X-SOLDIER
Harbinger O Great Justice
- AKA
- X
Got a follow-up article to the last one I wrote: WHICH CAN BE READ RIGHT HERE (and this one's only about 2,000 words
; )
It's meant to stand on its own as an analysis piece for how the new Unreal Engine 5 technology specifically connects to things we've seen in Remake & would expect for its sequels. It's also intended to be contextually supplemental to my previous "Building for the Future" write-up, because the new Unreal Engine on PlayStation 5 demo helped to provide some clear examples that give a lot of really helpful contextual clarification on things. It distinguishes which bugs are likely technological and a part of future-proofing their development and how they are likely move forward with development on PS5 and then on Unreal Engine 5. Knowing this better helps to clarify when I covered the other bugs & issues that were the result of having a narrowed window where they had to release the game in the previous, much longer article.
Hopefully this is an interesting look at technology in the Remake for everybody. If you've read the other one, I hope that this works well to supplement that analysis a bit more. If you haven't given that other one a go, maybe this will give you an overview that sparks your interest in knowing more enough to dive in.
Thanks again as always to everyone for the discussion & such on the forums ta help me focus in points and write these things.
X

It's meant to stand on its own as an analysis piece for how the new Unreal Engine 5 technology specifically connects to things we've seen in Remake & would expect for its sequels. It's also intended to be contextually supplemental to my previous "Building for the Future" write-up, because the new Unreal Engine on PlayStation 5 demo helped to provide some clear examples that give a lot of really helpful contextual clarification on things. It distinguishes which bugs are likely technological and a part of future-proofing their development and how they are likely move forward with development on PS5 and then on Unreal Engine 5. Knowing this better helps to clarify when I covered the other bugs & issues that were the result of having a narrowed window where they had to release the game in the previous, much longer article.
Hopefully this is an interesting look at technology in the Remake for everybody. If you've read the other one, I hope that this works well to supplement that analysis a bit more. If you haven't given that other one a go, maybe this will give you an overview that sparks your interest in knowing more enough to dive in.
Thanks again as always to everyone for the discussion & such on the forums ta help me focus in points and write these things.

X
