SocraticMethod
Ex ACFer
- AKA
- ticalmc2k2
I feel like in taking crazy pills with how many FF7 fans love this game.
I'm on chapter 13 and haven't played in over a week, with no desire to go back to it.
The pacing: this game has been so overly bloated and padded to such an extreme that story has become so dull. Even with newer twists and takes I'm uninterested in what was the best video game story of all time.
The dialogue: trite anime tropes take away most nuance from characters that have become one-dimensional. They also rely heavily on single instances in the original. Best example: Cloud demands money from Barret in the original, so for over a dozen hours and chapters all he does is demand money from people.
Performances: Extremely over exaggerated (thumbs up!) hand gestures and movements that don't match their tone or demeanor.
Level/environment design: Welcome to 2005. Corridors with gated branching paths that only open later, empty arenas where a future battle will clearly take place, constant warning signs deterring from exploring, etc.
Sidequests: Still in 2005. Meaningless fetch quests or kill-this-monster quests that add no charm, lore, or fun in talking or NPCs.
NPCs: I didn't know "slums" are packed with attractive hipsters with their own personal hair stylists. Nearly everyone in the slums is young and cute and the game romanticizes being poor. Now it's arguable that Aeris is like this in the original (for sure) but everyone else is living in a dump and doesn't seem too happy about it. There's also lots to be left to your imagination.
Sephiroth: Wow we're really gonna introduce and lean on him that early huh? The opening intro of the game even has a One-Winged Angel sting in it. So much for that story element being built up.
Cloud: A huge prick. Never nice to anyone, always demanding money, but gorgeous women still love him and he suddenly does an emphatic and elaborate dance at a sex club. "But in the original he was a prick. Just wait." No, he wasn't. He was definitely standoffish, had a chip on his shoulder, but never just blatantly rude all the time.
Minigames: How hard was it to improve on these? They're somehow less fun than original. A random "hit the boxes" game is fun in 2020? Squats are more frustrating than fun, and they made a simple "hit the button at the same time" mechanic a monotonous game. How is this laudable in 2020?
Controls/Camera: The camera reminds of the first Kingdom Hearts. It constantly gets in the way, it's far too close even at the furthest option, and moves in jarring ways when objects are in the way. You have to be so precise with lining up button prompts as well. And he runs blazingly fast at one moment, but when the game wants you to slow down you're moving at a crawl (sometimes this happens in scenes where you really should be rushing!)
Music: A grab bag of the great and awful arrangements. Under the Rotting Pizza is an example of a flawless arrangement. New, fresh, keeps the tone of the original and even improves on it. Lots of others are horrible though. Oppressed People removes the reggae feel and turns the song into something entirely unlikable. The theme at Wall Market is atrocious, especially since it's such a short melody that constantly loops in an area you spend a long time at.
Graphics: Gorgeous except for the obvious texture issues. Some I'm sure will be fixed, others seem to be by design for some reason. This is maybe the most common gripe but the one I care about least probably.
Combat: easily the BEST thing about the game imo. It's more intricate and fun than I expected and balances the ATB with ARPG elements.
Difficulty: That said, the difficulty is so unbalanced. Normal is downright hard in many boss battles and makes combat a slog. Easy is too easy though and turns the combat into near button-mashing. People complained about the Kotaku article that talks about this but he was exactly right!
The ending: I haven't even gotten there! I have no idea how bad it gets like everyone keeps telling me.
The future: Is this game ever going to be finished? They still have nothing planned out which is a HUGE red flag. How can they continue this, especially if the next entry isn't until like 2022 or later? I seriously just don't think this game ever gets finished.
So after this long rant, I just don't know if I can finish this game. I'm completely bored and annoyed by it. The critical response is so baffling to me as well. FF7 has long been my all-time favorite game and it sucks to have a remake that's so poor imo.
I'm on chapter 13 and haven't played in over a week, with no desire to go back to it.
The pacing: this game has been so overly bloated and padded to such an extreme that story has become so dull. Even with newer twists and takes I'm uninterested in what was the best video game story of all time.
The dialogue: trite anime tropes take away most nuance from characters that have become one-dimensional. They also rely heavily on single instances in the original. Best example: Cloud demands money from Barret in the original, so for over a dozen hours and chapters all he does is demand money from people.
Performances: Extremely over exaggerated (thumbs up!) hand gestures and movements that don't match their tone or demeanor.
Level/environment design: Welcome to 2005. Corridors with gated branching paths that only open later, empty arenas where a future battle will clearly take place, constant warning signs deterring from exploring, etc.
Sidequests: Still in 2005. Meaningless fetch quests or kill-this-monster quests that add no charm, lore, or fun in talking or NPCs.
NPCs: I didn't know "slums" are packed with attractive hipsters with their own personal hair stylists. Nearly everyone in the slums is young and cute and the game romanticizes being poor. Now it's arguable that Aeris is like this in the original (for sure) but everyone else is living in a dump and doesn't seem too happy about it. There's also lots to be left to your imagination.
Sephiroth: Wow we're really gonna introduce and lean on him that early huh? The opening intro of the game even has a One-Winged Angel sting in it. So much for that story element being built up.
Cloud: A huge prick. Never nice to anyone, always demanding money, but gorgeous women still love him and he suddenly does an emphatic and elaborate dance at a sex club. "But in the original he was a prick. Just wait." No, he wasn't. He was definitely standoffish, had a chip on his shoulder, but never just blatantly rude all the time.
Minigames: How hard was it to improve on these? They're somehow less fun than original. A random "hit the boxes" game is fun in 2020? Squats are more frustrating than fun, and they made a simple "hit the button at the same time" mechanic a monotonous game. How is this laudable in 2020?
Controls/Camera: The camera reminds of the first Kingdom Hearts. It constantly gets in the way, it's far too close even at the furthest option, and moves in jarring ways when objects are in the way. You have to be so precise with lining up button prompts as well. And he runs blazingly fast at one moment, but when the game wants you to slow down you're moving at a crawl (sometimes this happens in scenes where you really should be rushing!)
Music: A grab bag of the great and awful arrangements. Under the Rotting Pizza is an example of a flawless arrangement. New, fresh, keeps the tone of the original and even improves on it. Lots of others are horrible though. Oppressed People removes the reggae feel and turns the song into something entirely unlikable. The theme at Wall Market is atrocious, especially since it's such a short melody that constantly loops in an area you spend a long time at.
Graphics: Gorgeous except for the obvious texture issues. Some I'm sure will be fixed, others seem to be by design for some reason. This is maybe the most common gripe but the one I care about least probably.
Combat: easily the BEST thing about the game imo. It's more intricate and fun than I expected and balances the ATB with ARPG elements.
Difficulty: That said, the difficulty is so unbalanced. Normal is downright hard in many boss battles and makes combat a slog. Easy is too easy though and turns the combat into near button-mashing. People complained about the Kotaku article that talks about this but he was exactly right!
The ending: I haven't even gotten there! I have no idea how bad it gets like everyone keeps telling me.
The future: Is this game ever going to be finished? They still have nothing planned out which is a HUGE red flag. How can they continue this, especially if the next entry isn't until like 2022 or later? I seriously just don't think this game ever gets finished.
So after this long rant, I just don't know if I can finish this game. I'm completely bored and annoyed by it. The critical response is so baffling to me as well. FF7 has long been my all-time favorite game and it sucks to have a remake that's so poor imo.