LicoriceAllsorts
Donator
There's a great meta post by the materiodictable over at tumble on how FFVII OG uses game mechanics to explore the nature of grief.
It's worth reading the whole thing but here's an extract
She also gives the famous Kitase quotation, "“When you lose someone you loved very much you feel this big empty space and think, ‘If I had known this was coming I would have done things differently.’ ”
Thinkking about this post, it seems to me that in some ways the Remake is trying to respond to Kitase's question. It's saying, "Okay, let's suppose we did know this was coming, what would we do differently? Would it make any difference?" But of couse Kitase wasn't asking a question, he was making an observation about the nature of grief and loss. To the extent that players interpreted the observation as a question, they answered it themselves. The Remake has taken that element out of the gameplay and put it into the plot. And I think that for me personally, this is the thing I don't like about the Remake; it's the change that really bothers me.
It's worth reading the whole thing but here's an extract
Aeris dying permanently is meant to put you off-kilter. Going by the logic of the game you’ll ask yourself: how could we revive her earlier in the game and now we can’t anymore? The player may be expecting her to return within the story, maybe if they keep progressing the plot something will happen and she’ll come back? And she doesn’t. She doesn’t get revived and although the player is given more explanations for why she died, there’s still plenty of ambiguity left over.
The fascinating thing that happened with a lot of players was all the ways they began to approach the gameplay as some means to resolve this leftover ambiguity. They looked for solutions to revive Aeris or even prevent her death entirely. There was a real feeling that the game would offer an answer, just like the phoenix downs did in the right context.
And so people would replay the game and do things differently! They would give the flower to Marlene or Tifa, they would try to find all the niche soldier figurines, they would wait in a playground park for EIGHT HOURS hoping it would change the outcome.
She also gives the famous Kitase quotation, "“When you lose someone you loved very much you feel this big empty space and think, ‘If I had known this was coming I would have done things differently.’ ”
Thinkking about this post, it seems to me that in some ways the Remake is trying to respond to Kitase's question. It's saying, "Okay, let's suppose we did know this was coming, what would we do differently? Would it make any difference?" But of couse Kitase wasn't asking a question, he was making an observation about the nature of grief and loss. To the extent that players interpreted the observation as a question, they answered it themselves. The Remake has taken that element out of the gameplay and put it into the plot. And I think that for me personally, this is the thing I don't like about the Remake; it's the change that really bothers me.