Ok, I'm gonna step in here to say that it comes as ABSOLUTELY ZERO SURPRISE to me that they don't have concrete plans around their part 2 yet. Additionally – That is absolutely the opposite of a concern for me either, because I live and breathe every moment of my professional life in the world of software sprint release planning, and understanding how things get done. While I don't work in the gaming industry, I pay really close attention to it, and the bare basics of the kind of things that we do are pretty much the same at a project implementation level that I can pretty strongly outline what's being looked at here, just based on content alone.
If you go back and look at the 2015 trailer, the game stuff is KINDA in place, but it still looks VERY different at a deeper level. That compared to now with all of the "we showed too much too soon" sentiment makes it pretty clear what they WANTED to have is what they've got now on the parts that they've shown. Nailing that initial baseline is important, because now that your team knows what they're going towards definitively, it's easier to measure your progress, and plan sprints for your teams accordingly.
Some of the stuff with Tifa is still at an earlier stage, but you'll note that a lot of the environments for things well past her appearance are done: APS & the ShinRa HQ being some examples of Boss Fights and Environments that are clear that they've done a shitton of the basic outline of what this Midgar portion is going to be already. The have enough done, and they've got a regular team cadence that they've managed to have a pattern of release internally that's consistent enough that they can make a hard commit to an external public deadline – known as a Release Date.
This means that they've got a solid handle on all of the assets and content that need to be completed here, and that the entirety of the team is solely focused on hitting that mark. That's 38 weeks away, which for most software development cycles is about 19 Sprint cycles up to the day of release (which, given that they have to print discs and all of that still is different, but that's also why day 1 patches exist). That essentially means that every sprint cycle since they made the State of Plan announcement, they've been completing about 5% of the remaining work to finish the game.
That's done because everything's all clearly mapped out and detailed for what they need to accomplish that, and all of the work is understood and compartmentalized. Most all of the teams and people involved are solely heads down on all of that at the moment, so asking them anything about part 2 is going to get you nebulous answers at best.
When it comes to part 2 – that's something where there are 100% a ton of individual contributors, leads, project managers, etc. who all have a ton of ideas about what to do next – but those aren't anything that're formalized at this stage. None of that work is scoped, and it's doubtful it's even t-shirt sized. They know that they're gonna have to stay focused on this release for a bit to ensure that everything works smoothly, and that's probably about a month or so of patches and updates, during which time the team is hoping to relax and get to appreciate some of what they've done.
Then, the Project managers and leads are going to be watching and combing feedback and input from the release to help know what they want to keep, and what things to tweak as they take everything that's a basic plan, and then start to outline the bigger parts of what new things need to be built, and what things that the team can move forward on already. Then that work's gonna go through whatever levels of building and testing are necessary to determine how viable and reliable it is, and once the basic framework for all of that's in place, and all the teams get into a solid cadence, we'll start to hear REAL details about the next part of the game.
At the end of the day, I'm viewing this like the current
God of War games – it'll be a slower release for certain, but depending on what technology Part 2 needs to tackle the open-world elements, it's most than likely that a Part 2 and or Part 3 will be able to follow in more rapid succession, because there's far less testing and discovery needed to achieve everything else once the mechanics of the post-Midgar world are established (and likely Next Gen is here to give it what it needs to achieve that).
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