i have to admit that i don't like that bit of dialogue. i haven't followed this, i've seen images and the boxart being advertised for what feels like forever but i think i only watched one trailer and i don't remember any dialogue in it. but i remember i did like some of the art design. i just hadn't formed any strong opinions on it yet.
for me, what's unappealing about the dialogue is it feels like generic, quippy, modern action movie dialogue. the kind of homogenised scriptwriting where you're not taking yourself, the situation or the story too seriously. like you're afraid to be sincere to what you're making. at least without pointing out "whoa see that, that's crazy" first. i'm sure it will have drama in the narrative and scenes that are played straight, but then bam. lines to reassure you that the character is self-aware. she knows this is some wacky circumstances. she's got one-liners. it's giving "they fly now!" (and not just because the last line is about flying), it's giving "so that just happened!" (and not just because one line is "yeah okay that's something i do now").
it's a type of dialogue that has gone from being maybe a signature style of certain writers to a ubiquitous feature of modern entertainment.
and generally/as a personal preference, i don't really like the word choices ("freaking dragons" "jacked-up beasts" and starting a sentence with "and... oh yeah! [describe crazy wacky thing]" and the "yeah okay that's something i do now" one, "somewhere that's not what i would call earth" feels overwritten). honestly, i hope that audio was just for the trailer and she's not just stopping to describe her own situation to someone else. or worse, talking like that to herself (and by extension the player). who you clarifying this with, sweaty. we all saw the dragons right there on the screen, you don't have to tell us.
the more time passes, i just hate that "i'm seeing freaking dragons" line so much it's bordering on irrational. it triggered something in my lizard brain or some secret sleeper code phrase.
also is it another isekai. do i need to get a spray bottle and point it at devs like you're trying to stop a cat misbehaving. although, while i've not played the full game yet, at least stranger of paradise seemed to have a goofy earnestness.
maybe it's a thing, though not inherent, about having a protagonist who isn't part of the world. i am currently replaying xenosaga episode 1, a game that takes itself Very Seriously. but the characters are part of that world, there's no outsider around to go "okay, so that freaky transparent alien monster thing turned that guy into SALT just now!" characters are allowed to be genuinely terrified without it being filtered through having to make a quirky remark as well because they've just seen something new. idk there's just something nice about having stories that are willing to be what they are.
i am going to stop rambling but if a lot of the mc's dialogue is that this i am going to be put off tbh.