Shademp
420
This thread is basically a FAQ to the strange anomalies in Aeris's church in Midgar, Sector 5 Slums. Both the strange misplacement of characters are dealt with, and both versions of the Aeris ghost although the flower-tending Aeris is treated as the "main" ghost.
Huge credits to BrutalAl for most of this info.
1) Basic Ghost Mechanics
a) Why this ghost and these glitches?
b) Ghost-removing NPC
c) The flower-tending ghost starts appearing when...?
d) Can I talk to the ghost?
2) Variations of the Church Glitch.
a) Why the misplacements?
b) Glitch before defeating Jenova-Life
c) Glitch after defeating Jenova-Life
3) Other
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1.a) Why this ghost and these glitches?
We don't know why the ghost of Aeris can be seen tending the flowers in the church. Her presence could be merely symbolic, or maybe part of a sidequest that was scrapped. The ghost itself has nothing to do with the glitches; here referring to Aeris and the kids being briefly visible in the aisle. Nobody knows why the developers messed up with this part of the game; maybe it was some last minute changes or simply they forgot to fix it.
In conclusion, the ghost at the flowers however seems much more intended than the glitches.
1.b) Ghost-removing NPC
Aside from the ghost being permanently cancelled by passing by the out-sticking pew in the aisle, the Nibelheim Inn Keeper during Cloud's flashback in Kalm (not the Inn-Keeper in the present) also removes the ghost!
When speaking to him a second time you are given three dialogue alternatives. Choosing the third alternative, "Let me know the situation of the town.", will cancel the ghost in same way as approaching it. (Choosing the first or second dialogue alternative will not affect the ghost at all.)
Why does he have this effect? A programming error; anything else is highly unlikely.
So if you want the ghost to remain in your playthrough, all you have to do is NOT choose the third dialogue option.
NOTE: Still looking to confirm whether or not there are more NPCs that cancel the ghost.
1.c) The flower-tending ghost starts appearing when...?
BrutalAl (huge thanks yet again) managed to uncover the EXACT moment when the ghost appears;
Right after the fight with Jenova-Life, when all the battle spoils have been given. Entering the church from here on, cheating or not, will show you Aeris at the flowers.
1.d) Can I talk to the ghost?
No, you can't engage in conversation with it. The trick to get up to it though, without it being cancelled, is to just run past the aisle while the screen is still loading. If you are too slow the ghost will detect you passing by that point where the pew sticks out. The ghost disappears whether you pass this point from above or below.
Again, the ghost has no dialogue but is treated as a solid figure that you can't walk through.
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2.a) Why the misplacements?
While the screen loads we see the characters moving about erratically. The reason so many start out in the section above the pews is because that is the field's centre/origo. How is that important?
Usually an object/character has only one position, an initial position, assigned to them. The same with direction, animation, visibility, etc. However they need to be assigned a second trait, such as disappearing when you talk to them or approach them.
This is the case with the kids and Aeris in the church. They have initial attributes, second attributes and so on. For some reason the intended initial attributes fail to load or are all nullified. THAT is why the characters are placed in the middle of the church(in the aisle), standing, and facing down; it's the natural thing for them to do when they have no traits assigned to them.
When the second traits manage to load we see them moving to their intended spots.
So why isn't Reno, as far as we can see, placed in the middle? Well his whole presence is a mystery as well, but somehow he remains there from the earlier scene with Aeris and Cloud.
We don't know why the church is this glitchy. Maybe the programmer had no idea what he was doing, maybe there were some last minute changes that were not finished. We can only speculate.
For those who have not seen the details of the church glitch, below are snapshots of every stage of it. If you cancel Aeris's ghost in the second scenario, all that happens is that the characters are moved about on the scene earlier. In other words it is easier to see Reno's presence when the ghost is slowing down everything. Notice also that while Reno is standing where he is, he is an obstacle that you can't pass through.
2.b) Glitch before defeating Jenova-Life.
Even if you cancel the flower-tending ghost and observe this glitch, the Aeris facing the entrance will be seen.
The boy is at the flowers, but is facing downwards away from the flowers. The girl and Aeris are occupying the same spot (origo) above the pews. Reno can't be seen, but he is at the very bottom. (It is not unlikely that the boy was initially placed in origo, but this can't be seen because the screen is too dark)
Boy is turned to face upwards to the right. On the same frame girl is moved from origo to the flowers. She is facing downwards away from the flowers. (I can't tell for sure whether the boy too occupies origo at one point, but it looks like he was actually assigned an initial position)
Girl looks to the left. (Reno is starting to be visible, only as one pixel though)
Aeris disappears from origo and is not seen anywhere.
Reno disappears.
The screen fully loaded.
2.c) Glitch after defeating Jenova-Life
This is when the ghost that tends to the flowers appear.
The boy and the girl are both occupying origo. The ghost of Aeris is tending the flowers.
The ghost of Aeris starts turning to the left. (Reno is visible)
The ghost of Aeris has finished turning to the left.
Boy is moved from origo to his actual position. He is looking downwards away from the flowers.
Boy is turned to face upwards to the right. The ghost of Aeris starts turning back again.
Girl is moved to actual position.
Girl looks to the left (her actual direction). The ghost of Aeris has finished turning and stays there from that moment on.
Reno disappears.
3) Other
a)
There is more to say about the kids in the church.
Before Aeris's ghost appears you can enter the church and then the kids ask for permission to take care of the flowers. Funny thing is that the same "flag" of this piece of dialogue is shared by the old Inn keeper in the Nibelheim flashback! So if you first speak to the old Inn keeper before speaking to the children, the kids can never ask for permission to take care of the flowers. Because the game thinks it already happened!
(In other words that old man is not just linked to himself, but the dialogue with both kids and Aeris's ghost as well.)
b)
The part with Reno standing where he is is obviously a remnant from the scene before he and the Shinra grunts hunt after Aeris. It is not unlikely then that if we could look below the pre-rendered background, we should see the Shinra grunts standing there as well only to disappear the same time as Reno. (Speculation by BrutalAl)
Huge credits to BrutalAl for most of this info.
1) Basic Ghost Mechanics
a) Why this ghost and these glitches?
b) Ghost-removing NPC
c) The flower-tending ghost starts appearing when...?
d) Can I talk to the ghost?
2) Variations of the Church Glitch.
a) Why the misplacements?
b) Glitch before defeating Jenova-Life
c) Glitch after defeating Jenova-Life
3) Other
--------------
1.a) Why this ghost and these glitches?
We don't know why the ghost of Aeris can be seen tending the flowers in the church. Her presence could be merely symbolic, or maybe part of a sidequest that was scrapped. The ghost itself has nothing to do with the glitches; here referring to Aeris and the kids being briefly visible in the aisle. Nobody knows why the developers messed up with this part of the game; maybe it was some last minute changes or simply they forgot to fix it.
In conclusion, the ghost at the flowers however seems much more intended than the glitches.
1.b) Ghost-removing NPC
Aside from the ghost being permanently cancelled by passing by the out-sticking pew in the aisle, the Nibelheim Inn Keeper during Cloud's flashback in Kalm (not the Inn-Keeper in the present) also removes the ghost!
When speaking to him a second time you are given three dialogue alternatives. Choosing the third alternative, "Let me know the situation of the town.", will cancel the ghost in same way as approaching it. (Choosing the first or second dialogue alternative will not affect the ghost at all.)
Why does he have this effect? A programming error; anything else is highly unlikely.
So if you want the ghost to remain in your playthrough, all you have to do is NOT choose the third dialogue option.
NOTE: Still looking to confirm whether or not there are more NPCs that cancel the ghost.
1.c) The flower-tending ghost starts appearing when...?
BrutalAl (huge thanks yet again) managed to uncover the EXACT moment when the ghost appears;
Right after the fight with Jenova-Life, when all the battle spoils have been given. Entering the church from here on, cheating or not, will show you Aeris at the flowers.
1.d) Can I talk to the ghost?
No, you can't engage in conversation with it. The trick to get up to it though, without it being cancelled, is to just run past the aisle while the screen is still loading. If you are too slow the ghost will detect you passing by that point where the pew sticks out. The ghost disappears whether you pass this point from above or below.
Again, the ghost has no dialogue but is treated as a solid figure that you can't walk through.
----------------
2.a) Why the misplacements?
While the screen loads we see the characters moving about erratically. The reason so many start out in the section above the pews is because that is the field's centre/origo. How is that important?
Usually an object/character has only one position, an initial position, assigned to them. The same with direction, animation, visibility, etc. However they need to be assigned a second trait, such as disappearing when you talk to them or approach them.
This is the case with the kids and Aeris in the church. They have initial attributes, second attributes and so on. For some reason the intended initial attributes fail to load or are all nullified. THAT is why the characters are placed in the middle of the church(in the aisle), standing, and facing down; it's the natural thing for them to do when they have no traits assigned to them.
When the second traits manage to load we see them moving to their intended spots.
So why isn't Reno, as far as we can see, placed in the middle? Well his whole presence is a mystery as well, but somehow he remains there from the earlier scene with Aeris and Cloud.
We don't know why the church is this glitchy. Maybe the programmer had no idea what he was doing, maybe there were some last minute changes that were not finished. We can only speculate.
For those who have not seen the details of the church glitch, below are snapshots of every stage of it. If you cancel Aeris's ghost in the second scenario, all that happens is that the characters are moved about on the scene earlier. In other words it is easier to see Reno's presence when the ghost is slowing down everything. Notice also that while Reno is standing where he is, he is an obstacle that you can't pass through.
2.b) Glitch before defeating Jenova-Life.
Even if you cancel the flower-tending ghost and observe this glitch, the Aeris facing the entrance will be seen.
The boy is at the flowers, but is facing downwards away from the flowers. The girl and Aeris are occupying the same spot (origo) above the pews. Reno can't be seen, but he is at the very bottom. (It is not unlikely that the boy was initially placed in origo, but this can't be seen because the screen is too dark)
Boy is turned to face upwards to the right. On the same frame girl is moved from origo to the flowers. She is facing downwards away from the flowers. (I can't tell for sure whether the boy too occupies origo at one point, but it looks like he was actually assigned an initial position)
Girl looks to the left. (Reno is starting to be visible, only as one pixel though)
Aeris disappears from origo and is not seen anywhere.
Reno disappears.
The screen fully loaded.
2.c) Glitch after defeating Jenova-Life
This is when the ghost that tends to the flowers appear.
The boy and the girl are both occupying origo. The ghost of Aeris is tending the flowers.
The ghost of Aeris starts turning to the left. (Reno is visible)
The ghost of Aeris has finished turning to the left.
Boy is moved from origo to his actual position. He is looking downwards away from the flowers.
Boy is turned to face upwards to the right. The ghost of Aeris starts turning back again.
Girl is moved to actual position.
Girl looks to the left (her actual direction). The ghost of Aeris has finished turning and stays there from that moment on.
Reno disappears.
3) Other
a)
There is more to say about the kids in the church.
Before Aeris's ghost appears you can enter the church and then the kids ask for permission to take care of the flowers. Funny thing is that the same "flag" of this piece of dialogue is shared by the old Inn keeper in the Nibelheim flashback! So if you first speak to the old Inn keeper before speaking to the children, the kids can never ask for permission to take care of the flowers. Because the game thinks it already happened!
(In other words that old man is not just linked to himself, but the dialogue with both kids and Aeris's ghost as well.)
b)
The part with Reno standing where he is is obviously a remnant from the scene before he and the Shinra grunts hunt after Aeris. It is not unlikely then that if we could look below the pre-rendered background, we should see the Shinra grunts standing there as well only to disappear the same time as Reno. (Speculation by BrutalAl)
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