FFVIIxMobius Card Compilation

Radigar

Pro Adventurer
AKA
Radigar
#1
Hi to all, I start this thread because Shademp alerted me that TLS community probably needs preservate all arts about FFVII that appear in Mobius game.

RELATED: Should we compile a list of all of the FFVII-art cards into a thread in the Remake sub-forum somewhere? It seems like that'd be a good place for these things to live.
In my case, I've been saving them some time ago, so I want to share them with you. Excuse me if any card is missing. I hope you like it.

In exclusive the first HQ image of JADE WEAPON from Before Crisis ;) !



ORGANIZATION EDIT BY X (LAST UPDATED 4/29/2018):
Mobius X Final Fantasy VII Card Art

Remake Cloud



Remake Barret



Remake Jesse


Remake Biggs


Remake Wedge


Remake Sephiroth


Remake Guard Scorpion





Remake Guard Hound







Remake MPs





















ChocoMog


Fat Chocobo


Shiva


Ifrit


Ramuh


Titan


Odin


Leviathan


Bahamut


Neo Bahamut


Bahamut ZERO


Kujata


Alexander


Phoenix


Hades


Typhoon 3D


Knights of the Round

Aps & Rapps


Gi-Nattak


Godo


Heli Gunner


Hundred Gunner


Jenova Birth


Jenova Life


Jenova Death


Jenova Synthesis


Lost Number


Motor Ball


Proud Clod


Schizo


Stilva


Sapphire Weapon


Diamond Weapon


Ultimate Weapon


Ruby Weapon


Emerald Weapon


Jade Weapon


Omega Weapon

Death Dealer


Devil Ride


Eligor


Foulander


Funny Face


Ghirofelgo


Gighee & Christopher


Grand Horn


HELL HOUSE


Jemnezmy


Magic Pot


Red Giant


Pollensalta


Shadow Creeper


Skeeskee


Special Combatant


Sword Dance


Touch Me


Yin-Yang

Cloud


Sephiroth


Advent Children Tifa


Crisis Core Aerith


Chibi Sephiroth


Pixel Cloud & Zack


Cait Sith, Tonberry, & Mog Break Dancing

Cloud Outfit



Sephiroth Outfit


Vincent Outfit


Yuffie Outfit


Aerith Outfit
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
#3
SO, I set about categorizing these, so that we can get a layout for them that's a little bit easier to manage. If it's ok with you, I'll edit the OP with this:

Mobius X Final Fantasy VII Card Art

Remake Cloud



Remake Barret



Remake Jesse


Remake Biggs


Remake Wedge


Remake Sephiroth


Remake Guard Scorpion





Remake Guard Hound







Remake MPs





















ChocoMog


Fat Chocobo


Shiva


Ifrit


Ramuh


Titan


Odin


Leviathan


Bahamut


Neo Bahamut


Bahamut ZERO


Kujata


Alexander


Phoenix


Hades


Typhoon 3D


Knights of the Round

Aps & Rapps


Gi-Nattak


Godo


Heli Gunner


Hundred Gunner


Jenova Birth


Jenova Life


Jenova Death


Jenova Synthesis


Lost Number


Motor Ball


Proud Clod


Schizo


Stilva


Sapphire Weapon


Diamond Weapon


Ultimate Weapon


Ruby Weapon


Emerald Weapon


Jade Weapon


Omega Weapon

Death Dealer


Devil Ride


Eligor


Foulander


Funny Face


Ghirofelgo


Gighee & Christopher


Grand Horn


HELL HOUSE


Jemnezmy


Magic Pot


Red Giant


Pollensalta


Shadow Creeper


Skeeskee


Special Combatant


Sword Dance


Touch Me


Yin-Yang

Cloud


Sephiroth


Advent Children Tifa


Advent Children Aerith


Chibi Sephiroth


Pixel Cloud & Zack


Cait Sith, Tonberry, & Mog Break Dancing

Cloud Outfit



Sephiroth Outfit


Vincent Outfit


Yuffie Outfit


Aerith Outfit
Two minor things I noticed while doing this:
• I have no idea what the other Dragon is, since I can't find in on the Wiki List I was using for reference. Is it actually Bahamut SIN?
• It looks like the only one missing is of Pixel Tifa & Aerith: http://finalfantasy.wikia.com/wiki/File:MFF_Aerith_&_Tifa_FFRK.png



Additionally, I'm fairly certain that when you look at the cards in-game, they show the names of the artists. Do you think that we might be able to sleuth around and see if can pin down if any of them are actually working on the Remake? EDIT: Looks like this is already happening in the main Mobius thread.




X :neo:
 
AKA
The Engineer
#4
:pics::faint::excited:

Oh wow!

If this is the direction SE wants to take FFVII enemy design, all the more power to them. These are amazing!

I'm really liking the breadth of coverage here too. For every "realistic" monster there is one of the monsters that made you wonder how something like it would fit into a modern game.

And many of these monster designs drive home that FFVII has a lot of themes in it that fit well into the horror genre. Shin-Ra manor is going to be creepy as hell if the monsters in there stay anything close to this.

Someone over in SE has a very, very good idea of what vibes FFVII is supposed to give off in it's monster design and that makes me very happy.

EDIT: Thanks X for organizing them like that.
 
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hleV

Pro Adventurer
#5
Sephiroth's arms are thicc! Also even normal Shinra MPs seem to have thicker arms than Cloud's xD. Cloud's re-design better do him justice.

Also Sephiroth looks nice, but his original shoulder plate design was better.
 
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Radigar

Pro Adventurer
AKA
Radigar
#6
SO, I set about categorizing these, so that we can get a layout for them that's a little bit easier to manage. If it's ok with you, I'll edit the OP with this:
Yes, for me it's OK, you can amend OP this way ;). Also you can add these cards that I forgot upload:





• I have no idea what the other Dragon is, since I can't find in on the Wiki List I was using for reference. Is it actually Bahamut SIN?
Because is from a event that hadn't started yet, but now in Mobius Japanese is out:

http://www.finalfantasy.jp/mobius/i...0f62657d9356a4683bb5a11d11eded3d26538a29.html

His card name is "バハムート・ネオ" but haven't number of series in his title, maybe not related with FFVII?

 

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
#7
Ironically, that says "Bahamut Neo" -- which is different from バハムート改 ("Bahamut Kai"), the name that became "Neo Bahamut" in the English localization of the original game.
 
#8
I love the subtleties and detail on the background art, especially for the enemies/bosses you fight in memorable locations, like Jenova...the odd, almost underwater/Atlantis feeling of the buildings of Forgotten City, the utter desolation and "end of the earth" vibe of the Whirlwind Maze, that quirky 'swirling lego blocks' surrounded by green energy thing at the center of the planet.

Also, seeing enemies like Jenova, the WEAPONs, etc, not only with this amount of detail but with the sheer sense of SCALE...you can really feel how intimidatingly massive they are, in the same way that people discuss the Colossi in "Shadow of the Colossus". I've spent a good amount of time worrying about how 'realistic' graphics could potentially hurt the world of FFVII, but even though these are cards and not game shots, they've done a good amount to put a lot of those concerns to bed and instead realize the potential for badassery. As has been said elsewhere, horror elements, get ready to be a hell of a lot more horror-y.
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
#9
Updated your OP, removed the non-FFVII-specific ones, and added all of the new FFVII cards that you included in your last post. If you post any new cards in this thread as they come out, I'll make sure that the sorted list is always up-to-date in the OP. :awesomonster:

Neo Bahamut, Jenova Life, & Emerald Weapon ones are my favourites for the sense of style, scale, and realism that the Remake could bring to the table.





X :neo:
 

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
#10
I just love how apparent it is that these artists get the game. Whether it be the horror elements in designs like Ghirofelgo, Eligor, and Yin-Yang; the cyberpunk of the Special Combatant; the whimsical Touch Me, Magic Pot, Hell House, and Gighee & Christopher; that unexpectedly strikingly gorgeous design for Pollensalta (seriously, can I just have that on my wall?); or the Cable-esque 90s comic book-style gun on Motor Ball.

FFVII's aesthetic was such a love letter to the time it was made. Can they really pull this off? I want to believe!
 

Radigar

Pro Adventurer
AKA
Radigar
#11
Update: new FF7 cards are finally appearing in the japanese Mobius version source files. It does not let me update the first message of this thread, already passed the 20 images limit.

Since we do not have too much news about the remake, it seems like a good gift. Merry Christmas!

@X-SOLDIER It seems you have new material for your articles ;)



Tifa Outfit


Turks Outfit


CC


AC





 
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Mr. Ite

Pro Adventurer
AKA
Mr. Ite
#15
Interesting. Air Buster doesn’t really seem to correspond with the “leak” from earlier this year. Super difficult to tell though obviously.
On the whole, these are a lot more colorful than the images we've seen from FFVII-R. I don't like making this comparison, but the OG (and these cards) have a more Batman & Robin aesthetic while the materials we've seen for FFVII-R so far have been more Batman Begins.
 

pxp

Pro Adventurer
#16
On the whole, these are a lot more colorful than the images we've seen from FFVII-R. I don't like making this comparison, but the OG (and these cards) have a more Batman & Robin aesthetic while the materials we've seen for FFVII-R so far have been more Batman Begins.
Yeh I can see what you mean. Ultimately I don’t think there’ll necessarily be much overlap between the two, but it’s still somewhat indicative of the direction of 7R in the sense that the cards are “HD” and “modernised.” While I like them, I think darker and gritty is the way to go with splashes of colour where warranted (e.g., garishness in Corneo’s mansion and the Gold Saucer, crimson red for the Wutai architecture and so on).
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
#20
Minor note, though note really an "update" per-se, but I wanted to put it in here just for reference. APS in the recent trailer has some pretty notable differences from the Mobius Artwork:
  • He's more blue thank green
  • His teeth are more bestial and broken rather than being fangs
  • His shackles are thicker and round rather than flattened
  • His tongue is really long rather than being shorter
  • His face mask/muzzle/bdsm headgear doesn't have a mouth bit
  • There're no small spikes along his back around the shoulder spikes
  • His shoulder spikes are brightly glowing

Screen Shot 2019-05-12 at 11.35.18 AM.png



Additionally, it's worth noting that this is also pretty different from some of the elements of how he's portrayed in the OG / concept art:
  • Humanoid hands rather than filed down claws
  • His feet are claws derived from cloven hooves, rather than one-toed hoof
  • Doesn't seem to have a shoulder tattoo
  • Hies legs are close to his body colour rather than being more distinct like a Faun


FFVII_Aps.png
final-fantasy-7-lineart-reno-8.jpg

Overall, that helps to give some good impressions that there's still a good bit of re-interpretation and aesthetic updating that's happening in the Remake as compared to what we've been getting artistic interpretations of in Mobius. That being said, there's still the possibility that this was just one of a number of pieces of concept art, and some of these will be like what we see in the game, whereas other will feel distinctly different.

This just seemed like a good point to bump the thread, and see if we can keep eyes out for some other things as June approaches.




X :neo:
 

Vyzzuvazzadth

Yazzavedth Zayann
#21
Since Mobius card artworks seem to be created by external, freelance artists who might take a few liberties, it's only natural to see many differences.

Regarding the faun-like lower body, the new Remake trailer has Aps cast in too much shadow to clearly discern colors. He could very well have brown legs. At least they do look furry compared to the upper body. Sadly, we can't see the tail.

You're right about the hooves and fingers, though. I suppose they wanted its design to be closer to a mutated faun this time around. Also, the hanging part of its bridle is split into 2 single hanging straps in the new trailer compared to all other iterations where it's a closed loop, ready to be grabbed by its master.
 
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