Interesting, that's a more subdued version of the new piece of music we got in the State of Play trailer (which has been in every trailer since). It could just be an earlier section of the song on loop, or the music changes depending on combat state (in/out).
Given how fast and wild it is, my guess is this song accompanies the new bike chase, leaving Crazy Motorcycle for the final chase.
I’ve been giving a listen to the PS Theme Theme and I’m having trouble sorting out its time sig. The whole thing *could* work in 4/4 I guess or 8/4 but even so there are some progressions that happen mid-bar. I’m liking this tune a lot more in its slow stealthy version (although it reminds me a bit of DA: Inquisition heehee)
Until I get the full BGM of the remake, I've been binging on two composers on youtube covering and remixing a lot of the old BGM and do it well: Enrico Deiana (Matthew Wallace) and Pontus Hultgren.
Not everything they do is amazing, but when they do do it, it's out of this world. Currently listening to Enrico Deiana's take on Underneath the Rotting Pizza, followed by Hultgren's version of the Bombing Mission.
Famitsu's footage from E3 has the official audio attached to it without any dialogue in the opening, and a clean audio version of the boss fight that has all the game audio. Max watched it on his stream, and I totally forgot to bring it up in this thread:
It seems they're going for a predominantly orchestral approach for the score, which pleases me. I still expect stuff that's explicitly not meant to be played by an orchestra to deliver the intended results though, like the bossanova theme of Costa del Sol. I was a bit worried they'd go all out on the J-rock and techno based on how Uematsu's pieces have been arranged for various other projects over the years.
Maximilian Dood mentioned in his stream about how amazing the Mako Reactor theme sounded, he said it's the best arrangement he heard of this song ever. They nailed that amphoric and industrial tone the original track had. Seems like we get more than over-orchestrated variations.
I can see how especially the fighting and boss-battle themes will have a lot of adapted variants, suitable for the location and enemies we encounter through the game.
I hope they will use the music tricks from FFXV, e. g., how music changes depending on how much hp boss has left or how music transforms from one track to another when entering and leaving areas. There's an awesome GDC talk about it here.