Bout time we get another game with the nemesis system (I'm assuming)
Edit: can someone move this to vidja games?
According to the Target description, you'll "go behind enemy lines to forge your army, conquer Fortresses and dominate Mordor from within". And in case there was any doubt, the Nemesis system will return, creating "unique personal stories with every enemy and follower".
In addition to the base game, a 'gold' edition of Shadow of War has also leaked, containing two story expansions that will a new campaign, playable character, abilities, side missions and more. There will also be two 'nemesis' expansions include as part of the gold edition, which will whack in a new orc tribe, fortress, and other bits and bobs. On PS4 and Xbox One, the standard edition will set you back $60, while the gold one will retail for $100.
• In Shadow of Mordor, orcs didn’t really have much personality after you dominated them and turned them to your side. This time around, there’ll be a greater focus on a wide variety of orc interactions. Friendships can be just as powerful and lasting as rivalries. As we learned in the demo, however, you’ll probably want to be careful about betraying your big green battle buddies. Some of them will take it very personally.
• Orcs have relationships with each other, too. They can be rivals, or they can have blood brothers that they feel especially bonded to. They can also possess hates, fears, and reactions not only to things like fire and poison—as they did in the first game—but also what happens to their master, their best friend, or you.
• Monolith is focusing on making individual orcs memorable in multiple ways. They’re focusing a lot on when and why orcs confront you. Visually, meanwhile, they’re expanding the possible palette of options significantly. For instance, where Shadow of Mordor might’ve given you an orc with basic facial scars, Shadow of War will give you one that’s got scars on his face and body, and also maybe he sustained serious burns, which means he’ll react strongly to fire. Instead of attacking you entirely at random, he’ll likely appear when there’s fire involved. Basically, Monolith is trying to make these player-created narratives flow more naturally while simultaneously expanding the ways in which they can occur.
• In Shadow of War, there are multiple orc tribes with different characteristics and specialties. For instance, the Feral Tribe specializes in hunting, trapping, and using monsters in battle. Depending on which tribe an overlord orc belongs to, their fortress will be entirely different.
• Your orcs don’t always have to be by your side. You can even send them away to do missions, assassinations, and things of the like.
• You won’t be able to dress up or customize your orcs. Reason being, Monolith wants orcs’ appearances to be representative of their stories, not your decisions in a menu.
I think this is an unfortunate stigma that became viral on the internet after some other AAA games added microtransactions/content behind paywalls (just like how the word "linearity" became some sort aberration of plague within the FinalFantasy community).I fail to see what everyone's panties are all in a bundle over, since nothing's behind a real $ paywall whatsoever.