Clement Rage
Pro Adventurer
I watched Rise of the Tomb Raider on Youtube lately, and honestly, was kind of disappointed in the Final dungeon.
And then I got to thinking, and realised that most games I've played lately haven't had many satisfying bossfights. The Arkham games' only major weakness was the lack of good bossfights, with some notable exceptions, they're usually a variant of ' lots of henchman rush'. The Last of Us, Uncharted... I've always found God of War bossfights oddly unsatisfying, and in general I prefer fewer, more dangerous enemies over hordes of weak ones, but it's something gaming seems to be moving away from. Especially not the kind of pursuer you can't shoot straight up, you have to make rockfalls or push them over a cliff. There doesn't seem to be as many these days. But I don't play that many games, so I could be wrong. Thoughts?
Notable exception : Metal Gear Rising
For a Deathless Army, they're pretty susceptible to a shotgun to the face.(I know they reform, but they're not as terrifying as they're made out to be)
And then I got to thinking, and realised that most games I've played lately haven't had many satisfying bossfights. The Arkham games' only major weakness was the lack of good bossfights, with some notable exceptions, they're usually a variant of ' lots of henchman rush'. The Last of Us, Uncharted... I've always found God of War bossfights oddly unsatisfying, and in general I prefer fewer, more dangerous enemies over hordes of weak ones, but it's something gaming seems to be moving away from. Especially not the kind of pursuer you can't shoot straight up, you have to make rockfalls or push them over a cliff. There doesn't seem to be as many these days. But I don't play that many games, so I could be wrong. Thoughts?
Notable exception : Metal Gear Rising