It was from "V" that I was involved in the development of "Final Fantasy". During the development, I was playing with the fun and depth of the "V" battles over and over again. In the next "VI", we were discussing the ideas of the episodes so that all the developers would compete
to create an attractive character.
The "VII" that we welcomed would be the next-generation machine for the first time in hardware, and it was said that it will be a completely different way of making, and at the beginning of development, I was afraid that my know-how I had accumulated may not be utilized. At the same time as I thought, the possibilities were widespread that I could include things that were unlikely to happen until then.
The fun of the battle of "V", the charming characters of "VI", and the experience of those experiences brought together the possibilities and completed the original version of "VII".
It's been nearly 10 years since then, and we've made some spin-offs for VII in the form of the Compilation. From the time of the development of "VII", the idea of the world and the characters hadn't been exhausted even ten years later.
Finally, after nearly 10 years, "Final Fantasy VII Remake" was finally produced. After more than 20 years since the original version, I made many titles, and the dreams of drawing in the world of "VII" were trained, and I think I came back here.
Whether you are welcome back or stepping on this land for the first time, please feel a part of it.
DIRECTOR & CONCEPT DESIGN
Tetsuya Nomura