FFVIII: The Dark Horse FF

Blade

That Man
AKA
Darkside-Ky/Mimeblade
I know a while back Dancel was saying they had trouble getting this to work on PSP, well I decided to give it a try and through some efforts I found a means. PM me if you want to know how.

So, I guess I'm playing FFVIII again. :)

If you guys don't mind I'd like to revisit a few key aspects of the game that I just personally happen to like (and no complainers please).

So, my rough first (re)impressions of Disc 1 are as follows:

---God, why is the Draw command so addicting? You just find a way to stun a monster and suck their ever living soul out of any magic. Also, something I think not many people realized but the concept of "magic stocks" is a throwback to the first FF. Though technically FF1 had harsher rules about stocking magic.

Basically you could only cast spells so many times per level before you ran out and had to go rest. I wonder what would have happened if they applied that aspect to FF8? Probably would make it harder, but some people actually like the challenge.

If Squall could only stock so many spells per level that would make this game even MORE challenging I think. All the same though it's nice that there are so many item drops built around increasing your summon affinities and refining more magic early on.

And I found myself having Magic inventory issues later, so I had to delete whole stocks of magic that I didn't junction (i.e. low level spells).

---Some would argue that Triple Triad was a game breaker due to Card Mod granting powerful items early on, but really, when you first start out it's really like a battle (lol random encounters with PEOPLE!) to get some cards and gets progressively harder to control the rules of each region, so you can't really say it's easy to get overpowered. That, and I think some of the rare cards are deliberately kept out of Disc 1 for that very reason. I still get a kick out of the fact you get certain monster cards long before you even FIGHT said monsters in the world map, like a hint at what's to come. Killing off the Random rule is always a pain though.

---Garden never ceases to amaze me with it's school academy interior. You kinda have to wonder what NORG was thinking letting kids run most of the academy for military operations...the fact Squall is 17 when all this is going down means he's 2 years younger than he should be for normal Military duty (19 being the standard).

Internally though it looks peaceful, you tend to forget these kids are being trained as assassins and mercs, so in a way it's kinda eerie to think about (and considering Selphie's violent-yet-cheerful personality even more so!)

---Another thing I noticed, Squall has this abrasiveness to him that doesn't seem to be entirely his fault. It's kindof like: "The world is full of idiots so why do I even bother talking to them?" sort of thing. And the way Headmaster Cid, Zell, Laguna, and the rest tend to act around him...it further supports the idea, which is kinda sad. It's like there's always SOME oddball or two Squall comes across and has to deal with. Whether it's Zone with his fake stomach-aches or the Editor who won't shut up in the Timber Maniacs building. It doesn't help when guys like Martine and Caraway dump all their responsibilities on him either. So it's no small wonder where Squall gets his arrogant streak from.

---Dollet is probably one of the prettiest towns in the game. I mean it...it's a shame SeeD had to raid it. The style is very French and just the way everything has that 'sunset-early-moonlight' color and lighting just makes it like a great place to vacation at. I especially love the music for that town in particular.

---Subtle things I noticed too is how high-tech Galbadia is yet they still can't manage to figure out how to broadcast a decent signal due to interference from the Sorceress War. Bad enough most Galbadian soldiers are portrayed as opportunistic and bungling (Biggs and Wedge being the least of it). It's almost like Squall and his teammates are the only people in the world who know what they're doing half the time.

---On GFs: Gosh I love the term "Guardian Force"...it's so much more regal-sounding than Fal'Cie or Eidolon! More games need to address them as this. It makes you think that just about any creature or object with a legend and a large amount of power and magic could become a Guardian Force (if you consider what Griever is, even more so!) Oh yeah, and in a strange way the term "Guardian" makes it seem like Early Summoners deemed their spirits and warriors as Guardians alike (if you retroactively factor in FFX).

Quezacoatl (pronounced Ketsa-cowahtol) > Serpent/Bird God from Aztec Lore, wish FF would add new beings from other stories more often.

Sacred + Minotaur (Brothers) > Minotaur is based on the Minotaur and the Labyrinth of Greek mythos (highly amusing once you realize the dungeon you get them in IS a Labyrinth of a kind!).

Diablos > Spanish for "Devil" (another one that is almost Aztec-like), also based on the Imps, but I'd love to see him as a summon more often.

---The foreboding part when Laguna and company come across Lunatic Pandora made me think some about "Pandora's Box", and how such a thing was best left unopened (though once it was opened all that remained in the box was "hope", something to think about). And we don't exactly know what happened to the Lunatic Pandora post-FF8, since that thing was meant to trigger Lunar Cries from the moon. Hopefully it was dismantled or at least reverse-engineered to prevent Lunar Cries.

---The part where Irvine starts wigging out over his mission nailed it home that he was too young for that kind of thing (let alone being exposed to GFs due to the memory issue they cause). I'm not sure but it seems like he eventually came to hate Martine and Galbadia Garden and didn't want anything to do with them, but even more surprising is how he reacts when meeting Squall and company since the game doesn't indicate he remembered anyone he met until much later.

Okay, that's Disc ONE's impressions. I'll do Disc TWO in the next post!
 
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Blade

That Man
AKA
Darkside-Ky/Mimeblade
Disc TWO (re)Impressions:

---I get a kick out of the fact nobody outright TELLS you where Winhill is (not even Selphie), and that you literally have to find it on your own on the world map. But once you do, nostalgia kicks in and you start getting haunted by Chicobos...it's really cute. (Side note: I'd hate to know Laguna's names for every monster in the Bestiary...Buchubuchus?!)
And the fact Squall is finding out about his mom's past is kindof a 'd'aww moment.

---This game is NOT PG-13 methinks. Lots of prison beatings and torture, public shooting/threatening. Very Nazi-like stuff. The fact they beat Zell in front of 3 women is especially gruesome. Good thing payback is oh-so-nice once you get your weapons back (even the Moomba has a combat pose, lol).

---Ergh, I hate quick time events. I died the first time the Galbadia Prison sank into the sand...also, is that a stealth reverse reference to Figaro Castle!? A submersible desert prison?

---My favorite song in the game is when when the Garden's core engine starts moving and the whole Garden transforms just as the missiles target it. Just very mechanical yet symphonic. More games need "steam-punk-ish" songs like that.

---It dawned on me that once you get control of Garden, and come across your first Chocobo Forest near Shumi Village...you can literally access EVERY Chocobo Forest in the game! All you have to do is follow the continental and oceanic peninsulas of the map and beat every forest you come across and gain their treasures. This is surprisingly a HUGE Chocobo land-sea route. You can run from Shumi Village all the way down to Centra Crater's Kashkibald Desert to farm Cactuars.

There's a "sweet spot" for farming nothing but Cactuars (in pairs, threes, and sometimes fours) in a dipping point in the desert facing Cactuar Island. Even so, Sandworms and Chimeras give you plenty of EXP besides so it really expedites the process of teaching your GF stuff early on (especially the Stat Bonuses, which up until now I forgot every GF has, so just focusing on learning the Stat+ abilities unlocks them!)

---The only annoying area is Fisherman's Horizon, because every time I have to go BACK there, I have to take a long march through Garden again back to the cockpit area. Especially annoying when you have to visit the place several times for Shumi Quest and rare cards.

---I know what I said about Dollet being the prettiest town in the game...but it's also got some of the hardest Card Rules...URGH WHY WON'T RANDOM RULE DIE. Also the A.I. Cheats...if the game is truly random, then they wouldn't suddenly be playing with the cards they took from you in the next game! Trabia, Winhill, and Centra are just as annoying. Even more so is that Random tends to give the A.I. cards that are ideal for Plus rules making it even harder to win...so you might as well start abolishing rules like crazy.

---Despite what anyone thinks of Squall being non-talkative...once you get to the Garden vs Garden fight, he knows how to Bark Orders! I like that side of him. Even though they kinda forced the role of leader on him and he didn't want it...he ends up taking to it almost naturally. Makes you wonder if he's still "commander" post-FF8 or if he retired from that post. Oh and then there's his reputation in the CC Club. He'd probably be crowned the new "King" after all that transpired. Also I kinda like how Selphie looks up to him in her diary articles...just seems to understand him more than anyone else at that point (even compared to Rinoa). She gives weird reactions in Trabia if you respond in a non-Squall-like way.

---Subtle to note how deliberate certain items are placed when you Mug enemies. In Seifer's case, when he's trying to redeem himself, you mug him for a "Hero" item, which is kinda ironic. I didn't bother preventing Curse on my party and just used Treatment on Squall, though he still managed to get seriously hurt in the battle...oh well, maybe next time.

And the scene when Squall looks at Rinoa being "kissingly close" to Seifer when she wakes him up and how Squall reacts to that was interesting...though I think that was Ultimecia reviving Seifer and ordering him to raise the Lunatic Pandora...still strikingly seductive if you ask me.

End of Disc TWO Impressions
 

Blade

That Man
AKA
Darkside-Ky/Mimeblade
Disc THREE (re)Impressions (mini)

---OH MY GOSH THAT WAS HILARIOUS...Okay okay, here's what happened: I'm in a Laguna Flashback with Kiros and they're running the film to make money and doing a bad job acting. And there was a huge build-up for a boss battle, and so I run away to save the game. You know there's a dragon there, and you're hoping it's not a difficult fight because Ruby Dragons are a pain and all...so I'm praying my GF setup is ideal since I remember having a hard time with Ruby Dragons before. All of a sudden, Laguna and Kiros are about to fight the dragon when...ODIN SHOWS UP!!!???

Geez, this is a flashback ODIN YOU AREN'T SUPPOSED TO BE HERE!?

Instant Zantetsuken Kill. lol So much for a boss battle. What are the odds?

(Odin showed up several times in Galbadia Garden in Disc Two as well...how is it raining indoors!?)

I'll post more later as I progress...
 

Farron

If the sky comes falling down
AKA
Hallelujah

Yeah over here Final Fantasy VIII was M- 15 + meaning that you have to have a parent around unless you're over the age of 15.

Nice to see Final Fantasy VIII get some positive thoughts rather than always the typical negatives.

Keep it up !
 

Blade

That Man
AKA
Darkside-Ky/Mimeblade
Disc 3 (re)impressions (part 2):

---Decided to go straight to Esthar since my GFs learned mostly everything. Took a while though because I had to abolish Cetra's Random Ruleset to get Edea's Card. As it turns out, Random isn't that big a deal, but Random + Plus rules combined are the problem, so long as you have decent cards overall...and Card Modding lower tier cards to reduce the odds of a bad hand helps, this trick helped me win Laguna's card later on against Ellone since I didn't have other regions to play with to abolish more rules. Also found out there's an old man by the train tracks just before the Salt Flats that you can play cards with to transfer rules into the region if you so wish. They thought of everything!

---So Edea's in my party now! But she's at a ridiculously low level compared to the rest of my party, so she's hard to protect against groups of Mezmerize (blade-horn unicorns). She still makes a good sub-in for Rinoa at least, since her Magic stats are decent, too bad her Limit Break isn't something that multi-targets enemies.

---So I enter the Salt Flats...you kinda have to wonder what kind of monsters died here. Some of those beasts are rather large to be a T-Rexaur or the like. Not even Ruby Dragons are that big. Either that or they're made out of fake plastic to scare off any would-be sneakers-in, haha Estharians and their Xenophobia.

---I have to wonder if it's even possible to Stealth Camoflage an entire city! I know there's light refraction technology that can do something akin to that nowadays (with back and front projection systems)...but I don't think it's on a huge cell cluster magnitude like Esthar's cell walls (haha they have a color gradient test mode too I forgot about that).

---Heart to Heart moment with Laguna and Ellone in a flashback (ODIN WHAT ARE YOU STILL DOING HERE!?). The story drops a lot of hints as to what happened to Laguna in Esthar, though the overall opinion is that he's never around running the place, haha. Well he IS busy inspecting Adel's seal and keeping an eye on Ellone in space, so I guess that counts for something, right? (Though in hindsight he should've put more security locks on Adel to make her Sorceress-Proof if he had any sense).

---The only other high tech city I recall visiting in the FF Universe is Academia in FFXIII-2 (Archadia sorta counts but not by much)...it's a shame they don't explore this kind of city more often. I like futuristic-looking giant cities (especially with upside-down buildings like in Armitage or Batman Beyond). Maybe I got lost here the first time I played FFVIII way back when...but this city is surprisingly tiny compared to anything from FFXII or FFXIII-2, haha.

---Went to visit Cloud's store (nyuk nyuk) and a few other places, picked up a Rosetta Stone and some Amnesia Greens to customize my GFs a bit then went down to Tear's Point to pick up the Solomon Ring. This thing has showed up in a lot of games if I recall correctly. If you refine it in Valkyrie Profile 2 you could talk to animals and use the Lucky 7777 trick with it. Has this thing appeared in other games?

---Didn't quite have enough materials to summon Doomtrain so I had to go 'assault' some random people in Esthar for their cards and Card Mod some Steel Pipes and Malboro Tentacles. YOU! OVER THERE! YES YOU WITH THE WEIRD TUNIC! GIVE ME ALL YOUR MALBORO CARDS NOW!

---Cut my teeth on my first Malboro of the game. Sigh, even WITH 100% resistence to certain negative status it seems like he can still hit you with stuff...Bad Breath sucks. Luckily Squall woke up and I revived Edea and she managed to use Treatment on him in time for a few Renzokukens, even got two extra Malboro Tentacles for Quistis.

---I still do NOT understand what Tears' Point is supposed to be. A monument to monsters? Tormented women? Older generations of Sorceresses? What's with the cell tanks? Why did one break when Pandora passed over it? I know Adel had Esthar build it along with the Lunatic Pandora...but once she was sealed why didn't they bother dismantling the thing????? Ugh my head hurts.

---Leave it to Square to turn a scientific process like NASA launching humans in to space and turn it into a giant freakin GUN (barring any miscalculation)! Squall has guts getting in one of those capsules without any prior space training or pressure/gravity training (though technically they wouldn't allow that realistically).

---So apparently Lunatic Pandora houses a Crystal Pillar...I guess that would attract monsters if it was a giant crystal (given what we know of Crystals in Agito and even FF1 and how the Fiends of Chaos interacted with them), still doesn't make sense how a supercluster of monsters could secrete some kind of 'fluid laser' from the moon. I suppose they were trying to hint that monsters originated ON the moon but that can't be right as some monsters are more natural creatures...I mean, how do you explain Rinoa's dog and the cats in various places? What about Shumi and Moombas? Sigh. We'll never know will we?

---It's easy to start panicking when those alarms go off and not know which way to go, haha. So I ran around a bit red claxons ablaze, bumping around with Rinoa!? and overall dealing with the crises. The game loves to make you think she's stone cold DEAD though...argh drama.

---So I'm at the Propagators section (total Alien movie ripoff!), and I realized that since you don't get EXP in this section you could farm Propagators for AP if you ignore the revival rules but then I thought...NAH Cactuars are better! They're surprisingly weak for bosses at this point, you can put them to sleep easily with Sleep junction (that seems to be an ongoing thing with most monsters in this game...what a shame). Incidentally...Odin showed up on the Ragnarok.

Sorry I can't help myself, I gotta say it: ODIN INNNNN SPAAAAAAACE!!! (WHAT THE HELL ODIN!?)

That's it for now...more touchy-feely romantic stuff later once I get to it.
 
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Obsidian Fire

Ahk Morn!
AKA
The Engineer
Yeah... by the time I played FFVIII I had read a bunch of shonen manga so having a cast that was 17 years old wasn't that big of a deal. Actually, that's a pretty generous age to start the main cast at, a lot of times they're that old after a time-skip...

Triple Triad, the GF junction system and the Limit Breaks are so fun to play with and if you know what you're doing, it's really exploitable. I like FFVII's story better then FFVIII's, but I find myself replaying FFVIII so I can fool around with the game mechanics, which is something I don't do with FFVII.

One of the things I liked about FFVIII was how a lot of stuff isn't explained. It's like even with all the high tech going on, there's stuff about the world that can't be explained with all the science stuff that's going on. And it isn't like the magic-tech in XIII where yeah, it's magic, but it's understood so well that it's predicable. FFVIII seems to hit the "the have both magic and tech, but they're different" balance way better then XIII. Hech, FFVII's magic has more scientific explanation then FFVIII's does. Then there's the time-compression that's even more confusing then Paradox Space...
 

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
---I still do NOT understand what Tears' Point is supposed to be. A monument to monsters? Tormented women? Older generations of Sorceresses?

I checked the Japanese text from the in-game tutorial. Tears' Point is where Esthar's scientists have predicted the next Lunar Cry will occur. The area interacts with the Crystal Pillar and, as such, can be used to incite a Lunar Cry if the Lunatic Pandora is parked over it.

Why it was given the particular look that it has, though, I don't know. Possibly based on Adel's own orders, possibly of Odine's own design, may even predate both of them.

Blade said:
What's with the cell tanks? Why did one break when Pandora passed over it?

They're supposed to emit an energy field that keeps the Crystal Pillar away. That seems to be the primary purpose of the structure: to prevent the next Lunar Cry. It didn't work.

Seems that the "security box" broke because the energy reaction between the site and the Crystal Pillar/Lunatic Pandora was too much.

Blade said:
---So apparently Lunatic Pandora houses a Crystal Pillar...I guess that would attract monsters if it was a giant crystal (given what we know of Crystals in Agito and even FF1 and how the Fiends of Chaos interacted with them), still doesn't make sense how a supercluster of monsters could secrete some kind of 'fluid laser' from the moon. I suppose they were trying to hint that monsters originated ON the moon but that can't be right as some monsters are more natural creatures...I mean, how do you explain Rinoa's dog and the cats in various places? What about Shumi and Moombas? Sigh. We'll never know will we?

We probably won't know about all of them, but the energy from the Lunar Cry also transforms local plants and animals into monsters.
 
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Novus

Pro Adventurer
I was under the impression most of Esthar is operating on borrowed technology. Odine being the original script kiddie.
As for the crystal pillar, The GF- Junction system was developed by scientists. at the Deep Sea Research center which in the Alantean deep sea deposit connects them to the crystals which all resonate with each other. The main clue being that the crystal pillar was excavated in Centa which connects them to the sorceress imagery. Meaning all magic is derived from the crystals.
I didn't actually connect the Sorceress imagery of Tears Point, I suppose that links them with the Centra ruins.

I've never really read a good head-cannon of how it all connects together. My best bet would be it is how the Eidolon system of FF9 works, although the slightest hint we have that a GF can change is Bahumut and Tiamat.
 

Blade

That Man
AKA
Darkside-Ky/Mimeblade
Decided to write down a list equation of all the ways to boost stats post Level 100 in FFVIII...and yes, these ARE a pain in the rear to accomplish but they are possible. I'd say boosting your HP, Speed, and Luck are about the easiest things to do really compared to anything else. This assumes you have every GF in the game.

HP-UP
---HP-J Scroll (10:1) > Giant's Ring (10:1) > Gaea's Ring (1:1) > HP-Up (100 items)
---Devour a Ruby Dragon (HP+10)

STR-UP
---Str-J Scroll (10:1) > Power Wrist (10:1) > Hyper Wrist (10:1) > Str-Up (1000 items)
---Mag-J Scroll (10:1) > Force Armlet (10:1) > Malboro Tentacles (100:1)/Magic Armlet (20:1) > Moon Curtain (2:1) > Monk's Code (1:1) > Str-Up (4000 items with either method)
---Devour a T-Rexaur (Str+1)

VIT-UP
---Vit-J Scroll (10:1) > Orihalcon (10:1) > Adamantine (5:1) > Vit-Up (500 items)
---Curse Spike (100:1) > Dark Matter (1:1)

v

Hungry Cookpot(1:1)/Rosetta Stone (1:1)/Luck-J Scroll(1:1)

v

Shaman Stone (10:1) > Hero-Trial (10:1) > Hero (10:1) > Holy War-Trial (10:1) > Holy War (5:1) > Knight's Code (1:1) > Vit-Up (5,000,000 items!!!!)
---Devour an Adamantoise (Vit+1)

MAG-UP
---Spr-J Scroll (10:1) > Hypno Crown (10:1) > Royal Crown (10:1) > Mag-Up (1000 items)
---Devour a Behemoth (Mag+1)

SPR-UP
---Mag-J Scroll (10:1) > Force Armlet (10:1) > Magic Armlet (10:1) > Spr-Up (1000 items)
---Devour a Malboro (Spr+1)

SPD-UP
---Cactus Thorn (100:1) > Hundred Needles (1:1) > Spd-Up (100 items)
---Accelerator (10:1)/Lightweight (100:1) > Rocket Engine (5:1) > Spd-Up (50/500 items)
---Behemoth CardMod (10:1) > Barrier (50:1) > Aegis Amulet (2:1) > Spd-Up (1000 cards)
(Reverse method!): Spd-Up (2:1) > Spd-J Scroll

LCK-UP
Curse Spike (100:1) > Dark Matter (1:1) > Luck-J Scroll (1:1) > Lck-Up (100 items)

CURSE SPIKES:
Defeat Creeps/Death Claw/Forbidden/Grand Mantis/Imp/Malboro/Mug Triface or CardMod Triface

CACTUS THORN: Beat/Mug Cactuar

HUNGRY COOKPOT (alternate method)
Whisper (100:1) > Hungry Cookpot

WHISPER: Mug or Defeat Adamantoise

(So yeah, CardMod PuPu(1:1* One time only at your own risk, not sure if you can get this card back!?), Cactuar(1:1), Triface(1:1), Malboro(4:1), and Behemoth(10:1) like crazy, thank the lord for CC Club!)

WAYS TO BOOST GIL FOR REFINEMENT/PURCHASING:
---Buy Tent/Cottage > Refine to Mega-Potions > Sell for Profit

I think FFVIII fans will find this extremely useful, especially since I heard not many people knew how to make Hero items.
 
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Blade

That Man
AKA
Darkside-Ky/Mimeblade
I mean it takes a certain number of items total to refine one "___-Up" item.

So for example, you'd need 100 HP-J Scrolls to make 1 HP-Up.

Of course, the maximum you can carry of any item is 100, so here's how you'd factor them all:

HP-Up =
100 HP-J Scrolls (100 x 1)

Str-Up =
1,000 Str-J Scrolls (100 x 10 times)
4,000 Mag-J Scrolls (100 x 40)
4,000 Malboro Tentacles (100 x 40)

Vit-Up =
500 Vit-J Scrolls (100 x 5)
5,000,000 Curse Spikes/Triface Cards (100 x 50,000) <Not recommended>

Mag-Up =
1,000 Spr-J Scrolls (100 x 10)

Spr-Up =
1,000 Mag-J Scrolls (100 x 10)

Spd-Up =
100 Cactus Thorns (100 x 1)
50 Accelerators (100 x.5)
500 Lightweights (100 x 5)
1,000 Behemoth Cards (100 x 10)

Lck-Up =
100 Curse Spikes (100 x 1)*

*You can make several other useful items with this method, the choice is up to you.
 

Blade

That Man
AKA
Darkside-Ky/Mimeblade
Alright, might as well update on my Progress with Disc 3:

---Decided to watch the final flashback with Laguna. He got a lucky break that he managed to trick Adel into walking into the sealing chamber....reeeeally lucky! Also, turns out there were 3 Ragnarok ships that launched in to space. I guess that took place exactly 17 years ago around the time Squall was born...so when he actually finds one of the 3 ships with Rinoa...it's roughly as old as he is! Makes you wonder what happened to the other 2 ships.

---The fact they addressed Rinoa as "Descendant of Hyne" really bookends it for me. Though to be fair, Rinoa wasn't a sorceress at first...so you can't really say she was born in to that role (only that she was born a woman). Also, speaking of that...Adel has no boobs...this disturbs me. If Adel was a male, they would call "him" "sorcerer" rather than sorceress...

---Best line from Doc Odine "YOU VANT TO STEP OUTSIDE? YOU VANT TO FISTICUFFS!?" over him inventing the Junction Machine Ellone. Hahah, I beat him CIVIL-LIKE in a game of cards for his Ward card!

---Taking on Bahamut is more of a chore than I remembered, simply because of the mandatory Ruby Dragons you have to face before him.

Well, thanks to that I learned Triple-casting Demi works like a charm on them (too bad Diablos can't learn Break Damage Limit). Thankfully my stats have been boosted from the Level Bonuses enough that Breath only does 6k now instead of kill my party outright...still painful for GFs to endure when I'm summoning Cerberus though.

Pain junctioned to Status Attack works wonders, as does Zombie for most enemies in this area. Just slap em with Pain/Blind/Silence/Poison and then Zombie and then cast Revive/Recover for instant EXP farm! Makes Devour that much easier to use (so long as Malboros don't ambush me at least).

---Speaking of which, Ultima was a lot harder this time around...he kept doing Light Pillar back-to-back. Very dangerous fight.

Also, for some reason once I beat Ultima no monsters fought me after that...I went back several times (and even had Enc-None unequipped to be sure)...is this some kind of glitch? Like, once you beat Ultima, no monsters appear anymore at the Deep Sea Deposit?

---Also, I totally forgot Watts had the Angelo card, so I guess since the White SeeD ship disappears after you get Ragnarok, you can't talk to him for the rest of Disc 3 and only get the card from Disc 4 (assuming you did the CC Club and Card Queen quests). And then I start to think where the White SeeD ship REALLY went after that, plotwise...?

---Prepping my party for Lunatic Pandora soon, there will be much pwnage.
 

Novus

Pro Adventurer
---The fact they addressed Rinoa as "Descendant of Hyne" really bookends it for me. Though to be fair, Rinoa wasn't a sorceress at first...so you can't really say she was born in to that role (only that she was born a woman). Also, speaking of that...Adel has no boobs...this disturbs me. If Adel was a male, they would call "him" "sorcerer" rather than sorceress...
.

I don't think anyone is born a sorceress. If you look at Edea's dialogue carefully she states she inherited her powers from another unnamed -sorceress at five years old.
 

ForceStealer

Double Growth
I do hope we do a TLS Playthrough of this some day. I made myself get through it with the absolute minimum of drawing, but it could be fun to benefit from all the crazy knowledge you guys have of exploiting the system.
 

Obsidian Fire

Ahk Morn!
AKA
The Engineer
And those of us who do know how to exploit the system should take up the challenge to play it straight though... nah... where's the fun in that...
 

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
Milk every advantage you can get. :monster:

I don't think anyone is born a sorceress. If you look at Edea's dialogue carefully she states she inherited her powers from another unnamed -sorceress at five years old.

That's correct. Everyone inherits the power through transmission from one host to the next.

Some people are born with a greater affinity for "synthesizing" with the power, so to speak, but Ellone is the only person known to have been born with special powers.
 

Blade

That Man
AKA
Darkside-Ky/Mimeblade
Sounds to me like Ellone ended up like Harry Potter and had a close encounter with a GF when she was a baby?

I'm not sure but I recall Squall saying something about encountering a GF when he was a kid (I don't know when that took place).
 

Obsidian Fire

Ahk Morn!
AKA
The Engineer
I don't think it's just Ellone that was born with special powers... all the girls have some sort of non-sorceress and non-GF based magic for their Limit Breaks. Selphie has her weird "I can cast spells I've never even heard of multiple times" thing going on. Quistis has her Blue Magic and Rinoa has all those attacks she can do with Angelo... especially that last attack...

And Seifer is somehow using a Fire attack as a Limit Break even before he meets Ultimacia.

I'd say Ellone just has the most extreme special power out of everyone...
 

Lex

Administrator
I wouldn't really consider the "magical" looking side to their limit breaks as magic attacks, more like it just looked prettier than using less crazy looking stuff. Either that or you could try to explain it away with previous exposure to GF. I definitely wouldn't say they were born with any special powers.
 

Blade

That Man
AKA
Darkside-Ky/Mimeblade
I never knew I would be having such a blast on the Island Closest to Hell! :awesome:

Ever since I picked up the Devour ability from Eden, I began spamming Triple Demi on T-Rexaurs, Ruby Dragons, and Malboros (Eat your veggies kids!), probably the easiest method ever, since Demi never kills a monster and does crazy damage. Generally I use Initiative, Alert, Expend 3-1, and Status attacks like Pain, Zombie, and Slow.

T-Rexaur:

Once you hit him with Pain, he's harmless since Darkness won't let him hit you/bite you unless it's a critical which rarely happens. I usually toss him an Antidote since I don't want him dying too early. Then I just Mug him for Dino Bones (refines to Quake but can be sold for a decent sum or used for Brothers), cast Triple, then Triplecast Demi over and over on him till the damage is somewhere in the 900-500 range, then just EAT for +1 Str.

Ruby Dragon:

His biggest threat is Breath, but if your stats are high enough and you have Recover/Revive he'll be lucky if he can even do that much. Meteor isn't a big deal if you've been using the Spr Bonus and grinding before-hand anyway (Auto-Shell also helps). I usually Junction Slow to my Status Attack on one of my support characters, then smack him with Slow (incidentally I junction Full-Life and Ultima to my Elemental Defense so any elemental spells I get hit with on the Island get absorbed). So at this point, I Mug him and start Triple-Casting Demi. Then when he's softened up I use Devour on him for +10 HP! DRAGONBURGERS YUM.

(After a while of doing this, I decided to junction a less-powerful Magic to my HP-J stat to get a better idea of how much more HP I'll need to devour to max it out.)

Malboro:

For the longest time I hated this beast. But once you prioritize your strategy and maintain patience this foul vegetable will be in your stomach! First, I usually refine items into the following spells: Break, Silence, Berserk, Confuse (make sure you have 100 of each spell for your active team), then I go off and do the Card Queen quest and pick up Doomtrain (you need to win Alexander from Piet at the Crash Site for it), then use up Doomtrain and give any GFs with Status-Def Jx2 the x4 ability (Amnesia Greens are needed here too). So once I use up Doomtrain (I might use Selphie's Card while I'm at it since her friend has it in Trabia), I junction those spells to my defense. Now that that's prepped I finally get to fight.

Initiative and Speed-J gives you a chance to cast Triple and another spell (in Squall's case), if you time it right, Malboro will hit you with Bad Breath and you'll have already buffered the command Triple+Esuna (Esunas are easy to refine from Remedies you buy in a shop), buffer your support character with Treatment as well.

What the end result will be is that you get hit with Sleep + Poison + Darkness + Slow, and while these may be annoying they are a lot less annoying than the others. So you just take a nap and wait Malboro out until he uses his Acid on you (I think that's what it's called), it hits like Demi and hits you with Vit-0 status, but it's the only attack in his arsenal that can wake you up sooner than you would normally (and even if you do wake up on your own from Sleep, you'll be ready).

So assuming you woke up the first thing you'll do is Triple-Cast Esuna and Treatment on everybody to restore them. Then you can begin your assault. Mug him for Malboro Tentacles, have allies stock Demi, and Recover your party whilst Triple-Casting Demi. (If you're worried about running out of Triples and Demi, don't be, you can refine Dragon Fins into Doubles which can be further refined to Triple, as for Demis just get them from the Malboro). So once you softened this vegetable up, eat him for +1 Spr.

Everybody else on the Island:

Most other dragons except Hexdragons are susceptible to Zombie + Revive so they're easy. Hexdragons on the other hand are just annoying because they're immune to most things and have high HP. Just cast Aura + Meltdown and use a Limit Break on them or something. Fury Fragments aren't that hard to mug from other Dragons around here anyway so it shouldn't be a problem.

Since Devour negates EXP, it's taken a lot longer for my characters to level up, lol, but at least my stats are growing quite nicely (every important stat except Magic and Physical Defense, I'll go into Eating Adamantoise and Behemoths later).

...Also, I would say that if somebody like Squall could just go to his terminal and download a GF, it wouldn't be that hard to consider that Squall and Seifer trained with GFs for quite some time.
 
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