Playstation Move

X-SOLDIER

Harbinger O Great Justice
AKA
X
So there's a shitton of information about it now that it was all officially put out at GDC last night. Wanted to see what the PS3 people around here think about it. For those too lazy to look for their own links, I'm adding a bunch.

I'm curious to know if there's an R1 button, cause from the images I can see the L1/L2 buttons on the secondary controller, but I can only see the R2-like trigger on the main Move controller. Aside from that, all the buttons seem to be there that exist on the normal controller..


Articles
• PC World Overview
• Sony's Intro to Motion Sensing Gaming
• Sale Details
• Engadget Overview
• General Info about the Move
• Differences between the Move & Wiimote
• Reason for the Colored, Glowing Orbs
• Socom 4 with the Move
• First Wii-port
• The Shoot (game) Overview
• Motion Party (Game) Overview
• Eurogame Hands On Review
• Engadget's Joystiq Link Compilation
• Gaming Companies making games for Move

Images/videos
• First Look at the Move Controller
• What to Expect from Adverts
• Motion Party
• Sports Champion
• Motion Fighter


X :neo:
 

Althea

Pro Adventurer
AKA
myfinalheaven
Hmmmm....it's a wii mote painted black!!!!

Ehhh Im kinda indifferent to this...Although it will be interesting to see how it pans out. Right now though it seems like a desperate attempt at grabbing some of the wii's target group (naturally of course). I have to say though the whole design of the wii's games are far more suited than this....

I know I know I have turned this into a bitch thread. xD
 

Cthulhu

Administrator
AKA
Yop
I think it's fail like the Wiimote, just a little less. It still requires the console to 'see' the controller, although it's a bit more tolerant than the wiimote because it's only got a receiver on the front of the controller. Imho, full spatial and orientational awareness that doesn't rely on optics is what the ultimate form of this type of controller will be, especially if detection is smooth and flawless. I estimate that to be announced somewhere in the next five years.



Five years later, holodecks.



Five years after that, global annihilation because everyone's fucking holograms.
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
Here's another compilation link from IGN that's got some good videos.

http://gear.ign.com/articles/107/1076623p1.html

While the glowing globe is used to help the Playstation Eye track the location & depth of the Move, I've heard that it still manages to track when the controller's not within view, due to the onboard sensors (though there's obviously a dimished limited accuracy, but I don't think that this was explored in great detail at GDC). I believe there was one game that would initiate a taunt if you held the controller behind your back. I do like the fact that there's a 1FPS delay that's comprable to the one that exists with the normal controller. I'm just glad that the PS3 is adopting this because the potential to see titles in HD using the new technology will be cool, and Motion Controller presence on 2/3s of the consoles (not counting Natal, as it's not a controller per se) will help to push the potentials of the technology. I'd love to see a game like Heavy Rain fully built with this technology.

Also - I agree with the holodeck/hologram prediction.
It's right along with Futurama's "I'd rather make out with my Marilyn Monrobot"


X :neo:
 

Ghost X

Moderator
A friend of mine says the Move's motion sensitivity is better than the Wii's. I can't be bothered to do the research myself, so I'm just gonna believe that until someone comes forth with a better argument. Anyways, if the PS3 manages to steal Wii's audience, Wii is doomed, but I don't see it happening.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
I still don't give a flipping donkey shit about motion controls.
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
http://www.time.com/time/video/player/0,32068,95776942001_0,00.html


Here's a rather in depth 13 min tech Demo.

It starts with some pretty typical stuff, that we've seen before. Still cool, and exciting to me, but nothing really new from the Move Front, although I will say that the multitasking is really neat, and I never get tired of seeing the augmented reality, and can't wait to see what sort of interesting things are done with it.

The 5 min mark shows some things that have really intersting game implementation possibilitites, like manipulating a virtual camera, (and of course, the 3D possibilities get more interesting there). Similiar to head tracking that Johnny showed with the Wii back a while ago, but actually applied. I like the idea of game development having a really simple time applying the technology.

9:20 starts to show some really cool stuff as well. At 10:20 it shows that the body location tracking is (potentially) good enough to apply to the previous application for a VR simulation like in the Wii Demo link. With movement, and some degree of camera manipulation based on your location, while still having 2 controllers for whatever you need to do has a HUGE potential for some groundbreaking types of gameplay. Even if it'd required the addition of a headband with an Infared sensitive LED or something similiar, to help with the spacial recognition (and not just location) of your face as a third point for the camera perspective, a fully VR environment would be SO fucking cool.

Lastly, I like the idea of Expert Mode for the fighting game so you can map general, or specific movements to a character depending on the needs, and it gives some significant show of specification, and sophistication of the technology. Quite impressed, and really excited to test it out. I'd love to have access to the demos when the Move goes live on Sept 19th in the US, though I'm sure that there will be some really neat games once Developers really figure out how to push the boundaries of Move.


X :neo:
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
~ 3 weeks off, and again: A sweet video of Tech Demos. I'm fairly excited about this, (as is probably apparent, since I'm the only person posting on it), but I'll continue to do so in case anyone else is interested:

http://kotaku.com/5625221/playstation-move-demo-giant-robot-hands


Here's why I think it's worthwhile based on what the video demonstrates:


What it does (hardware):

• 1:1 motion being accurately captured in 3D
The hardware has shown that it's capable of highly accurate capture with little to no lag. While most of this is really dependant on how well the game developers use the software to connect it to a game, the fact remains that the potential exists and that the results of games aren't going to fall short because the hardware isn't capable.

• Augmented Reality
This is what intrigues me a lot. The experience is supposed to be really cool, and while games like Kung-Fu Live and Start the Party are more casual, the experiencethat they hint at for something truely interesting is pretty exciting.

What it could do (game):

• Head Tracking / Simulated 3D
Because it uses a camera with face recognition technology, it can simulate a 3D environment for the player. With 3D pushing to become something more than just a fad, and Sony REALLY focusing on 3D as an electronics manufacturer, this seems like a really good place to be. This simulated effect can provide a really cool 3D experience without needing an expensive 3D tv (which is still under heavy amounts of development and adaptation). This means that people not sold on the idea of 3D gaming might find a reason to give it merit and interest more people in the potential of a 3D game.


Lastly, here's a quote that's from someone on the Kotaku Comments that gives the opinion that I have of what I hope people will start to do with the technology.
Pseudonym on Kotaku said:
That chameleon demo makes me think of one thing...

A tech demo in 3D, opening in a hazy shadow drenched valley. Past the scattered sun rays, a Colossus approaches. Its massive hulk pays you no mind, you being less than the crows circling its moss ridden crown.

The player raises up an arm, the screen follows and a sun ray is reflected off an ebony black blade towards the beast. Its weak-points marked, the player knows what to do. Drawing the bow, the player makes the motions pulling a virtual arrow taut. Release.

The angered beast shambles towards the player, it's looming body towering massive on the 3D display. The player steels their nerves, gathers their courage, and pushes the button to dash forward into harms way. The monstrosity raises it's club, it's the size of a tower, and brings it down. The player juts both arms to the right, and the character rolls out of harms way.

The sword is in your hands again, now as the beast wonders if you've been flattened, you fling yourself forward onto the creature's ankle. Your left hand, griping the Move wand tightly, your right, raising another for a stabbing stroke. The virtual character reciprocates, and plunges a dark blade into flesh of earth and stone, the black smoky bile streaming forth through the screen.

The earth roars as the beasts is brought to its knees. The ringing in your hands tell you, that you are still alive and this is your chance. Hand by hand, you climb your way across it. And though the creature stands again, you hold strong, hand hold by desperate hand hold. It shakes, and your vision is a blur, the landscape spins before you and the birds caw at the violent scene. But it will not throw you, as you climb its mossy backside, hand by Move controlled hand.

At the creature's crown, you see it's eyes stare back into yours and for a moment you imagine it panics. It bucks violently, and the whole world circles around you in glorious stomach churning 3D. But your grip is true, and in your right hand is your sword again. A rune shines out from beneath the heavy moss, and you stab at the heart of it. The black bile spills out again, the lights go out from the beasts eyes, and you and the virtual you fall to the earth.

I'd probably buy that game.


That all being said, everyone's reviews will be out on Wed, and I'm quite looking forward to them. I'd still love to see the Tech Demos made downloadable, just to play with.


X :neo:
 

X-SOLDIER

Harbinger O Great Justice
AKA
X


The launch games that I'm hoping to pick up are:

• Sports Champions
- It comes with the bundle pack that I'm getting.
- It's supposed to be really good 1:1.
- It's a good introduction to the technology.
• Start the Party
- The Augmented Reality really intrigues me.
- I'm planning on having some of my friends come by, and this seems hilarious.
• Tumble
- It's somewhere between the two experiences in a "reaching through the tv" way.
- It's the sort of downloadable casual game that I could see myself really enjoying.

I'd also like to get Kung-Fu Rider, but its reviews weren't as great, so I'll probably wait on that for the time being since I'm mostly getting the first two o test it out and play with friends, Tumble is mostly just for me. I'm also rather excited about the fact that the Tron game (seen at 0:30) supports Move, even though I don't really know anything about the game itself. It seems like the perfect game to integrate that, with the potential for various in-game games (Light Cycles, etc), but that doesn't come out for a bit.


X :neo:
 

Bex

fresh to death
AKA
Bex


The launch games that I'm hoping to pick up are:

• Sports Champions
- It comes with the bundle pack that I'm getting.
- It's supposed to be really good 1:1.
- It's a good introduction to the technology.
• Start the Party
- The Augmented Reality really intrigues me.
- I'm planning on having some of my friends come by, and this seems hilarious.
• Tumble
- It's somewhere between the two experiences in a "reaching through the tv" way.
- It's the sort of downloadable casual game that I could see myself really enjoying.

I'd also like to get Kung-Fu Rider, but its reviews weren't as great, so I'll probably wait on that for the time being since I'm mostly getting the first two o test it out and play with friends, Tumble is mostly just for me. I'm also rather excited about the fact that the Tron game (seen at 0:30) supports Move, even though I don't really know anything about the game itself. It seems like the perfect game to integrate that, with the potential for various in-game games (Light Cycles, etc), but that doesn't come out for a bit.


X :neo:

I DEMAND CREDIT FOR POSTING THIS VIDEO FIRST
hnngh
 

Arianna

Holy, Personified
AKA
Katie; Seta.
Is it me or does that look slightly like Sailor Moon Soldiers' transformation sticks? The colors only add to this analogy.
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
X's Playstation Move Review:


• Hardware

PS Eye - It's mildly unfortunate that it takes up one of the front USB Ports, but aside from that, it's easy to set up, and stays in place. It picks up the picture pretty well. My lady & I played the EyePet Demo, and it picks up clearly, which is nice. Nothing jawdropping, as it's a fairly standard cam, but it doesn't feel bad at all. It allows the Augmented Reality to work as you'd hope, though I wouldn't be against getting a better definition version of the camera, I'm sure Sony doesn't (currently) feel like screwing over the people that already own a PS Eye in getting them to adopt Move.

Move Controllers - The move controllers are wicked comfortable to hold. The T button is a really smooth trigger, and the Move button is a great place. Start & Select are really well put together and are out of the way, but accessible if needed. The Circle, X, Triangle, Square configuration is actually really easy to get used to despite moving from a diamond to a square layout. The only downside are that the buttons are a bit small, and stick out, but I would assume that was to make them easier to find without looking at the controller. The sphere is surprisingly soft, even moreso than I was expecting, and it'll notify you with a little non-annoying alert beep if it's out of range of the camera, and needs to be returned. (most games have a message as well).

Functionality - The controllers are very responsive, just how you'd want them to be. The XMB seems to be able to run just off of the hardware in the controllers, since the sphere stays unlit. XMB navigation is smooth, and natural. Hold the T Button and gesture to move wherever. Almost all functionality that you can do with gestures and the face buttons, Navigation, downloading, fastforwarding, etc. The only thing that I've been unable to find is an equivalent to R1/L1 to skip through images/songs, without needing to use the Triangle Menu, though it's only a minor annoyance, and I assume it could be patched to work by holding the Move Button and gesturing or something like that.

The 1:1 movement functionality seem to be accurate in the games that I've played so far, and I don't notice any lag in the games/demos that I've tried so far. The only oddity that I've noticed is the pre-game calibration that asks you to point the (blinking) controller directly at the PlayStation Eye. For some reason, when I do this, the cursor is off, but if I just point it at the center of the screen, it's perfectly calibrated and works like a charm.


• Sports Champions

(There's an * by the games that can be used with dual move Controllers)

Disc Golf - This is fairly enjoyable. It was the first game that I played. It responds exactly how I expect it to (curving, etc). I haven't spent a lot of time with it, so aside from the basic functionality, I don't have a lot of feedback. (On a side note, Connor throws like a complete barbaric idiot on his long distance shots, and is HILARIOUS as an opponent because of that).

Gladiator Arena* - This is fairly enjoyable. Although you don't control movement aside from strafing, or jumping back, it's no too noticable, because the main purpose it to be locked in combat with the opponent. The single controller isn't nearly as fun as the dual controller mode, though it's still very manageable and fluid with the one controller. I like that the shields break with more damage, though I've yet to see one completely shatter (though my lady came very close to breaking her opponenet's one round, with all the edges cracked off, and only the centerpiece remaining). It's fairly simplistic, as it's mostly reacting to their positioning with attacks, but it doesn't feel scripted at all, which is good. I have yet to get into any of the challenges yet.

Bocce - I'm actually really glad that this game is included. It's a great deal of fun, and it's technicaly in a very different way than Bowling would have been. One thing that I noticed that makes a large difference is how you arc your throws. There's a considerable difference in a straight, shallow throws vs. a steep, curved throw at the same speed. It's the least physical of the games, and is less frustrating than Disc Golf, so it's a nice game to relax to between other titles.

Archery* - Played briefly with one controller, and then went to get my second one (because the Gamestop where I got the bundle was out). THIS is by far my best experience with Move. I used to go shooting at an archery range with my dad, so I'm familiar with shooting a bow, though it's been a few years since I've done it. Picking up the Move Controllers, and using one as a bow, and the other as your pulling arm is completely natural. This is a case where if you know how to do something in real life, it translates into real ability in the game, which is EXACTLY what I want in a Motion Control System. The motion of pulling and arrow, aiming and firing is completely natural. I played through the Bronze Cup non-stop, and got 3 stars on every one, except two, and then got them when I went back (one because it was a new game-type, and the other, because it was the final match, and I was getting a little tired). In one where the targets came from the ground, I managed to leave my opponent at 0% accuracy with 0 shots taken, because I'd hit each target before they had a chance to fire. There's a ton of play modes, and it's a fantastic game.

Table Tennis - I'm ok, but not amazing at Ping Pong, but I can appreciate what's been put into this. There's a lot of subtle technicalities that, if you could actually do them, you could dominate in the game. You can undercut to ball for back spin, tilt forward for top spin, etc. Just make sure that you're holding your paddle properly. I'm sure anyone that enjoys/excels at Table Tennis/Ping Pong will like this as much as I liked Archery.

Volleyball* - Volleyball is an interesting choice (only tried this with 2 controllers). There's a TON of things to learn as far as how-to play, which is rather tedious, because what it shows, and what Volleyball IS, is mostly just a lot of "perform X motion/button to X situation, & perform Y motion/button to Y situation" It's not the best example of motion control, though it's still somewhat fun. It just feels like there's too much to it to make it really a viable game, or a good example of motion control. I'm not sure what I would have replaced it though, because the first things that come to mind are Boxing/Golf/Bowling. For Sports Champions: Gladiator Arena > Boxing (done in another game), and Disc Golf > Golf (also done in another game), Bocce > Bowling (also done in another game).


• Tumble

Tumble is a fun game, full of some basic, though technical motion controls. Essentially you're doing one of three things as far as I've played. Building a tower, Piling blocks on a table, blowing up a tower.

Towe Building - This has some interesting challenges. You have a base that you need to build off of, and nothing can be placed to support the tower from outside the base, or fall off of the tower and land outside of the base. with Bronze/Silver/Gold for height, but then unlocking other goals for Target and Time. I'm not sure what qualifies for the time trophies on each level yet, but the Targets appear in locations that require you to build the tower in a unique way to touch the target. The controls are fairly manageable with the gesture to flip the blocks, though I've found that the reset to default is quite useful.

Table Stacking - This mode, you need to stack a certain number of blocks on a table with none falling off. This either starts with 3 on the side that you choose until all 3 are gone, and then 3 more generate, or a pile on the ground. It gets rather challenging as you get a LOT of awkwardly shaped blocks (Pie shapes, cones, triangles, eggs, duodecahedrons, Tetris blocks, etc). The materials (Rubber, Plastic, Wood, Glass, Metal) start to make a difference along with the size. This presents the most creative options of the 3, with the goals for the total number of objects, and I believe there's target and time ones as well.

Tower Demolition - This is just a lot of fun. You get 3 limpett mines that explode in fairly rapid succession in the order you place them on a large tower. The tower is in the middle of a target moving from 20, 30, 40, etc out to 100. Heavy blocks have multipliers, as they're harder to move. Goals exist for total score, as well as the ability to blow up a block and make it land in a specific location.


Overall

I think that Move is awesome. It met, and exceeded my expectations. The hardware delivered on everything that it's supposed to be capable of, and the games that exist have a few things that show off it's capabilities. I've yet to try out anything that uses a DS3/Navi controller, though I'd assume that the paired functionality works well, as there's nothing that should hold it back. As most reviews point out, it doesn't have "that one great game" yet, taht will convince everyone that they NEED it, but the titles that I've played so far, are at least enjoyable for anyone interested in it. Sorcery looks rather promising, and I figure it's only a matter of time before the Developers really start making something really unique and interesting with it, because it's got a lot of potential. This is absolutely what I want from a motion control system, and I think that the big thing working to its advantage is how it pairs the technology with precision on a really capable system. I have to think that the generation that grew up around the Wii would be some eager to transition to a PS3 as they get older, which would match with Sony's 10 year lifespan for the console. Either way, I think that it's gonna be a slow launch, moving to integrate with the system, but I think that it's going to be a strong adaptation. My favorite thing is that when I'm done with the Move Games, I still have the standard gaming experience, and it helps to show the "It only does Everything" motto off as a fact.



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