Novus
Pro Adventurer
^To my own surprise, I disagree. There's a "hardcore" mod for FFVII that makes the enemies tougher everywhere, the bosses actually a challenge, the stat growth a bit less generous and adds a miniboss at each summon materia you pick up, so interacting with a summon materia starts a semi-difficult fight before you can pick it up.
Difficulty can be done badly (in shooters for example, making every enemy a Supreme Bullet Sponge is just stupid) but when it's done right as above, and you know the game inside out, a bit of added difficulty can be really rewarding.
That's why people created the challenges for FF - No materia, no sphere grid, no junctions, items only, solo character etc. It feels pretty rewarding when you manage to get through the game like that.
To each his own. After I complete a game I have no interest in completing the entire thing again straight away on a new setting, unless you meant the setting was the norm without being unlocked on completion, in such a case that isn't false longevity it is just a regular setting for the game to play on. Between the setting being implicated and more sidequests at the end of the game (or near the end) I would choose the latter option.
When I pay for a game, I want as much value for money as possible and that means as little recycling as possible so I'm getting the richest experience possible. I'm willing to be lax on the recoloured monsters because that is just being resourceful, when it's the exact same area and monsters but with added handicaps, that's just laziness on the behalf of its creators.
If Shademp unlocks a new sidequest in FF7 tomorrow I'm fairly sure people will drop their handicapped playthroughs and rush to that no matter how poor it's realised.