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Apparently this is happening: http://deadline.com/2017/06/cowboy-...studios-midnight-radio-chris-yost-1202107884/
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But, what are they just going to do the series again but this time with live action? At least a movie can just be an "adaptation" and try to distill the essence of the show without just showing it to you again in an inferior way. Not that I want that either, of course.
I would say you can if you can nail the execution. The Rurouni Kenshi live action film trillogy comes to my mind (I recommend watching them, they are great adaptations + good films on their own right).This is preferable to a movie at least. You can't movie-fy a series. You can do an OAV, you can prequel, but fuck, every anime adaptation I've ever seen has been a mostly collosal failure.
First reaction is definitely a lukewarm "but why", especially if they don't get Yoko Kanno's to do the music, like half of Cowbo Bebop's staying power ands impact comes from it's unique score.
Anyways if the live action Cowboy Bebop series decides not to whitewash the cast, would it be more accurate/faithful to cast an actor of Japanese or Chinese descent for Spike? Since Spike was modeled/designed after Yusaku Matsuda (a Japanese actor), but his in-universe background had him working for a Chinese crime syndicate. Or would it be more appropriate to cast someone of Ashkenazi Jewish descent because of Spike’s last name? Or perhaps someone who is a mix of all three?
That discussion is just another reason this is a dumb idea....but characters named "Spike Spiegel," "Jet Black," and "Faye Valentine" are Japanese? This isn't exactly Makoto Kusanagi.
Is it going to TV or Netflix?
That's already a word.Channy said:Also Edward is a pretty iconically* ambiguous character, they'd.. hopefully do their best with her.
*Yes I made up a word
Arguably, there's nothing that Cowboy Bebop or The Lion King would need that's beyond the capabilities of our current live action or phororealistic-looking CGI technology for two stories that're set in a version of what's always supposed to've been the real world. So, you're telling a story about the real world, finally visually set in the real world – that seems like a perfectly fine reason to do so in those cases. I'd also argue that there isn't any perfect way to tell a story, no matter how much you liked it. Most player-driven story video games of text-based adventure games were essentially a choose-your-own-adventure book, which is just a more rigid tabletop RPG system – but depending on how you consumed it, you might remember the music or who was narrating it as being important to your experience of it. Hell, even Groundhog Day or Edge of Tomorrow could be adapted as games or a choose your own adventure book, and would have a different, but deeply satisfying experiences depending on how it was done, and how you experienced it.
A cartoon's ability to give animals what we consider expressive faces is definitely an crucial advantage when it comes to telling a story about an anthropomorphised animal kingdom, it doesn't matter how photorealistic our CGI technology get, no going around that.
Also, live action Cowboy Bebop basically already exists - Firefly. They aren't identical of course, but they're similar enough that I feel like anything from Cowboy Bebop that you might want to see done in live action is basically done for you there.