Now that I have some time, I've been working more on my action RPG project. Since I'm an artist first and foremost, art is actually the thing I will do last; since it's the thing I have the most experience with. I'm coding the game first. It will be a bunch of gray boxes for a long time, lol.
The game incorporates a lot of platforming design - you can wall jump, long jump, and so on to increase the amount of ways the player can interact with the environment. (sorry for the imgur borders, they kinda make it hard to see)
I'm also working on some enemy routines. This one is meant to be a particularly strong foe:
The player graphics are animated from this low-poly version of the character. I call him the "stunt double," as the final sprites will be rotoscoped over the 3D frames.
An example of before and after the rotoscoping:
Edit:
Also a potential logo.