Do you seriously think that padding is a criticism only made by GFAQs users ?
I'm not sure why you're upset in the first place. I wasn't the one who brought up the whole padding thing.
Not upset, just taken aback by the reductionist absurdity. That's the low-quality type argument common to that forum. Spoiler alert, its
not padding. Content or parts of the game you don't like or think is unimportant are not padding.
You realize this accounts for 7 chapters out of 18 or roughly 40% of the game ? You're basically agreeing with what I'm saying.
I didn't say the entire game was padding even if I personally find a lot of it to be superfluous. Just that there's lots of it. Is FF7R's content so dense and substantial compared to other games that it justifies Nomura telling the team to cut content ? My answer's no.
Yeah, you find a lot of it superfluous. Cool. I'm not even sure what parts you think are so important to
not be labeled as padding. Your priorities clearly run counter to any sort of experience beyond what was presented in the original. Regardless of Nomura's point towards cut content, the game is full length with a firmly established beginning, middle, and end. Its actual substance allows it to be a whole game that slices the Midgar part of the OG out of the story to make it its own established arc. An arc that fleshes out the setting, its characters, and the story, to a point well beyond what anyone could imagine in 1997.
That's a small portion of the original game dragged with odd jobs and mandatory busywork such as replacing water filters.
One of the reasons Final Fantasy VII is great is that it has barely, if any, the same type of fluff that FF7R has in its main quest.
You spend less than 3 minutes doing the filters. And you can easily choose to skip the odd jobs if you are so bothered actually spending time seeing the setting and inhabitants that the original game glosses over as you proceed through the plot. But that's what a significant majority of fans and players
wanted to see and experience, so sorry you wanted to just rush out of Midgar. That's never what the game was going to be. And just because it was, doesn't make it filler/padding. The reason FFVII is great isn't because it has no "fluff" because it certainly does; it introduced a significant number of sidequests and mini-games that have become mainstays in Final Fantasy. It's just apparently fluff that
you like.
Getting to actually know Tifa, Barret, AVALANCHE, you know... The significant main and side characters who impact the whole story of FFVII is not filler. What has made FFVII so memorable are its character writing and overall setting, and the Remake actually expanding and utilizing the medium of a full game to maximum effect isn't the game trying to pad. It's utilizing the canvas its been given. Barret being given dimension beyond his 97 portrayal, and Tifa being more than just a love interest tag-along is what most people consider a good thing.
Again, that's just escorting Aerith padded with copious amounts of slow-walk segments where every NPC stops you to tell how much they love Aerith, waiting outside, picking flowers?, and another patch of momentum breaking odd jobs for a hub that you can only revisit once.
Because it wasn't padding falling in Sector 5, meeting her, walking her home, and just leaving, right?
I can only imagine what possible reason you want to play this RPG at all, because apparently you just don't want to be there. What's the point of Midgar as a location with its settings that differentiate themselves between sectors, new glimpses of the local populations and how the characters
live there as people, and utilizing modern technology in game design? What's the point of the Midgar narrative if you just think its NPCs and characters chit chatting and wasting time in a narratively driven
roleplaying game that's meant to immerse you in
their world? Why are you even playing then?
If you can't even find purpose or pleasure in actually seeing Aerith be a three-dimensional human who's depicted as having a life beyond the upcoming narrative and being the pink-Jesus Cetra of myth, then maybe this isn't for you. People like seeing characters be more than the storyline tropes and roles they exist to fulfill. Aerith having a life, sassy sense of humor, and her riffing off Cloud's stoic and wannabe badass exterior is amusing. The NPCs even poke fun of it. Sorry you can't see its intended purpose and its just filler to you.
A hallway dungeon that foreshadows deepground and reveals Wedge is alive
Wow, a new storyline segment that wasn't in the OG which expands the setting of Midgar and includes material from the overarching FFVII series?? In an
expanded Remake? What a complete shock. And yeah, Wedge being alive certainly seems like more than padding
Other than the Drum, they replaced the first half of the original sequence with a tour consisting of forced cutscenes that tells us nothing we don't already know. I wouldn't say it's additional content.
It wasn't replaced, it was expanded and recontextualized to give the Shinra Building infiltration greater weight regarding the overall conflict between AVALANCHE and Shinra. They even included the choice between using the elevators and stairs, so what are you talking about? The "tour" outlining the past of Shinra, its executives, revelation of the Ancients and their usage of Lifestream energy that pivots to Shinra's goal of Neo-Midgar, is apparently
so unimportant and superfluous that it's apparently not "content?" Again, why are you playing this then? It's certainly additional content, unless you don't want to be there. Nevermind the new scenes with Shinra executives, Turks, Rufus, etc etc etc...
A modern AAA game with an expensive budget has voice acting and 3d environments ? Holy Shit !
I KNOW HOLY SHIT, right?! lolololol!!!1
Yeah, cause
all AAA games utilize those resources and capabilities to maximum effect in terms of visual storytelling.
Especially RPGs!
Of course.
That's so laughably ridiculous and disingenuous I don't even know what to say. You think the design of Midgar and its environments just was a natural expectancy? All 3D environments are impressive with a big budget, huh? Ok.