I'm actually quite interested in this particular potential 'localisation switch' (i.e. the Turk's presentation), if anyone digs up anything specific let me know.
But yeah, even in the US version, there's definitely still purposeful silliness--talking about who their crushes are on a stakeout, Elena's various blunders, "we're fleeing but we're still victorious"--but it's balanced in a way where it just makes them seem like 3-Dimensional human beings (rather than being pure comedic relief), and, as mentioned above, potentially even more callous towards the severity of their work. I think that whole Wutai sequence ending with Reno's "because it's our job" as he drops Corneo to his death really sums it up. There's a certain 'whimsy', you could say, in the sequence, certainly a flair...but ultimately, a dude just got splattered all over the pavement, and we never forget that.
Being that the RM is not seeking active connection with the Compilation, they have the option of portraying them either way (or a new way entirely). I suppose some of my concern comes from the fact that now Nomura is in CHARGE, and the zany-funny-stylish angle seems to be much more his bag than anybody else's.
Well, in the original concept, Aerith had the ability to bump another character's damage through the use of a limit called "Maiden's Whisper." It'd be cool if they were able to incorporate some of those kinds of ideas.
So I'm playing through Spiderman for the PS4, and I'm in the lab doing these mini-games to fix failed servos. It's your typical Pipe Dreams style mini-game where you need to get a charge to move in the right direction by placing and rotating tiles. I already remember this from Bioshock as a method of hacking into machines...Including enemy drones.
That made me realize that if Nomura or anyone else on the combat design team is remotely aware of how cool the idea, they'd make it so Jessie's unique ability is not only to be able to hack doors and build bombs, but also take control of enemy robots. Think about how many enemies are mechanical, and how useful it'd be to have Jessie take control of enemy units via mini-game midfight, giving her a lot of fluidity, and making her loss that much more palpable. Later on maybe we can reclaim that ability through Cid, as he is a mechanic capable of operating a space rocket?
There’s been speculation for a while now given the comments about enlarging Avalanche, that B, W and J may be playable guest characters in the early stages of the game. Which is not exactly novel in the FF franchise.