kill it but will still have an effect (e.g., Accumulate, Speed Break, status magic, etc). You'll rapidly gain JP, while the enemy becomes less and less able to do anything noteworthy. You can have your units attack each other as well, then let a healer heal them (better use Throw Stone here).
- Speaking of Throw Stone, this game is one of the few SRPGs that actually concerns itself with height. Everything has a Jump stat, and the higher a unit's Jump stat, the greater their vertical movement capabilities. There are a few skills that make Jump meaningless (Fly, Teleport, and Ignore Height), which allow your units pretty much unparalleled movement. That being said...for a laugh (and some really useful kills sometimes!), you can use abilities that have a knockback property (say, Throw Stone) against units that have a big fall next to them to cause enormous fall damage, often resulting in a kill. The lower their Jump stat (and the bigger the fall), the more damage they take. This can be REALLY useful.
- Also, Throw Stone is a great way to remove Charm, Sleep, and Confusion, without the hassle of actually harming your units (Throw Stone usually deals single digit damage...usually).
- If you're not a masochist like me, you're not likely to feel the need to teach EVERY character EVERY ability they can learn, especially since they can't use them all at once. That being said, it's generally best to focus on the skills that a Job can give you that are useful, and then move on. The exceptions to this are any mage class (their skill will have the word "Magic" in it, e.g., Black Magic, Time Magic, etc), where you will AT LEAST want to learn every spell available, and the Calculator (you'll understand why when you unlock it).
- It's useful to have a fairly balanced party damage-wise (magic and physical). It's also useful to have characters with different specialties (healing, magic damage, long range damage, stealing, etc) so that you can accomplish different things in battle as needed. Sometimes you'll find that you can get a lot of work done with a simple Knight holding a chokepoint while being healed by a White Mage, with an Archer backing them up with poking attacks or breaking equipment.
- Make sure to experiment with different ability combinations! You'll find that a lot of the best abilities are Reaction, Support, and Movement skills, so try and find something that makes you chuckle (I like using Catch when the enemy team has Ninjas on it).
- Save your game often. Like, after every battle. However - THIS IS EXTREMELY IMPORTANT - if you finish a story battle and are asked if you want to save your game, CREATE A NEW SAVE FILE!!! Nothing is worse than saving over your current file only to find out you're not strong enough to complete a fight, and not having a way to go back and get stronger.
- It's possible to force enemy monsters to join your party. Permanently.
- The crystals that enemies (and your allies) leave behind can be used to either gain an item or learn skills. The items are always something they had equipped, and since you're never going to let your allies die and crystallize, you're not going to need the items. Right? Right. So you're going to want to let enemies crystallize so you can learn their abilities. However, keep in mind that they learn ALL the abilities that are listed, not just one, so you don't have to stress over the choice!
- Yes, you're not imagining it.
Rafa and Malak DO suck. Immensely. Don't bother using them unless you just hate yourself. Or are really lucky. Seriously. They're shitty.
- Stealing is super, super, super useful.
- Do your best to unlock new jobs as quickly as possible. On top of that, when it comes to Ramza - specifically Ramza - learning each and every skill is not at all a bad idea; since he can't leave your party (high FAI), he is an excellent magic user, but his innate abilities make him an awesome physical fighter as well. Certain abilities on Ramza make tough fights much easier.
- Always pursue pub jobs.
- The "equip best" choice in the equipment menu is a liar. It equips gear that may not be that good for your character at all.
- Beware chocobos.
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