I honestly think that
Into the Spider-Verse is what proved that 3D can be considered within the exact same scope of traditional animation.
While anime has been using 2D and 3D interconnected elements for ages, it's mostly done in order to save on pencil mileage, to allow animators greater flexibility on the things that require more types of dynamic action. Corridor Crew does a decent job of going over some of those things for Western animation & anime:
The other thing is that using smear frames and other things in 3D animation is something that's been done more and more.
And then the obvious bit is how ALL of those things are used in
Dragon Ball FighterZ, to maintain the 24fps LOOK of the animated show, which is important for how we're used to visually recognizing the anime, and they started playing around with the technology in
Dragon Ball Super Broly, so it seems like a really natural move for them to go in with this film, and I think that if there's any property that's big enough to make a really significant impact with it, it's Dragon Ball.
Hopefully this will help out the industry in the long run, so that when they DO end up utilizing CGI to try to create something that would be functionally impossible otherwise like
BLAME!, that you don't end up with the sorts of mediocre mistakes and things that plague things like the 2016
Berserk anime.
All-in-all – excited for this, and also the manga has been SO good lately. I like how they're intentionally pushing the envelope with Vegeta openly calling out that the "strongest" is only true in the one moment, and that balance can always shift, especially for a Saiyan, since that's what keeps him pushing forward all the time.
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