I need to get my hands on that shit.
Actually I gathered emulators work pretty well with it, I've seen a friend play it.
Yep the progress CEMU has made in emulation is incredible. The WiiU version of BotW is very playable on PC and given how good CEMU is it's going to look good, likely better than the switch version of the game.
WoW-Legion. I think there is something to be said about coming out hot off the heels of literally the worst expansion they have ever made, one that nearly killed the game , only to release what is basically the best expansion since the last best expansion (WoTLK). The expansion is incredible in nearly every feature.
Professions were reinvigorated and not just "Gather 20k cloth and grind to 100" anymore. The majority of them have real economic value in the game and are worth while to pursue.
Some are very unique, like Herbalism you can drop "seeds" while gathering and if you replant it you ofcourse get another flower. How ever up to 10 other people can also gather the flower you plant. So it makes for a system where other herbalists team up and all plant seeds as a group and share the wealth. I'm still part of quite a few "seed party" discords for instance.
The dungeon grind is legitimately fun and a viable alternate method to getting geared out over Raiding. They made a Mythic+ system where the dungeons gaining scaling difficulty and random events can occur in them, if you clear the dungeon fast enough your "key" to the next one can grow in strength from +1, 2 and 3. So I.e. you can have a Maw of Souls +6 and if you do it fast enough your next key can be a *next dungeon here* +9.
at Stages 3 , 6 and 9 the dungeons introduce new events and eventually total up to 3 per run after 9+.
Here is a list of them
Some weeks are downright tough as nails and even harder then some raid encounters.
As a Demon Hunter who was Melee, who already could easily accidentally take agro off the Tank weeks with Skittish, were almost always a death sentence.
Over all it was a very fun system that gives you scaling worth while content that is easy to get into and difficult to accomplish. As every affix not only makes the dungeon more difficult but also changes how you even play each encounter. For instance Bolstering meant you had to kill as many adds as possible at the same time, other wise the last one up would literally be just as hard as a boss. The best I ever did was a +19 before quitting.
The raids were all excellent as well. I was a Mythic Progression Raider for EN, ToV and NH and I gotta say it was actually exciting to get in there with my guild every Tuesday , Thursday and Sunday night for 5 hours to try and beat this content. The fights were varied and had lots of tough, yet fair, mechanics. Plus the personality the bosses had were pretty cool and interesting , some borderline absurd.
Trilliax comes to mind
Or this ridiculously bad Pun Master Tree Boss (Seriously watch this one)
Lore wise... It's fucking absurd lol. The implications for some of the actions our favorite edge lord Illidan, makes are game changing. Spoilers but worth posting
The story also takes us all over the place, it takes place on Azeroth in the broken isles primarily but we also get to spend some time on the planet of Marduum and even go to the Demons stronghold planet of Argus (which is fucking huge lore wise). And with the events that were datamined at the end of the next upcoming raid things are about to get even more ridiculous.
Over all Blizzard basically cranked everything to 11 for this expansion. Every facet of the game is exceptional right now and they really did a good job off the back of every one saying the game was dead.