Relek - Discussions & Sign-Ups.

Bex

fresh to death
AKA
Bex
Relek

In a time long before Airships, Airboards and Enigmas, the people of Kaskarell lived a primitive existence, under the constant eyes of the omniscient brothers, Xandar and Lodrak. Xandar was the creator of the Sumarian, Mylarian and Vandaari races, whereas Lodrak acted as the shaper of the world, moulding the mountains of Mylaria, the valleys of Vandaar and the sub-tropic of Sumaria. Xandar, however, possessed a unique artefact, known as the Tablet of Ai’dlash. The tablet itself was divine, acting as a prison for the energy of destruction, known as Nether. Fearing the threat of Kaskarell harnessing the unholy energy, Xandar kept the tablet hidden, away from the grasp of his world’s inhabitants as well as his brother.

However, Lodrak soon became jealous of Xandar’s sudden haughty attitude, and grew evermore curious as to what Xandar kept hidden in the frozen vault of obsidian glass. Following a heated argument spawned of arrogance and pride, Lodrak smashed the obsidian chamber, shattering the tablet of Ai’dlash into five fragments, known as Releks. Upon the sundering of the tablet, the power of Nether was released into Kaskarell. In order to further spite his sibling, Lodrak scattered the five Releks throughout the lush forests of Sumaria, his most beloved creation. Furious with his brother, and foreseeing the dangers of the Nether, Xandar condemned Lodrak to an eternity of suffering within the limbo of Sivilak. In his rage, the deity placed a curse on the Releks, bringing chaos to the world if any but the pure of heart touched them. If the five Releks were to be brought together once more, the Nether of the world would be sucked from the veins of Kaskarell and subject to the will of the Tablet’s owner.

In the world of Kaskarell, Technology, Power and Faith are everything.
To the east lies the advanced continent of Vandaar. A proud race, the Vandaari created much of the technology seen in Kaskarell. A prosperous Nation ruled by High Empress Nehema, Vandaar is known for lusting after power and science beyond their limitations, often resulting in terrible consequences for all those who oppose them.
The tranquil land of Mylaria lies to the west of Kaskarell. A peaceful society structured around religion and faith, Mylaria is ruled by High Cleric Jophiel. The Mylarians worship the divine god Xandar, who serves as a foundation for their whole race. The Mylarian race support pacifism, viewing violence with contempt and prefer to solve issues through diplomacy rather than destruction.

However, tensions have been rising between these two nations and their contrasting ideals. Due to the decline in trade between the two races, treaty talks were held two years ago in Nerina, the capital of Mylaria. During the negations, the Vandaari ambassador used the name of Xandar in vain. This lead to an uproar in the cabinet amongst Mylarian officials, yet the talks concluded successfully. However, the Vandaari Ambassador was assassinated soon after these talks, and a Mylarian extremist convicted of murder. Outraged by this incident, Vandaar declared war on Mylaria, and the two continents have been locked in violent conflict ever since. Even so, whispers amongst civilians suggest Vandaari Ambassador was killed upon the orders of the Vandaari Empress, though this is considered by many to be a rumour.

Meanwhile, to the south lies the desolate continent of Sumaria. Sumaria was a lush, fertile land with enviable trading links all over Kaskarell. Scattered throughout the land were five ancient ruins, each housing an artefact said in myth to be inanimate manifestations of the Gods’ powers, known as ‘Releks’. Twenty years ago, a Vandaari explorer accidentally stumbled upon the first set of Sumarian ruins. Venturing inside, he discovered one of these Releks. Gripped by avarice, he took it for himself, much to his own cost. The temple around him crumbled, and both the explorer and the Relek were lost to the ruins. Soon after this discovery, a terrible drought fell upon Sumaria and ravaged the continent, turning the tropic environment into a barren desert. The once prosperous Sumarian race had fallen, its population in swift decline after their food, livestock and water sources had withered away with their country. Sumaria was in urgent need of supplies to remedy the disaster, and the Sumarian King begged both the Vandaari and Mylarians for help, to no avail.

Four years ago, two years before the Van-Mylarian war, Vandaar finally agreed to sign a treaty with Sumaria. It promised supplies in exchange for the promise of Sumarian soldiers to join the Vandaari military, and permission for a Vandaari garrison to be built in Sumaria. Desperate for an end to his peoples’ suffering, the King of Sumaria begrudgingly agreed. After the treaty was signed, entering the ruins around Sumaria and tampering with the Releks became a crime punishable by death. Yet after years of starvation and hardship, the number of Sumarian people dwindled dangerously close to the brink of extinction. Soon after the treaty was signed, the King of Sumaria secretely retrieved the remaining four Releks, wary of Vandaari motivation. He scattered them across Mylaria, Vandaar and Sumaria in the hope that they would fall out of human memory forever.

These days, Sumaria is home to many refugees, fleeing the consequences of the Van-Mylarian war. The Sumarians themselves lead a nomadic life, littered throughout the wasteland in poor, derelict towns, living off whatever materials the land will yield to them. Meanwhile, the conflict still goes on. Bored of the ebb and flow of the war, the Vandaari believe they have found a solution to the Mylarian question in these ancient artefacts.

These five Releks have powers beyond the imagination. If they fall into the hands of an ambitious, powerful nation such as Vandaar, the consequences would be catastrophic. The Releks may only cease to exist through their destruction by the Lightglaive of Xandar (held in the Grand Cathedral of Xandar in Nerina), and only their eradication can bring salvation to Kaskarell.


World

Kaskarell consists of three continents - Vandaar, Mylaria and Sumaria. It is very advanced technologically, with Airships roaming the skies above Vandaar and the Sumarians traversing the Desert on Airboards. Nether, the energy drawn from particles in the sky, is used to power machinery, airships and refined for various weapon types.

Major Cities in each Continent
Vandaar : Xenaris (Capital), Jozhan & Sophara
Mylaria : Nerina (Capital)
Sumaria : Kainore (Something of a Capital)


Races

Mylarian - An extremely religious race, who believe in the divine deity Xandar. Identified by the religious scriptures inscribed in the males’ backs at their coming of age, and the symbol of Xandar branded on the back of both the Mylarian females’ hands. It is a rather old fashioned culture, as seen through Gothic architecture in various Mylarian towns. However, elements of modern technology are present, such as weapons and transportation. They abide the divine law of Xandar set down in the scriptures of Neri (a former prophet).

Vandaari - An advanced technological race, that relies on their own power above all else. The Vandaari created much of the technology seen in Kaskarell, and is a prosperous military nation. Vandaari avarice, atheism and aggression are infamous throughout Kaskarell, as is their defining characteristic of light olive skin and immense pride. Vandaari live under martial law and the autocracy of the Nehema, who has acted as the Empress of Vandaar for 10 years since the mysterious death of her older brother.

Sumarian - A outcast race that leads a hard life on a land void of resources. The Sumarian people live off the land, scavenging whatever materials they can to make a living. They have an extremely sparse population, and their towns are littered across the Sumarian desert. Sumarians can be recognized by their pale blue eyes, with a distinguishing dark blue circle surrounding each pupil.


Character Template

Name:
Age:
Gender:
Race: (Characters may be Mylarian, Vandaari or Sumarian)
Weight & Height:
Physical Appearance: (Think! Their clothes should be practical for where they reside.)
Personality: (How have they been shaped by their culture? We have three radically different countries here after all)
Weapon: (As above, think about the society - choose wisely)
History:


I’ll throw up my Bio as an example when I’ve got it all figured out. One of the ideas of this RP is not to have any super stupidly powerful characters, unless they’re trained to be seasoned warriors / soldiers etc, so please bear that in mind. Oh yeah, that means no magic powers, so work within the limitations of your race/weapon and of course the limitation of Nether. This is basically the story of normal people who get caught up in a rather messy conflict.

Rules

See original RP Forum Rules.
No God-modding, PLEASE!
Please post in coherent English with decent grammar and punctuation.
Enjoy yourself.

If anyone has any questions, feel free to PM me or talk to me on MSN - I don't bite (a lot). >:3
 

Bex

fresh to death
AKA
Bex
O look here's my bio. EVEN IF NO-ONE HAS POSTED HERE YET. >':

Name: Lilith Mazarai
Age: 19
Gender: Female
Race: Sumarian
Weight & Height: 117lbs// 5”9
Occupation: Mechanic//Engineer

Physical Appearance:

lilithposetexturescomplete.png

After years of gruelling work on the pitiless wasteland sands, Lilith has a fairly toned figure, though her poor weight is one of the many consequences of the lack of food within the country and she appears slightly emaciated. Her skin is lightly tanned, due to constant exposure to the relentless desert sun. Lilith’s slim features are defined by her soft Sumarian blue eyes and her elegant petite nose. Radiant chocolate hair has been crudely cut to lie just above her shoulder when left to flow freely, yet is often tied up into a pair of short, spiky, choppy pigtails that have the tendency to stick out at odd angles, while her unkempt fringe sweeps lightly across her forehead.

Strapped on top of her dark hair is a pair of worn brown cracked leather goggles with a singular scratched iridescent orange lens, used to protect her eyes when welding or travelling on the AntiG. From her neck hangs a dark piece of cord, both ends bound to a rusted metal ring. Lilith wears a faded grey hooded V-neck jacket. However, the garment itself has been heavily modified. The sleeves have been torn off at each shoulder, and the jacket itself has been cropped, the edge of the fabric reaching to just below her bust. Beneath this jacket lies a fishnet mesh tee, sporting a deeply cut neck, the sleeves of which cover half of her biceps. The mesh tee follows the contours of Lilith’s body diagonally, covering the left side of her ribcage though leaving her midriff completely bare, revealing a small tattoo that indicates her membership of the engineering Union and a small stomach piercing. Covering her wrists and half her hand on each arm is a length of baggy white fabric, in order to protect her hands while working with various items of machinery.

A pair of light brown, frayed denim hot pants rest on her softly curving hips, secured by two dark, crossed cloth belts, from which hang a various number of loose straps, fitted to her thighs and designed to hold either Lilith’s tool kit or her antique revolvers, Eteocles and Polynices. To shield her skin when kneeling in the scalding sand, Lilith wraps torn linen bandages around her knees On her feet, Lilith wears sturdy, tanned leather boots. Despite being incredibly durable, the toes are scuffed, and the once polished silver buckles are scratched and dull. Lilith wears her Airboard, AntiG, strapped to her back at all times.

Personality: Lilith has a fairly relaxed and upbeat attitude, and is extremely selfless and kind when it comes to dealing with forsaken Sumarians. However, when it comes to dealing with other races, Vandaari in particular, Lilith is sharp, dismissive and rude. She is a talented engineer, who is known for her enthusiastic and hardworking approach to the job. The Sumarian feels obliged to earn her keep after everything her Father and Mother sacrificed for her before the Vandaar-Sumaria Aid Treaty. After seeing so much devastation in her country, she has developed a down to earth, precocious personality, very much learning first hand that crying doesn’t solve a thing. To those who are familiar with her, Lilith is quick witted, courageous, and ambitious, albeit slightly cynical, reckless and selfish. When it comes to getting her own way, Lilith will often take actions that are questionable, and has no qualms about committing immoral acts in order to achieve what she believes is right.

Weapons:
Eteocles & Polynices: A pair of antiquated, seven chamber, double action revolvers, both used in unison by Lilith. The butt of each gun is coated in black gold, whereas the stock of each revolver is unique. The stock of Eteocles carved from Ash, and the stock of Polynices from mahogany. Both have been inscribed with illegible scriptures, and are at least one century old. Due to their age, the once polished stocks have become dull, and the dark metallic barrel is showing signs of rust. They were passed down to Lilith by the King of Sumaria, in exchange for a repair which he could not afford to pay. After two years of practice, spurred by the start of the Van-Mylarian war, the Lilith has become talented in the use of the twin revolvers - a necessary skill in the harsh wasteland of Sumaria.

Echidna: A simple Dirk. Echidna has seen few battles, due to Lilith’s tendency to flee from close combat fights. The blade is serrated and galvanised, and smooth, polished ivory forms the hilt. Echidna rests in its dyed leather sheath, which hangs from Lilith’s belt.

Accessories:
Cartographer: An old compass that has been heavily modified, the Cartographer maps out the Geography of Kaskarell, using contours, co-ordinates and GPS to act as a reliable guide to any country. It also has the ability to connect with any nearby Enigmas, and download information through them. It is also able to track Metals, Minerals or Water, and has been programmed to discover any disturbances in the flow of Nether.

AntiG: Salvaged from a crashed Vandaari airship, the AntiG has a fairly simple design - plain white with a red stripe running down the length of the board. Despite the sober design, it has been practically vandalised by the Sumarian’s childish scribbles, which adorn the its every surface. Its engine and controls have been heavily adapted to suit Lilith’s needs. The engine itself is fuelled by the Nether in the air, like every other Airboard. However, AntiG contains a converter which allows for a massive speed boost - far beyond the capacities of any other normal Airboard. It can also connect with The Cartographer, which is able to program routes into the AntiG, allowing for easy travelling. Yet despite all these customisations, Lilith still prefers to ride the AntiG freestyle.

History: Born an only child in Phaexan thirteen months after the devastating drought, Lilith was exposed to the same dangers as every other Sumarian - starvation, lack of water and the threat of fatal illnesses in the merciless winter. The young girl knocked on death’s door many times, due to the constant refusal of aid from the Vandaari and Mylarians. However, due to sheer luck and resilience, Lilith managed to survive her childhood years. Many of her friends, on the other hand, were not so lucky. Upon meeting new companions and experiencing a few fleeting weeks or months of happiness, Lilith’s friends fell away, more victims left in the wake of the curse of the Releks. As a result, Lilith became very detached from others in her age group, but also became extremely protective and caring towards other Sumarians, and even strangers in need.

As soon as she could string two sentences together, Lilith began earning money for her family by scavenging metals from the desert, accompanied by her father. After years of discovering evidence of ancient mechanisms in the sand, Lilith’s interest in technology grew. At the age of thirteen, the child began to study engineering, taking after her father and encouraged by her mother, who was always delighted by Lilith’s meagre creations. Using materials salvaged from wreckages in the wastelands, and books donated by generous Villagers, Lilith taught herself the basics of engineering.

The year in which Lilith turned fifteen was recognised as one of the most harrowing years for the nation of Sumaria and the nomadic race was under the threat of extinction. Water sources were practically non-existent, and the little food that had been rationed between the scattered villages was in swift decline. The Sumarians began to panic as the winter grew closer- their fears not unfounded.. The winter ravaged many families that had not prepared in advance of the endless cruelty of the season. With scarcely any food, and all available medical supplies stolen by looting mobs, Lilith experienced the worst winter of her life. During that Winter, a weak chest that had plagued Lilith’s mother developed into fully fledged pneumonia - a fatal illness to contract during such dire times. Despite her fighting spirit, with no medical support and a shabby shelter, Persephone Mazarai did not stand a chance against the callous touch of winter, and passed away three weeks before vicious weather faded into the relentless heat of the sun - a mere two months before the Aid Treaty between Vandaar and Sumaria was signed. Believing that if the Vandaari had intervened earlier, her mother‘s life could have been saved, Lilith’s grief and anger developed into an intense hatred of the Vandaari, which lives on to this day.

After the harsh winter, Lilith committed herself to being the best engineer in Sumaria. Guided by her father and motivated by the memory of the joy her mother had once expressed over her creations, Lilith invented many new trinkets and gadgets, gradually growing into a distinguished engineer. Leaving her hometown and father at seventeen, Lilith works as a freelance Mechanic/ Engineer all over Sumaria. Her Father has been recently conscripted into the Vandaari army, much to her confusion. While she enjoys the freedom, Lilith is never distracted from her true goal - developing an invention that could act as her peoples’ salvation.
 

Sheva Alomar

I'm Alive and on Fire
AKA
Adri, Sir Integra, Fiona, Sango
Name: Quinn Zartyk

Age: 26

Gender: Male

Race: Vandaari

Height: 6' 1

Weight: 220 lbs.

Physical Appearance: Quinn is a well built, somewhat thick man with short, dirty blonde, well-kept hair and green eyes that alternate between vibrant and dull, complimenting his light olive skin. Stubble adorns his chin area most of the time, unless he feels the need to have a shave. Various scars can be seen all over his body, including his face a bit, though there aren't too many. Quinn wears a black and teal, bulky exo-skeletal-like vest that has bullet and flame-proof capabilities. Underneath that is a teal body suit that covers every part of his body aside from his arm and head where the suit cuts off at the middle of his biceps and the middle of his neck. Matching his vest, he sports black armor pants that start at the waist and reach down to his feet, where they turn into heavy-duty, metal boots. An impressive utility belt hangs around the waist of these pants, holding all sorts of things: Ion Pistol Charger, Devastator ammunition, electric grenades, three special grade lighters, back-up matches, explosive material, hidden retractable dagger, etc. [Will elaborate if necessary.] On the right thigh of the armor pants lies the holder for his Ion Pistol. His MX-14 Devastator has a place on the left side of his belt. Quinn also wear fingerless gloves with metal backings. The crest of the Vandaari Empire can be seen on the upper part of his back, sealed into his armor. For missions into the desert and other unforgiving terrains, Quinn wears a long, flowing, black cloak. When he is leading his men, carrying out Vandaari business, or within the Empire's borders, he carries with him Krynlia, his most cherished and powerful blade.

Personality: Quinn is a laid-back and selfish guy, with little to no regard for others. He usually isolates himself from others, refusing to attach to any other person emotionally, and only tends to his own agenda. A cigarette is always in his mouth unless he’s fighting or tending to other important ‘business’ matters. Due to his extensive military training and thinking, Quinn can seem/be very mean and demanding when dealing with other or just talking to them in general. He is usually on the move aside from his cigarette breaks.

Weapons:

12mm Ion Pistol: A good-sized gun with black and silver casing. It does not require magazines to supply itself with ammo, only an electrode charger that Quinn himself possesses.

MX-14 Devastator: An intimidating shotgun that can be held with one hand. The ammo consists of semi-spherical rounds that measure at 1.5 inches in diameter with an aluminum casing, explosive plasma, steel core, and an exposed tip. This gun is known by many to stop any man in his track, having a heavy impact on initial contact.

Retractable Dagger: Army issued dagger of which the blade can be tucked into the handle. Useful in practicing concealment.

Electric Grenades: Standard grenades that explode with an electric discharge.

Krynlia: Only seen on Quinn's person with carrying out business for the Empire, leading his men, or simply being within the Empire's domain. A 4.5' medeival sword, said to be one of the finest works of Vandaari craftsmanship history. It's width at its greatest point is 2 inches while it slightly narrows to the tip at about 1.5 inches. It is made of carbon steel with an invisible, thin layer of adamant. The handle consists of two twisted metal rods of black and teal--representing the Empire and her forces Quinn has fought for. The handguard is .25 inches thick with a rough diamond shape and is also made of carbon steel. The pommel is a small speherical piece of metal with his family's crest imprinted into it. Krynlia was a special gift to Quinn from his father after his coronation ceremony as Brigadier General.

Equipment:

415 Slicer: A custom-made, military issued airboard for long distances and rough terrains. It is encased on a charcoal colored armor that can coil into a small, travel size of itself for easy transport on one’s back.

Royal Communicator: Only issued to ranking Generals of any variety. A small earpiece device that allows Quinn to keep in touch with the Empress herself, along with high-ups of the Vandaari Armed Forces. It is located in his utility belt.

History: Quinn was born and raised in the proud state of the Vandaari Empire. Ever since he was old enough to stand, he has fought and trained his way under the watchful eye of the Vandaari Militia and his father, the revered 5-Star General Brynsol Zartyk. He, himself, was destined to become powerful and renowned as well.

Due to his parental influence, Quinn was granted countless luxuries throughout his life. Though, he never really took advantage of anything, inheriting his father’s attitude that everything should be earned through hard work and nothing less. Years went by and Quinn only grew stronger, becoming number one in all of his military courses and training. Once he became of age at 17, the military prodigy (some would say) immediately joined the Empire’s Armed Forces. Quinn was the ultimate example of strength, loyalty, and discipline amongst his fellow soldiers and rose through the ranks accordingly. His main distinctive features were his ruthlessness and strict adherence to the mission at hand. Sometimes he would even go as far as pursuing solo missions, facing many, but coming back alive. Even if these missions were against the good judgement of the Empire, his own reputation along with his father’s allowed him to do almost as he pleases.

Quinn is now a Brigadier General of the Empress’ Armed Forces and has become a name feared, respected, and even admired by all throughout the military nation. The man himself is unaffected by this, but sometimes uses it to his own advantage as he wishes.

The Brig. General is currently executing a solo mission of obtaining the rumored Releks of Kaskarell. He has traveled to the desert nation of Sumaria with a lead on a particular artifact.


--------------

I may edit some stuff soon.
 

Sheva Alomar

I'm Alive and on Fire
AKA
Adri, Sir Integra, Fiona, Sango
Just because I posted my original bio from the other forum, by no means translates into the notion that I'll be holding onto my RP posts as well. I'm going to be editing out his original situation that I put him in accordingly for the fresh start on the Relek RP. I may just change it to be radically different from what it was.

Also, I love my Quinn. :3
 

Channy

Bad Habit
AKA
Ruby Rose, Lucy
Well... point still stands. :monster: After looking at it on FCF, you guys had ten times bigger posts than Dessie. x.x
 

Bex

fresh to death
AKA
Bex
Indeed, I might put Lilith in a new situation. Fresh start = fresh poasts!
 

Alessa Gillespie

a letter to my future self
AKA
Sansa Stark, Sweet Bro, Feferi, tentacleTherapist, Nin, Aki, Catwoman, Shinjiro Aragaki, Terezi, Princess Bubblegum
May I also join? :lol:
 

Alessa Gillespie

a letter to my future self
AKA
Sansa Stark, Sweet Bro, Feferi, tentacleTherapist, Nin, Aki, Catwoman, Shinjiro Aragaki, Terezi, Princess Bubblegum
Sure, just slam up a bio whenever you're ready!
Real quick question: is there anything I should know about the wear of priests/priestesses of Myelaria if I'm choosing to app one?
 

Channy

Bad Habit
AKA
Ruby Rose, Lucy
Lols I had to ask that too..

She went to bed, but it's my understanding that they don't wear anything specific.
 

Alessa Gillespie

a letter to my future self
AKA
Sansa Stark, Sweet Bro, Feferi, tentacleTherapist, Nin, Aki, Catwoman, Shinjiro Aragaki, Terezi, Princess Bubblegum
Thank you, Chans. :glomp:
 

Meteo

wolf among the sheep
As far as Mylarian priest/priestess attire, the general basis is a robe or cloak, beyond that, you're at the liberty to describe the design as you feel is appropriate, without being too illogical. Also, for personalized apparel, feel free to detail a certain specific outfit your character wears underneath their Mylarian robe/cloak. I'm sure Bex will clarify everything tomorrow in any case.
 

Meteo

wolf among the sheep
Name: Talon Sawyer
Age: 22
Gender: Male
Race: Sumarian
Height & Weight: 5'11" // 193 lbs.
Occupation: Pilot // Freelancer

Physical Appearance:

Taloncrop.jpg

As a native Sumarian, Talon's natural familiarity with the desert lifestyle, as well as coping with borderline conditions of famine, have chiseled incredibly lean features acrossed his modestly muscular physique. With the inherent scarcity of food and water, Talon labors to maintain his surprisingly healthy weight through daily meal rationing and exercising routinely, thrice per week. His tightly toned skin bears a lightly tanned complexion, consistently throughout his body. Cool sapphire eyes, indiginous to the Sumarian race, complement his youthful visage; devoid of all facial hair as Talon shaves habitually. Shaggy locks of dirty-blonde hair fan outward from his scalp in a chaotically ruffled mess, resting haphazardly about his face, while partially covering his ears.

A red cloth bandana embroidered with patches of white spade-shaped designs, is folded and fastened at a slight angle, in a loose ligature around his forehead, and serves conveniently to absorb and prevent any perspiration from running into his eyes while exposed to the brutal heat of the Sumarian desert sun. Shielding his sight from the intense solar radiance, straddling the bridge of his nose, sits a pair of thick-lensed Aviator sunglasses, tinted a deep blue. A lackluster sliver of battle-scarred tin, bearing a solemn sentimentality, dangles slackened from a dull steel chain around his neck. Its molded shape and embossed design portrays an unmistakable resemblance to the official insignia of the Vandaari Military Air Division (VMAD). Oftentimes, Talon will be seen lazily gnawing on a toothpick, half protruding from his mouth; an inescapable habit he developed during his early adolescence.

Over a black pocketed t-shirt, Talon dons a light jacket of varying beige and brown hues expressed in random spots and nondescript shapes pervasive throughout the article. A diverse multitude of pockets, pouches, and loops litter the front of the raiment as well as the long sleeves, which are cuffed just above his wrists. Attached to the back of the jacket, two hooked straps secure a worn leather rifle holster. The jacket itself is woven intricately of an innovative fabric membrane called Pesche, which absorbs heat around it, and releases cool air internally through a series of minute endothermic reactions between the material itself, and ubiquitous particles of nether in the surrounding atmosphere. Peschen garments are also known to be extremely durable while simultaneously allowing a favorable freedom of movement for the wearer. Talon's Peschen coat has been the object of covetous eyes on numerous occasions from those who recognize it's value on the market, or those who simply want to keep cool in the sweltering calidity of the harsh Sumarian climate.

Matching the aforementioned apparrel in appearance and function, Talon's loose fit Peschen slacks complete an expensive ensemble he received as a gift during his term of service in the Vandaari MAD. The pants have been tailored to include a special impact-resistant padding beneath the fabric covering the knees, although the Peschen material has been slightly torn in those areas, partially revealing the subsequently scratched surface of the hard, protective Drak* pads. Buckled and strapped tightly to his left thigh is a tattered, tawny leather pistol holster, while hanging vertically parallel to his left leg, anchored to a thick russet belt around his waist, rests the frayed leather husk of a broad-bladed sheath.

The bottoms of his pants are normally tucked into the high tops of his ashen, black leather boots. Although haggard in appearance, the toes and heels have been reinforced with steel plates and the boots themselves are crafted with triple layered hide, and expertly welded seams for incomparable resiliance and durability. Nevertheless, the multiple layers of leather have been noticeably eroded in small spots, unveiling the steel toe plating underneath. Shielding his rough hands are a pair of fingerless black gloves, elastic in nature though tough, featuring Drak* padding over the knuckles and back of the hand, along with additional softer cushioning on the palms not only meant for protection but augmented gripping ability as well.

Personality: Despite his unique appearance, Talon prefers not to draw unnecessary attention to himself among strangers, however in the company of common acquaintances, his true personality shines through. Since his childhood, Talon has been adventurous, daring, and fearless. Although he tends to exhibit an impulsive demeanor, his redeeming natural instincts always steer him in the right direction in most situations. In most instances, Talon is light-hearted, witty, and sociable, employing a subtle comedic humor which at times becomes saturated with satirical sarcasm. However when faced with perilous circumstances, he quickly assumes an austere, militant attitude. Talon despises pretentious braggards who seek praise and attention, and will without hesitation dismiss those who may recognize him as a decorated 'war hero'. With a defined hatred of the military, Talon is wary in matters of trust, and while remaining friendly, will actively discourage any conversation pertaining to his past affiliation with VMAD, or his military career in general. When dealing business with clients, he is known to be notoriously persuasive, cleverly convincing customers to accepting terms in his favor. His talented verbal cogency has earned him a swindler's reputation, however unfairly so, as Talon has always conducted himself honestly, never once cheating nor stealing his way through any trade or transaction.

Weapons:

Hawkeye: A .22 caliber, single-barrel, lever-action repeating rifle firing a complement of nether-enhanced rounds, passed onto Talon from his father on his twelveth birthday. Although antiquated in comparison to present-day firearm technology, Talon has rebuilt the rifle several times to ensure its operation at peak capacity while regularly polishing the mahogany timber of the stock as well as the custom chrome-lined barrel, giving it an elegant cosmetic appeal. Hawkeye is Talon's weapon of choice, having honed his marksmanship to extraordinary proficiency over the years. Though he uses the weapon as a means of self-defense, it serves another, more practical purpose in the acquisition of food, oftentimes using it to hunt Screl, Urchins, and other wild foul prevalent in the skies above Sumaria. Talon travels with Hawkeye securely fastened within its leather holster on his back, the stock facing towards the ground, permitting convenient handling when drawing and simultaneously cocking the gun, a swift, fluid maneuver of which he he prides himself on masterful execution.

Mongoose: A rustic .38 caliber six-shot revolver featuring a slightly elongated barrel for added accuracy. Its obsolete construction and archaic appearance render the weapon virtually useless and equally worthless. Received as payment from a destitute client, Talon rarely uses the gun, if ever, though keeping an open mind on the future, carries it on his left thigh should the need for its supplementary yet limited defense be one day realized.

Partisan: A broad machete blade of sharpened steel approximately 18 in. long, fashioned with a pinewood handle wrapped eratically in black, rubber-based adhesive tape. More of a utilitarian item than a weapon, Talon carries this blade at his side, contained in a scraggy, dyed leather sheath attached to his belt.

Accessories:

Tridicator: An electronic instrument strapped to Talons wrist via metallic bracelet. The device operates as a remote control, allowing him to summon the autopilot on his airship to send the Ikarus to him, or to a destination of his choosing. The Tridicator also enables Talon to receive status reports and alerts concerning the ships' routine and vital functions, position and fire the twin nether canons, send and receive messages through the ships' communication system, access database files, along with numerous other programmed precepts. Commands are input by way of a miniature keypad, and viewed on an illuminated LCD display screen.

Augur: A portable electronic weather forecaster which analyzes the concentration of nether particles in the atmosphere as well as utilizing satellite imagery and tracking to predict shifts in weather patterns, movement of storm fronts, fluctuations in temperature and pressure, etc. The device is additionally capable of receiving meteorological reports from any registered weather station across the whole of Kaskarell. The Augur is particularly useful for avoiding the violent sandstorms that scar the desert landscape as well as plague the scattered villages and their residents.

Stigma: This versatile airboard, originally designed for sporting competitions, has become an invaluable tool for Talon in his mercenary business dealings abroad. Its sleek form and flowing contours give it an aestetically pleasing style, however its ability to extend an appended three feet makes the Stigma the ideal airboard, not only for recreational longboarding, but conveniently for the shuttling of goods and supplies to and from the Ikarus. Naturally, the engine was constructed to accommodate both modes of travel, automatically increasing the board's power and speed when the extension is activated. Talon has recently painted over its dull white enamel finish with a simple pattern of beige and black stripes, notably matching the color scheme of his attire.

Airship: Ikarus

Ikarusfit.jpg

Originally commissioned as a merchant transport vessel 10 years prior, the Ikarus was outfitted for troop transport at the advent of the Van-Mylarian war. However, it's previous tenure coupled with an influx of military aircraft production quickly led to its consequential decommissioning circa the month of Talon's requested discharge from military service. Eager to salvage a perfectly functional ship to call his own, he pooled the last of his pilot's salary together, purchasing the Ikarus as well as renewing the registration in his name, under the reinvigorated classification of 'mercantile transport'. Over the past year, Talon has allocated much of his earnings as a mercenary businessman to rejuvenating the Ikarus as well as upgrading its propulsion, navigation and communication systems.

Specifications:

Vessel Class: Nexus
Manufacturer: Vandaari Commerce Guild
Model: SE4
Title: Mercantile Transport
Registration Code: t56uM83bG9
Cargo Capacity: 35-40 tons
Armaments: Twin rapid-fire 50 caliber Nether canons located fore and aft of the hull, 8 Starfall missiles each equipped with individual trailing and tracking sensors to locate and destroy the target while simultaneously avoiding retaliatory destruction.
Propulsion System: Rear Triforce configuration of enhanced Starlite 70 nether conversion thrusters, two internally mounted Starlite 20 nether booster engines enabling vertical take-off and landing capabilities, 4 horizontal nether stabilizers, complete inertial dampening, Vertigo flight capability enabling attainment of excessive altitudes.
Navigation and Communication: Six Broadwave digital satellite comlinks, two Broadwave radio frequency transmitters, one customized Starlite GPS navigational cartographer.
Wingspan: Mid-rear, inverted quad-wing delta formation, 178 foot width.
Structural Layout: Two decks, the lower reserved for servicing of mechanical and electronical equipment, the upper deck featuring all available living space. Bow Bridge, sleeping quarters both port and starboard, mess hall/kitchen located mid-ship, rear situated cargo bay spanning the interior size of both decks.

History: Born merely two years before the catastrophic Sumarian climate shift, Talon has no memory of the once fertile, prosperous land he was ushered into save for the numerous stories bequeathed unto him through his parents. Given the state of the world he lived in, their tales always seemed fantastical in nature, the product of embellished myths and legends. Raised away from society, outside of the already remote village of Ganton, Talon's early childhood was fraught with loneliness and despair. Friends came few and far between, if at all. Despite this lack of socialization however, he never failed to amuse himself with a penchant for exploration and adventure, and kept busy aiding his father in the collection of scavenged resources eligible to be sold at the local village marketplace.

At the age of nine, a daughter was born to the family, though due to complications in the birthing process, the introduction of new life would come at the tragic cost of Talon's mother, who fell severely ill, and passed away just 3 weeks after giving birth to Valerie Stylar. Depressed and angered at the loss of his mother, Talon immaturely placed the blame of her death on his newborn sister. However, after a year of expressing pure hatred and contempt for his infant sibling, his father was able to finally convince Talon that Valerie was the last gift his mother could give, and with a revised mentality, Talon cherished his mother's gift, and grew to love his sister.

Death seemed all too eager to smile on them a second time however, when at the tender age of four, Valerie contracted a fatal strain of a disease known as Deterick's syndrome, an unfortunately common ailment afflicting the immune systems of infants and toddlers whose bodies simply fail to adapt to the unrelenting extreme temperatures of the Sumarian desert climate. Once again plagued by despair, Talon slipped into another depression, inconsolable even at the cajolery of his father.

It was then Talon made a fateful acquaintance 6 months later during a routine visit to Ganton, pawning miscellaneous salvaged contraptions for what little he could make of them. A young girl barely a year his junior, with an insatiable appetite for adventure, befriended the forlorn Talon, and after a number of friendly rendezvous, the pair became inseparable. The pain of his previous losses slowly faded into the past, now overwhelmed by the friendship he'd gained, a friendship he'd never known before on any level.

Having lost her parents at birth to disease and famine, Gaia Malory was a veritable orphan, incessantly shuffled between a plethora of negligent foster families. Learning of this, Talon invited Gaia to live with him and his father, where company was indulgent, and life was stable. Gladly accepting his offer the two companions lived together with Talon's father, who often would toss about romantic jokes and nonsensical banter referring to the pair as an amorous couple. Reality was in fact to the contrary however, as Talon and Gaia never considered their relationship beyond friendship, albeit a deep one nonetheless.

At 16, Talon and Gaia were introduced to the growing sport of airboarding. Eager to take advantage of adventurous opportunities, they consolidated their personal savings, and managed to afford an airboard for themselves. The Stigma presented the perfect style for the two of them, as its expansive transformation capability was useful for casual riding together, as well as individual longboarding practice, which both Talon and Gaia excelled at, shown vehemently through their respective victories at sporting events and competitions. On the Stigma, Talon and Gaia developed an unbridled love for the sky, always dreaming of ascending higher. In the sky, the troubles and hardships of life in the pitiless desert could not reach them.

Two years later, with the signing of the Vandaar-Sumaria Aid Treaty, Talon and Gaia siezed fortuity with the acceptance of Sumarian citizens into the Vandaari military ranks. With their dreams of conquering the skies of Kaskarell at their very fingertips, they joined the Vandaari Military Air Division in unison, leaving behind Ganton, and Talon's father, who encouraged their enlistment. Known for their unrivaled instincts and recklessness, Talon and Gaia quickly found their niche, regarded by their comrades and superiors as the most talented, and daring pilots of any squadron in service. The "Ganton Phantoms" as they were called, lived their dream to the fullest.

The Van-Mylarian War. Its outbreak spurred an unprecedented militarization of Vandaar and Kaskarell at large. Talon and Gaia quickly found themselves at the front lines of aerial combat, leading formidable fighter groups to victory on countless occasions. The pair seemed unstoppable. The empress, hungry for triumph, and Mylarian suffering, thought little of sending her most valued troops behind enemy lines to carry out suicide missions for the glory of Vandaar. One such mission fell to the duty of none other than the Ganton Phantoms. Entrusted with an impossible task, their protest was callously dismissed, and their orders were clear. Reluctant though obedient, Talon and Gaia accepted the mission, trusting in the abilities of one another to pull them through this harrowing undertaking.

During the operation, Talon and Gaia broke through enemy fronts of deadly fighters, and successfully completed their charge. On their return flight however, a malfunction in their fighter's propulsion system faced the pair with a hopeles decision: Sacrifice one, or perish together. Without hesitation, Gaia made that choice for Talon, pulling the lever that separated their craft, allowing Talon to safely land his partition miles behind the security of the Vandaari frontlines, while tragically, Gaia fell to her death. Her VMAD pendant was all that was recovered from the wreckage, which Talon claimed and wears religiously to this day.

Although Talon was rescued, receiving the Vandaari Star of Valor for his courageous efforts, the loss of his dear friend prompted his hatred of the Vandaari military, and a month after his award reception, Talon requested dismissal from military service. With the last of his savings and salary combined, he purchased the Ikarus, determined to remain in the skies in Gaia's memory.

Currently, Talon works as a freelance factotum, willing to take on any job regardless of danger or difficulty. Occasionally he returns to his hometown of Ganton to visit his father, though he is always on the move, in search of new opportunities and adventures.
 
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Sheva Alomar

I'm Alive and on Fire
AKA
Adri, Sir Integra, Fiona, Sango
Aww, kudos Dan for drawing and inking up your own concept art. Is quite nice. :3
 

Bex

fresh to death
AKA
Bex
Yeah, it's a good concept. :3
DAN TAKE THAT CRAP DRAWING DOWN. I can do so much better than that now!

Yeah, in Mylarian culture I would say that you would dress modestly, especially if a Priest. So wearing of cloaks is standard I would say, but your character can wear something more liberal beneath if they do so wish.

WTB moar people. :3
 

Alessa Gillespie

a letter to my future self
AKA
Sansa Stark, Sweet Bro, Feferi, tentacleTherapist, Nin, Aki, Catwoman, Shinjiro Aragaki, Terezi, Princess Bubblegum
Will probably edit more later.

Name: Fenya Karjovan
Age: 32
Gender: Female
Race: Mylarian
Weight & Height: 145 lbs/ 5’4”
Occupation: Priestess/Nurse of Xandar
Physical Appearance: Fenya has a rather thick and fleshy build. Her face in particular looks rather pudgy, her cheeks pushed up in a manner that makes her look cheerful no matter what’s happening. Her eyes are very dark and watery, giving them a sparkling appearance whenever she talks to someone. Though it is mostly hidden under her veil, her hair is a black color, similar to her eyes. Her entire appearance makes her seem like a piece of putty that was half-set into the shape of a woman, and then forgotten about until it set. The only signs of aging that are starting to show on her are the small smile lines that are setting in near her cheeks.

She wears a dark blue robe when she’s working, which is pretty much constantly. She wears a white belt very loosely around her waist with a purse attached to it that carries most of her goods. On both hands she has the symbol of Xandar branded onto her, and she has them proudly on display. Underneath her robe she wears a high-necked dress, the collar of which pokes out from underneath. The dress is a tan and rather simplistic dress with cuffed sleeves and a button-down top, the skirt ending around the middle of her calves. Besides that, she wears black leather boots with inch-high heels, her own special touch to the outfit, and a dark veil over her hair. The veil is made of a thick cloth, and the style which it’s worn is similar to the habit of a nun without the white coif underneath.

Personality: The priestess is a very kind and loving woman, as well as cheerful and quick to thank her god, Xandar. Very little gets her down, and when it does, she prays to Xandar to allow her to do her work with a happy attitude again soon. She often carries food with her to give to people she finds who have been less blessed with food than she. Because of having very little contact outside of her country, the only thing she knows about the cruelty of the world is from the past when soldiers injured in the Van-Mylarian War. Be noted, she is also very much a pacifist, and never gets into physical or verbal fights, and only helps heal people or bandage people. She adores working for her own people, but she has also seen the bitterness that has accumulated in people’s hearts, due to wars or sickness. Due to this, she is highly interested in seeing people regain their faith and works hard daily to help preserve it in the flock that hasn’t strayed. The times when she questioned her faith have been far and few between, though it does make a person realize that despite her kind exterior, she may just have a stubborn heart.


Accessories: Healing Salve: A very basic salve that disinfects wounds and slightly speeds the rate of healing. It also provides a seal for the injury, making bandages unnecessary. She only has this because she is one of the many priestess/nurses that works in the city. The healing salve is one of the most important items within her purse, but besides that she also carries a small loaf of bread wrapped in cloth to give to the less fortunate, and a seal of Xandar to signify her rank within the group of the nurses.

Hospital Only: Surgical instruments:
When she is on the job inside of the hospital, she carries around a kit of needles, sterile sutures and hypodermic needles containing enough anesthesia to keep patients free from pain. A majority of her job is to set broken bones, to numb the pain of cuts, and to keep open wounds clean.

History:
Ever since she was a tiny child, Fenya adored the idea of being a priestess of Xandar. Despite the fact that other children mocked her heavy frame, she knew in her heart that Xandar was just testing her. It was this attitude that kept her bubbly and happy when her father, Orras Karjovan, ended up dying when she was six. Her mother (Criminea) often had bouts of depression due to this, but her daughter encouraged her and took care of her when she just couldn’t muster the strength to get out of bed.

When she was old enough to start studying the art of being a priestess she began, letting go of her worldly possessions to better serve her god. She gave her heart and soul to Him, and was happy just serving his children. She thoroughly enjoyed her time within this school, since she was never judged by her weight: only by how faithful she was to the Eternal Creator. When she was old enough to be marked with the symbol of Xandar, she was moved to an ecstatic revelation.

She had a vision of the One Who Granted Joy, the great and holy Xandar, coming to her and showing her the suffering of the injured. When asked what she could do to help these sick and dying, she was given a book, a simple tome of the healing arts. She understood what she needed to do, knowing in her heart of hearts that she had been told by the creator himself that she must become a healer. Head held high, she entered the study of being a Priestess/Nurse to better serve her people.

When the Van-Mylarian War first began, she was first able to see just how cruel some could be, and decided she was better off staying in Mylaria. Despite the fact there was much chatter as to how the entire war began, she didn’t believe that someone from her country could be willing to kill someone and cause the suffering of hundreds of thousands. With this stubborn mindset, she’s never left her home country, though because of talks with her Priest, it’s becoming increasingly likely that she will be leaving with the next pilgrimage of missionaries.

At this point in time, she has been praying to Xandar for an answer as to whether or not she should leave Mylaria to help seek more followers for Him elsewhere. As of yet, her prayers have not been answered.
 

Bex

fresh to death
AKA
Bex
Ninria, that cjharacter is actually awesome.
So original and simply epic, lovely style of describing her, favourite quote of all time - 'Her entire appearance makes her seem like a piece of putty that was half-set into the shape of a woman, and then forgotten about until it set.'.

/squee.

Very much approved! A++++
 

Alessa Gillespie

a letter to my future self
AKA
Sansa Stark, Sweet Bro, Feferi, tentacleTherapist, Nin, Aki, Catwoman, Shinjiro Aragaki, Terezi, Princess Bubblegum
Thank you very much. :lol: I'm mostly pretty pleased with how it ended up turning out, but I'd revised it quite a bit before I posted. So I may just look it over and decide to add a couple of details.
 

Meteo

wolf among the sheep
Aww, kudos Dan for drawing and inking up your own concept art. Is quite nice. :3
Yeah, it's a good concept. :3

I guess I still have a bit of talent left in me. :3

DAN TAKE THAT CRAP DRAWING DOWN. I can do so much better than that now!

NEVER. That's my favorite pic of Talon even if I had to crop Lilith out of it! If you can do so much better then get to it woman! :awesomonster: prtyplz. :3

WTB moar people. :3

IDD!
 
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