- AKA
- Jason Tandro, Doc Brown, Santa Christ, FearAddict, Thibault Stormrunner, RN: Micah Rodney
Chief Engineer said:Hey! Wake up kiddos!
Sorry, I realize this is probably one hell of a rude awakening but we've got work to do!
I'm your guide and the pilot of this here ship - the Ragnarok. It's capable of taking us to any of the worlds connected by the darkness. But you've been in stasis for quite some time now so let's start you off light.
Click on the questions below to ask me various questions. You don't have to ask everything, only the topics you care about. Now when you're done asking questions, you can respond with what you propose to do. For starters let's say once you've got the information you want, just reply below to "check in" so I can make sure you're properly awake and ready for action.
We do have a time concern so those of you who are ready will begin your quest on April 10th! Er, that's April 10th Ragnarok Date, of course. Anyway, ask your questions.
Questions for Cid
Chief Engineer said:Me? Well I'm an engineer. Truth be told I actually designed this ship. That's probably why the Crystals chose me to be the guide. I thought I was just designing a space ship, not a time portal carrying a bunch of Warriors of Light...
My home world? Well, that's not a happy story. Perhaps another time.
Chief Engineer said:The Celestial Ship, Ragnarok. I modeled it after one of the ancient spaceships of legend - a giant red dragon floating through space. I thought it had romantic appeal... It was designed with a core that can travel through space in the blink of an eye, though there were some interesting side effects on the first run.
Don't ask me how but we seem to have inadvertently created a time machine out of it. By setting the core to fire off at variable speeds, and hitting certain points in the cosmos we can travel through time at will.
Preposterous? Sure, but really what about this premise isn't preposterous?
Chief Engineer said:Well... after we did our first test run of this ship - and discovered that it had the ability to travel not just through space, but also time - I blacked out just like you all did. When I woke up I was face to face with a Crystal entity who told me that it would be my job to ferry and instruct you kids in your mission. I'm assuming that same Crystal transported you all here.
Chief Engineer said:Right to the heart of the matter, eh? Excellent! Well simply put we- by which I mean you guys- are charged with correcting the problems in the universe that the big heroes can't be arsed with. I mean, hey they're busy saving the whole world, there's always some scraps left for us.
Now don't think these are unimportant. I've seen some of what we are up against and trust me it's not pretty. And if these aren't dealt with? Well it'll mean chaos for the little people and nobody wants that.
I've got a good starting mission lined up to test you guys out, and once I get the all clear from everybody I'll give you a briefing. In the meantime, ask any questions you might have!
Players In The Area
Jaiek Lv.1
HP: 28 / 28 MP: 22 / 22
EXP: 0 / 100 Gil: 310
STR:10
INT:5
DEF:5
SPD:8
LCK:12
Weapon: Bronze Claymore (1d12+4) [1]
Materia:
1. Ice (1d6) [MP: 4]
2.
3.
4.
Armor: Leather Armor (AC: 1) [1]
Materia:
1. Fire (1d6) [MP:4]
2.
3.
4.
Items:
Potion (2)
Phoenix Down (1)
INT:5
DEF:5
SPD:8
LCK:12
Weapon: Bronze Claymore (1d12+4) [1]
Materia:
1. Ice (1d6) [MP: 4]
2.
3.
4.
Armor: Leather Armor (AC: 1) [1]
Materia:
1. Fire (1d6) [MP:4]
2.
3.
4.
Items:
Potion (2)
Phoenix Down (1)
Yakumo Lv. 1
HP: 23 / 23 MP: 27 / 27
EXP: 0 / 100 Gil: 150
STR: 5
INT: 10
DEF: 10
SPD: 10
LCK: 5
Weapon: Hunter's Bow (1d6+2) [2]
Materia:
1. Fire (1d6) [MP:4]
2.
Armor: Body Armour (AC:3) [2]
Materia:
1. Cure (1d6) [MP:5]
2.
Items:
Ether (1)
Phoenix Down (1)
INT: 10
DEF: 10
SPD: 10
LCK: 5
Weapon: Hunter's Bow (1d6+2) [2]
Materia:
1. Fire (1d6) [MP:4]
2.
Armor: Body Armour (AC:3) [2]
Materia:
1. Cure (1d6) [MP:5]
2.
Items:
Ether (1)
Phoenix Down (1)
Memphis Lv. 1
HP: 24 / 24 MP: 26 / 26
EXP: 0 / 100 Gil: 30
STR: 8
INT: 10
DEF: 8
SPD: 7
LCK: 7
Weapon: Bronze Claymore (1D12+4) [1]
Materia:
1. Bolt (1D6+2) [MP: 5]
2.
3.
4.
Armor: Chainmail (3) [1]
Materia:
1. Cure (1D6) [MP: 5]
2.
3.
4.
Items:
Phoenix Down x 1
Ether x 1
Potion x 1
INT: 10
DEF: 8
SPD: 7
LCK: 7
Weapon: Bronze Claymore (1D12+4) [1]
Materia:
1. Bolt (1D6+2) [MP: 5]
2.
3.
4.
Armor: Chainmail (3) [1]
Materia:
1. Cure (1D6) [MP: 5]
2.
3.
4.
Items:
Phoenix Down x 1
Ether x 1
Potion x 1
Velkamos Lv. 1
HP: 28 / 28 MP: 22 / 22
EXP: 0 / 100 Gil: 250
STR: 10
INT: 5
DEF: 9
SPD: 10
LCK: 6
Weapon: Oak Spear (1d10+2) [1]
Materia:
1.
Armor: Chainmail (AC: 3) [1]
Materia:
1. Cure (1d6) [MP: 5]
Items:
Potion (4)
Phoenix Down (1)
INT: 5
DEF: 9
SPD: 10
LCK: 6
Weapon: Oak Spear (1d10+2) [1]
Materia:
1.
Armor: Chainmail (AC: 3) [1]
Materia:
1. Cure (1d6) [MP: 5]
Items:
Potion (4)
Phoenix Down (1)
Shard Lv. 1
HP: 28 / 28 MP: 22 / 22
EXP: 0 / 100 Gil: 300
STR: 7
INT: 8
DEF: 9
SPD: 8
LCK: 8
Weapon: Oak Spear (1d10+2) [1]
Materia:
1.
2.
3.
4.
Armor: Body Armour (AC: 3) [ Materia Slots: 2]]
Materia:
1.Cure(1d6+6)[MP:5]
2.
3.
4.
Items:
Phoenix Down (1)
INT: 8
DEF: 9
SPD: 8
LCK: 8
Weapon: Oak Spear (1d10+2) [1]
Materia:
1.
2.
3.
4.
Armor: Body Armour (AC: 3) [ Materia Slots: 2]]
Materia:
1.Cure(1d6+6)[MP:5]
2.
3.
4.
Items:
Phoenix Down (1)
Suggested Actions
1. "Check In" - Reply below affirming your participation in this module. Briefing will take place on April 10, 2016.
Jump to Round 1: Fang You Very Much
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