SPOILERS INTERmission impressions

cold_spirit

he/him
AKA
Alex T
Thought I'd make a whole new thread for impressions because the Chapter 2 spoilers thread is blowing up with ending analyses. Feel free to copy/paste your impression here if you posted it already, I want them all! :)

Like with the main game, I’ve written down my thoughts before exposing my mind to the internet. Here we go!

Intermission is a frustratingly good time. Square Enix didn’t have to go this far.

I remember when we all were expecting the cut Tifa chapter to be reimplemented. We would’ve been satisfied with that. In it, we would’ve experienced how Tifa arrived at Don Corneo’s doorstep. It’s not a bad story to include, but it’s not an interesting one either. We would’ve put down the controller with more or less the same scenario knowledge. However, at the time it was enough and we didn't dare ask for more. Intermission goes beyond our imaginations.

Two new protagonists, supporting cast from Avalanche HQ, Compilation villains, new battle mechanics, new bosses, a new RTS minigame. The development team wasn’t content with just giving us what we know.

There’s even nuance! Subtle in-group conflict! Wutai wants the destruction of Midgar, Avalanche wants the destruction of Shinra. There’s a difference! In the middle is Zhijie, a Wutai native and full-fledged member of Avalanche. Character ideologies are on a spectrum!

The creativity on display is confounding. The development team didn’t have to write a jingle for the Turtle’s Paradise sidequest. They didn’t have to write that jingle in six different genres. They didn’t have to give Old Snapper a cute turtle shell on his back. But here we are. Why? Why go so far for Turtle’s Paradise? What drives the team to expand every aspect of Final Fantasy VII with such ambition?

And Nero! I’ve always enjoyed Nero’s character, but his portrayal in Dirge of Cerberus was mild at best. He held little presence in the collective consciousness of FFVII fans. But now? What a glow up. Stringing up the dead bodies of Deepground soldiers for his own enjoyment, the haunting music during his boss fight (seriously, put your headphones on for that one), laughing as he stabs Sonon. What an absolute monster. Intermission takes what we would’ve left buried and breathes new life into it.

I’m left feeling awe. We all have media we’re passionate about. Because we’re so passionate, we come back to it time and time again. Often times alone. I mean, the rest of the world moves on. It’s easy to start thinking that we “get it” more than others. Sometimes we convince ourselves we “get it” more than the creators. I like to think I know Final Fantasy VII, but it’s clear to me the development team knows Final Fantasy VII much more. The creativity driving Intermission is inspired. No stone left unturned and always one-upping themselves. The best expansion I’ve ever played.
 
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Ite

Save your valediction (she/her)
AKA
Ite
I'm confused. Are Intermission and Intergrade the same DLC or two different things?

As I understand it, INTERmission is the name of the story chapters featuring Yuffie; INTERgrade is the name of the PS5 version of the game which includes the INTERmission chapters. Much of INTERgrade's features are available as a free upgrade for PS4 players, but the INTERmission chapters must be purchased as a separate DLC.
 
Intermission deserves loads and loads of praise. It went above and beyond in so many aspects.

The main criticisms against Intermission would be the same nitpicks that are present for the main game. Things like NPCs still shouting and having their text scroll by when the player is supposed to be focusing on the person they are currently following behind and listening to. The numerous on-rails sections in dungeons that means loads of unnecessary waiting, which severely lessens the replay value of dungeons in particular. Character models loading in-and-out or out-and-in during scene transitions, slightly disrupting the immersion of the scene.

I would have expected the PS5 version in particular to not suffer so many instances of character models teleporting in and out, but the playthrough I watched was rife with such instances. Once again these are merely nitpicks. I was expecting slightly more from the PHENOMENAL COSMIC POWERS OF THE PS5. It also remains a disappointment that many game textures that show text symbols still come off as low-resolution and needlessly difficult to read.
 
I can't listen to the main characters and listen to- or read the NPC chatter at the same time. If both are happening at the same time I am unable to absorb the information from both. It is especially egregious when the NPCs remain loud even when you are supposed to listen to a conversation between the main characters.
 

ultima786

Pro Adventurer
AKA
ultima
Intermission deserves loads and loads of praise. It went above and beyond in so many aspects.

The main criticisms against Intermission would be the same nitpicks that are present for the main game. Things like NPCs still shouting and having their text scroll by when the player is supposed to be focusing on the person they are currently following behind and listening to. The numerous on-rails sections in dungeons that means loads of unnecessary waiting, which severely lessens the replay value of dungeons in particular. Character models loading in-and-out or out-and-in during scene transitions, slightly disrupting the immersion of the scene.

I would have expected the PS5 version in particular to not suffer so many instances of character models teleporting in and out, but the playthrough I watched was rife with such instances. Once again these are merely nitpicks. I was expecting slightly more from the PHENOMENAL COSMIC POWERS OF THE PS5. It also remains a disappointment that many game textures that show text symbols still come off as low-resolution and needlessly difficult to read.
I made a special effort to check for popin and i could hardly find any popin in intermission, even when running around fast.
 

Leafonthebreeze

Any/All
AKA
Leaf
Hah I obsessively smashed my way through that mini game for a good 2 hours trying to get the top level. Then my housemate looked it up and informed me that to get that I'd have to smash every single box on the level. I gave up and went back to the plot :monster:
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
Are you looking at a guide for this? Because you definitely should be :monster:


This is the one that helped me achieve the maximum score. This is a tough mini-game that really forces you to master the combat intricacies of Yuffie to achieve a perfect score. The video outlines all you have to do and some ways of managing it. Highly recommend.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
From the top of my head, the main things you need to accomplish this:

1.) Use the Boomerang. It "hangs" the longest time out of all of Yuffie's weapons, freeing you up to use ninjutsu magic while it continuously spins and damages a large box.

2.) Memorize the layout. The half the difficulty is memorizing the location of every box this stage has to offer. The only way to get the max score is to obliterate every single box within the time limit. So you have to know exactly where every box is, and plot an efficient plan to go everywhere and break every box.

3.) Utilize Banish to blow up the large group of boxes in an instant.

4.) Master timing your shuriken throws to reach the boxes that have the stupid things that go back and forth to block your throw.

It's a comprehensive test on utilizing shuriken techniques and effective ninjutsu. Once you memorize the location of every box and plan the course, the only issue you'll have to deal with is effective button inputs so you don't make a mistake.
 

lithiumkatana17

Pro Adventurer
AKA
Lith
Just started Intermission after getting the PS5 version of the game.

My first impression so far? (In the 10 minutes I've been playing)

Clones. Clones everywhar.

planning-buzz-lightyear.gif
 

lithiumkatana17

Pro Adventurer
AKA
Lith
Alrighty, finished Intermission earlier today, and hooooo boy I was not expecting that last scene with Zack. I'm surprised at how much was NOT spoiled for me.

Sonon was likeable enough for me that I want his PAK figure whenever it's released. That guy's my BOY. Still can't believe he shares the same English VA with Zenitsu from Demon Slayer. Talk about RANGE.

Not sure how I felt running around as Yuffie yet. Her combat style is definitely interesting, and it switches things up. Hated using her for that damn Shinra whackabox game. >_>

Enjoyed the cameos from the Avalanche crew. DEFINITELY enjoyed Deepground showing up in Chapter 2. Nero is every bit as terrifying as I remember, and I feel like the devs definitely captured that. Thought I'd see more of Weiss though, so I was disappointed in that aspect.

Oh Scarlet. I love you. :drool:

Anyway, more details later, these are just the first few things off the top of my head.
 
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