- AKA
- X
I know that it's not caps'd, but it makes the title easier to distinguish the big gigantic Planet-protecting biomecha from swords and things.
The more I've been thinking about the next upcoming parts of the Remake, the more I've been thinking about Diamond, Sapphire, Emerald, Ruby, & Ultimate Weapons, and about how with a vastly more in-depth look at the world, how different the post-Meteofall world is gonna feel. The sense of pushing back against impending doom is gonna hit every corner of the world, and I think that the Weapons are a really big part of selling that "impending apocalypse" from a gameplay perspective.
In the OG, Ruby & Emerald were extra content, but they're also essentially just extra boss battles, which are totally "simple" things for an oldschool JRPG to add in. In the Remake, every encounter with the Weapons is going to be a MONUMENTAL undertaking where you're running a boss fight against something the size of a skyscraper, which is a REALLY significant effort to have as just extra content. We'll see if any of the side missions and other things in the first part have anything massive to use as a comparison, but right now I feel like the effort required necessitates incorporating all of the Weapon encounters as a part of the story itself, even if you could technically leave Ruby & Emerald as optional fights like the OG did.
The other difficulty that that leaves is that you have to find ways to make those encounters really impressive, but also unique & I feel like they each have their own ways of achieving that:
Obviously I've got my thoughts, but I am curious if anyone else has other thoughts, since this'll be something that won't be settled for AGES.
X
The more I've been thinking about the next upcoming parts of the Remake, the more I've been thinking about Diamond, Sapphire, Emerald, Ruby, & Ultimate Weapons, and about how with a vastly more in-depth look at the world, how different the post-Meteofall world is gonna feel. The sense of pushing back against impending doom is gonna hit every corner of the world, and I think that the Weapons are a really big part of selling that "impending apocalypse" from a gameplay perspective.
In the OG, Ruby & Emerald were extra content, but they're also essentially just extra boss battles, which are totally "simple" things for an oldschool JRPG to add in. In the Remake, every encounter with the Weapons is going to be a MONUMENTAL undertaking where you're running a boss fight against something the size of a skyscraper, which is a REALLY significant effort to have as just extra content. We'll see if any of the side missions and other things in the first part have anything massive to use as a comparison, but right now I feel like the effort required necessitates incorporating all of the Weapon encounters as a part of the story itself, even if you could technically leave Ruby & Emerald as optional fights like the OG did.
The other difficulty that that leaves is that you have to find ways to make those encounters really impressive, but also unique & I feel like they each have their own ways of achieving that:
- Sapphire Weapon is the sort of introductory Weapon encounter. This is one where you don't fight it directly, but it'd be interesting to see the full scope of what it takes in order to effectively take down one of the Weapons by "normal" means to set the tone.
- Diamond Weapon is literally a blockade against it coming to destroy Midgar. It's got the FFXV Kingsglaive feel to it, and I think that the idea that you're fighting to slow it down is works especially well because you've essentially got an invisible timer running. It'd also be neat to see what the hell happens with it, especially given what happens with Ultimate Weapon.
- Ultimate Weapon is the battle from the Highwind. You've gotta find ways to attack it effectively while in the air, and also chase it across the world to finally bring it down somewhere remote (Cosmo Canyon) when it plummets down and explodes.
- Emerald Weapon is taking the environmental complications from Ultimate and dialing them up because it's under water. This is why I think that it feels like it should be something built in to the game, because the logistics of taking it out are interesting enough, and all you need to do is tie it in to the Submarine section of the game, with the Gelnika, and Key in order to have a really compelling, horrifying section of the game with its own boss.
- Ruby Weapon has a surprisingly easy gimmick that still works. Given where he is, and that we know from the Scorpion Sentinel that grab mechanics exist, it's easy to just oust members of your party from the battle. Boil that fight down to an intense 1-on-1 by the time it's coming to its conclusion and it'll still feel unique and satisfying from all of the others.
Obviously I've got my thoughts, but I am curious if anyone else has other thoughts, since this'll be something that won't be settled for AGES.
X