But that is the very heart of my concern - that each 'section' will not be complete, missing key or multiple side story segments which will then be released post launch (most probably a mix of free and paid DLC) in order to cover the gap before the next main 'section' release. This pattern will be repeated until the main game is complete and then we'll get additional Zack DLC and the like.
I think it's more than just fixing the mistakes of the current game, there is obviously a profitable model here for them to use. I just hope that VII:R is more 'complete' than what I fear they might do.
But you're right ... only time will tell.
I don't think that XV has at any point left out any key or side-story segments – even in its original released version. It's tightened up things, and added some good stuff after-the-fact with where it was lacking, but again – those are all relics of its decade-long troubled development that those bits needed improvement. Beyond that, everything that's been added has been a result of community interest in various things that weren't detailed.
FFVII:R being released in sections in the first place is already a version of this model at play, so there isn't a need to do micro-expansions like XV has done to address everything that was left on the table. With FFVII:R it's especially hard to guess, because we still don't know how those sections will work with things like character levels, etc.
Still, I don't see anything inherently wrong with building a living game model for a game being released in parts to keep players engaged over time, especially because it's really good financially for the studio.
Just like with XV, so long as they're putting out good content that's what the fans're looking for, I don't see any issues with it.
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