Smoothie King
Pro Adventurer
- AKA
- Pat
I've been wondering about this for years. The final battle between Sephiroth and Cloud, after Safer Sephiroth disappears, is clearly not CGI. At the same time, it looks to be generated in-game with polygons, but there has never once been a PS1 game that I've played that even comes close to that type of graphical fidelity. No character model from FF8 or 9 even comes close.
So, what's the trick? Do they just use every possible polygon they can on the character model and use them all up? If that's the case, what about a game like Resident Evil where there's usually just one character walking around against a pre rendered background, which uses zero polygons. Why do those models look so lousy by comparison? How the F did they pull this trick off? Has there ever been any articles or interviews about this?
Has anyone here played any PS1 game that pulls off anything similar to this? It's remarkable. And they were still able to get all of the omnislash effects on display as well.
So, what's the trick? Do they just use every possible polygon they can on the character model and use them all up? If that's the case, what about a game like Resident Evil where there's usually just one character walking around against a pre rendered background, which uses zero polygons. Why do those models look so lousy by comparison? How the F did they pull this trick off? Has there ever been any articles or interviews about this?
Has anyone here played any PS1 game that pulls off anything similar to this? It's remarkable. And they were still able to get all of the omnislash effects on display as well.