TLS plays Pathfinder

Flintlock

Pro Adventurer
Introduction

Though countless worlds dot the heavens, spinning around distant suns, the heart of the Pathfinder campaign setting is a vibrant planet called Golarion, a place where civilizations rise, empires flourish, miracles grace the skies, and unspeakable evils rise from the shadows to cast a cloak of darkness across the shining cities of the ancients.

The Inner Sea, which gives its name to the surrounding region, lies between two major continents, Avistan to the north and Garund to the south. In the nations that flourish along their coasts, the triumphs of the present are overshadowed only by the ruined wonders of the past, and a daring mortal may challenge the gods or join their number. The lands and waters of the Inner Sea brim with danger and untold opportunity for those souls who dare to brave them.

Welcome to Golarion, the Inner Sea region, and Pathfinder.

Note: I've made a new thread because the Pathfinder tutorial has now finished. Read it first if you're unfamiliar with the game.


Current schedule

Each session will get its own post in this thread, linked below. Click the starting times to get them converted into your local time.

The sessions will probably last three or four hours each. Unless otherwise stated, they are limited to five players - registration will be on a simple first come, first served basis.


Party Roster

The following people have created character sheets on Roll20:

  • Keveh Kins: Loffrey Gaffgarion Belmont (human bard 1)
  • Kuroto: Silver (elf shaman 1)
  • Joe: Calideon Jeggare (human sorcerer 1)
  • Monterosa: Romsa (human fighter 1)
  • Warrior of Light: Sydney Dragonsoul (human paladin 1)
  • Adam (Warrior of Light's husband): Milton Pennybags (half-elf sorcerer 1)
  • ForceStealer: Fenrion (elf rogue 1)
  • AvecAloes: Drea (human sorcerer 1)
Yep, three sorcerers. That's what you get for not sharing your sheets with me until the last minute. :monster:


House Rules

This section lists the informal rules we'll be using in addition to the core Pathfinder rules. If any new house rules come up, they'll be added here.

  • If your character is supposed to be well off, but you get a poor starting wealth roll, you can use the average wealth for your chosen class instead.
  • If you have a positive Int modifier, you don't have to select your bonus languages when creating your character; you can choose them later in the adventure.
  • Carrying capacities aren't strictly enforced. Just be reasonable with your equipment. At the very least, everyone can carry a weapon, one or two pieces or armour (unless your class prohibits it), some basic adventuring gear, and whatever is important for their class (e.g. a wizard's spellbook)
  • There's no need to be exact when positioning your character outside of combat. Rather than picking a square on the map to stand on, it's enough to say "I'm standing near the eastern wall". We should trust each other enough to assume nobody is going to metagame an advantage out of it.
  • The Pathfinder rulebook doesn't do a great job of explaining how traps are detected. Everyone can search for traps (and succeed), but it gets very boring if the PCs say "I search for traps" every time they enter a room. I kinda hate traps as a game concept, so don't expect too many of them in my adventures. If you ever do come across one, here how I'll play it: if it's a visible trap (like a trip-wire), everyone gets a free perception check, which I'll roll for them in secret. If anyone passes the check, I'll tell them about the trap. If it's an invisible (or at least very well hidden) trap, only a rogue with the Trap Spotter feat will get to make a check. If it's a magical trap, only a rogue with the Trap Spotter feat or a Detect Magic spell (or similar) will detect it.
  • Names are hard. Expect all my NPCs to have first names only, and please don't push me for surnames. :P
  • This is kind of an anti-house rule: many GMs assume that enemies die (and vanish) when they reach 0 HP. I think that's a bit unfair, since characters can survive until their negative Con score, so in my games, an enemy with 0 HP is disabled, while an enemy with negative HP is unconscious and dying. The battle ends when all enemies have negative HP.
  • Custom equipment:

    Knife
    Type: simple ranged weapon
    Cost: 1 GP
    Damage (small): 1d2
    Damage (medium): 1d3
    Critical hit multiplier: x2
    Range: 10 ft.
    Weight: 1 lbs.
    Type: P (piercing)
    Special: knives are treated like shurikens when thrown in combat; drawing them is a free action, they are lost if they hit their target, and there's a 50% chance they're lost if they miss their target.
 
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Flintlock

Pro Adventurer
Session 0: Black Fang's Dungeon

Date: Monday the 17th of August, 2015
Time: 16:00 UTC
Party limit: 4

Signed up: Keveh Kins (Loffrey), Kuroto (Silver)


Overview

Resting in a natural cove along the cliff-lined Lost Coast region of Varisia, on the edge of the Varisian Gulf, Sandpoint is a medium-sized city that exemplifies the diverse people of the country. While only about thirty miles northeast of the city of Magnimar and technically under its rule, Sandpoint benefits from its isolated position in its ability to remain fairly independent. The most striking feature is the ruined beacon of the city that extends high above the cliffs of the coast, reflecting the ancient empire of Thassilon that existed here centuries before the present town was settled.

Sandpoint has periodically had problems with monsters, such as wicked goblins and hungry ghouls, but the citizens have always manage to endure and survive. Lately, however, a far greater danger has come to threaten the town.

A few weeks ago, livestock started to disappear from nearby farms. Sometimes a half-eaten corpse is found, sometimes only bloodstains. The people of Sandpoint are afraid, and mayor Kendra Deverin is growing desperate. She hopes some heroes will volunteer to search out this menace and put an end to it before it kills a person. She’s offered a reward of 1,000 gold pieces to the group that stops this mysterious creature. Although no one has seen the killer directly, a long black fang was found in one of the animal corpses, prompting the locals to dub the unseen killer “Black Fang.” Rumor holds that Black Fang is living in an old cave not too far from town, which has been used as a den for many monsters over the years.


Notes

This is a ready-made adventure by Paizo from their Beginner Box. As such, it's intended for inexperienced players to help them get to grips with the game. It doesn't feature intricate stories or puzzles, just dungeon exploration, combat, and a little diplomacy. That's why I've called it "session 0" - our real adventure will start on Sunday.

Nevertheless, everyone is welcome to join in with this adventure, as long as there's space on the team. :) You'll need a microphone, a Roll20 account, and, of course, a character.
 
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Flintlock

Pro Adventurer
Session 1: Festival and Fire

Date: Sunday the 23rd of August, 2015
Time: 14:00 UTC and 19:00 UTC, but please show up at least half an hour early if you need to set up your character sheet on Roll20
Party limit: 5

Signed up for early session: Kuroto, Keveh Kins, Joe, (Monterosa)
Signed up for late session: AvecAloes, (ForceStealer), (Warrior of Light), (WoL's husband)


Background

For five years, the faithful of Sandpoint have attended church in small wooden structures, built after a fire destroyed their previous temple. While their new pastor, Abstalar, has been kind and helpful during this period, going to church just hasn't been the same. Now, at last, construction of new cathedral has finally finished. All that remains is for the Swallowtail Festival to renew the site's blessings from the gods, and it will be as if the Sandpoint Fire had never occurred.

(Your character needs a reason to be in Sandpoint. You may find inspiration in the Rise of the Runelords Player's Guide, specifically pages 15 and 16.)


Notes

This is where our adventure will begin in earnest. I'm planning on running Rise of the Runelords, since it's the first and best-supported of Paizo's published Pathfinder Adventures. If any of you have played it before, let me know and we can discuss an alternative.

I chose Sunday because quite a few people in the tutorial thread said it would work for them. We're going to have two sessions - one at 14:00 and one at 19:00 UTC. I suggest turning up at least half an hour early if you haven't set up your character on Roll20 yet.

If you're interested in taking part, please make a post in this thread to say "I'm in". If the proposed time doesn't work for you, please suggest an alternative. Thanks.
 
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Flintlock

Pro Adventurer
Session 0 report

Overview

Silver (Kuroto), Loffrey (Keveh Kins) and Allen (a mute NPC sellsword accompanying them) investigated the caves where Black Fang was rumoured to be hiding. They found it. It turned out to be a young dragon, and engaged them for a couple of rounds before flying away through a hole in the cave roof. The cave was also populated with goblins, skeletons, a reefclaw and a giant spider.

Despite the mayor of Sandpoint's assertion that Black Fang hadn't killed anybody, the party found a gold ring attached to a burnt, broken-off human finger in Black Fang's treasure hoard. The party handed the ring over to the mayor when they returned for further investigation.

Some of the more memorable moments are described below.


The Surprise

We almost didn't play today, because Keveh's girlfriend showed up for a surprise visit when we were just finishing up our character sheets. In the end, she sat patiently for about four hours and probably had a lot to laugh about in the process.


The Disguise

Silver (Kuroto) hears some conversation from a nearby part of the dungeon, and casts Comprehend Languages on herself to hear that it's some goblins fighting over a toy. Loffrey (Keveh Kins) decides to cast Disguise Self to make himself green and one foot shorter. He walks up to the goblins in plain sight. Just as I (the GM) am about to get him to roll a disguise check with a +10 bonus, he announces,

"I am your god!"

I have to make him roll an unlikely bluff check with no bonus instead, which he obviously fails. The goblin king says "do you think I was born yesterday?", to which he replies... "yes". He turns tail and flees, prompting the goblin king to send his three goblins after him. They end up knocking out Loffrey and almost causing a total party kill (TPK) while fighting in the room with the healing fountain, which the players didn't know about because they hadn't bothered to check.

In fact, the players didn't need to fight the goblins at all. They made their peace eventually, though.


The Reefclaw

There's a reefclaw attacking the party, but it's separated from them by a pool of water. Allen was next to it and in some danger until Loffrey performed a song of fascination to distract it, letting Allen swim back to safety. The party contemplates fleeing, but Silver feels lucky, and fires an arrow at the reefclaw. It misses, and the reefclaw gets another chance to make a will save against the fascination, which it succeeds on. It will attack again after Loffrey's turn and he has no ranged weapons. Instead, he casts Summon Monster I, bringing forth a fire beetle named Jeoffrey onto the reefclaw's island. The beetle, with no attack bonus whatsoever, has to beat AC 14 to hit. It rolls a 14. Still, the reefclaw has 4 HP left and the beetle only does 1d4+1 damage with its bite. It rolls a 4, which becomes a 5, and knocks out the reefclaw.


The Climb

Silver, Loffrey and Allen need to climb a 20-foot wall to reach the dragon's lair. It's quite smooth, so they need to succeed on one DC 20 climb check each to make it to the top.

Silver: Climb check. 11. Failure. 1 damage from falling.
Loffrey: "This isn't going to work. *Turns to the goblin king.* Hey, can we, uh, borrow some climbing equipment? I'll give you 20 gold." Diplomacy check. 2. Failure.
Silver: "How about 26 gold?" Diplomacy check. 14. Success!

The climb DC is reduced to 10.

Loffrey: Climb check. 5. Failure. 2 damage from falling.
Allen: Climb check. 7. Failure. 4 damage from falling.

Allen falls unconscious. Loffrey briefly considers pouring an unidentified potion they found into Allen's mouth, but thinks better of it.

Silver: Climb check. 5. Failure. 2 damage from falling.
Loffrey: *Turns to the goblin king.* "Hey, do you, uh, have any healing potions or magic?"
Goblin king: "Goblins no use potions, no use magic! But you rest here."

They rest; everyone is conscious again.

Loffrey: Climb check. 2. Failure. 4 damage from falling.

Loffrey falls unconscious. By this point the goblins are falling about themselves laughing, placing bets on who's going to be the first one up. The goblin king starts charging rent, 10 GP per night. They rest until everyone is conscious again.

Silver: Climb check. 7. Failure. 1 damage from falling.
Silver: Climb check. 11. Success!

Silver finds a rope at the top and throws it down. The climb check DC is now just 5.

Loffrey: Climb check. 6. Success!
Allen: Climb check. 11. Success!

Loffrey even brought a grappling hook with him. The problem?
:facepalm:


Titles Awarded

Note: this is just a bit of fun. As the GM, I'll make up some titles for each character based on how they acted. They can use these titles they next time they play (and only then), if they wish. They come with small benefits.

  • Loffrey the Prone - awarded for spending most of the session, including the moment when the battle with Black Fang ended, unconscious. +1 HP healed for every night of rest.
  • Silver the Patient - awarded for putting up with a comically inept team and getting them out of some sticky situations. +1 to survival checks.

Today's Lesson

There are so many to choose from that it's difficult to pick just one, but I think I'll go with this:

Always bring a healer.
 
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Kuroto

Pro Adventurer
"I am your god!"

I thought he said:

"I am a goblin god!"

What ever it was my/Silver's response was pretty much this:

:siskofacepalm:

EDIT: Also, I want to take part in the next session. Today's adventure was so much fun that I don't want to miss it. :lol:

EDIT EDIT: I have no plans for Sunday yet so anytime should be fine for me. As long as we will finish before 20UTC (23 Finnish time) since that's about when my flat mate goes to bed and I'm worried that I'll keep her awake if I keep talking after that.
 
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Flintlock

Pro Adventurer
It's entirely possible that I remembered that quote slightly wrong. :) Glad to hear you'll be joining us again!
 

Keveh Kins

Pun Enthusiast
I should be available for a Sunday session depending on time and such :monster:

T'was immense fun...and I'll try not to get everyone killed next time...Try....
 

Flintlock

Pro Adventurer
EDIT EDIT: I have no plans for Sunday yet so anytime should be fine for me. As long as we will finish before 20UTC (23 Finnish time) since that's about when my flat mate goes to bed and I'm worried that I'll keep her awake if I keep talking after that.

I suggested starting at 19:00 UTC, since that's midday on the US West Coast (15:00 on the East Coast, 20:00 in Ireland and 22:00 in Finland), and I feel it's a bit unfair to ask people to start playing on a Sunday morning when they're probably having a lie-in. :sleep: If they want to voluntarily start earlier, that's a different matter. Also, anyone who doesn't have a character sheet already set up on Roll20 should probably come at least half an hour early.

Please, everyone, if you want to play, sign up!
 
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Clement Rage

Pro Adventurer
Gah...would love to play this. In another world maybe.

Your warm up boss was a dragon:scared: If I ever encounter one of those in a game and it doesn't kill me or leave me near death, or demonstrate it's ability to do so I'm always disappointed.

Goblin King is pretty tolerant to people that just tried to kill them all.
 

Flintlock

Pro Adventurer
Your warm up boss was a dragon:scared: If I ever encounter one of those in a game and it doesn't kill me or leave me near death, or demonstrate it's ability to do so I'm always disappointed.
Well, the dragon basically did kill Loffrey. I had to step in as the GM to make sure it didn't - and only because it was his first adventure. Allen also only avoided getting knocked out by hitting the exact DC necessary on a saving throw to take half damage.

It was a "scripted" encounter, though; the guide I was using said that the dragon was supposed to fly away when certain conditions were met. I ended up making him fly even earlier than that because I didn't want a total party kill. :P

Goblin King is pretty tolerant to people that just tried to kill them all.
The PCs didn't initiate the combat. Sure, Loffrey lied to them (unsuccessfully), but he actually ran away, and the goblins chased after them. In the end, the king said he'd forgive them if they found a wooden toy that the other goblins were squabbling over but were too afraid to go look for - it was in a giant spider's nest. The whole encounter was designed for the PCs to avoid combat, they just... didn't.
 

Flintlock

Pro Adventurer
Update on session 1: although they haven't said so in this thread (grumble...), four more people have told me they intend to play on Sunday.

Since six/seven is too players many for one party, I'm going to suggest that we have two sessions: one at 14:00 UTC and one at 19:00 UTC.

I don't mind who shows up to which session, but it's probably easiest if the Europeans come to the earlier one, so: Kev, Joe, Kuroto, would that work for you?

I can't promise I'll always run two sessions, since it will be a pretty big time commitment, but we'll see. It probably won't be every week that six or more players are available anyway.
 

AvecAloes

Donator
Sorrrryyyyyyy, I can't easily access TLS while I'm at work, and I don't Internet much anymore in the evenings. I am one of the people who wants to join on Sunday!
 

Joe

I KEEP MY IDEALS
AKA
Joe, Arcana
I could probably make both without too much of a problem so if it's easier then 14:00UTC works!
 

Flintlock

Pro Adventurer
Avec: yes (except EDT, not EST). :P

It looks like we might get four players for each session - pretty remarkable!
 

Joe

I KEEP MY IDEALS
AKA
Joe, Arcana
Still want me/us there a bit earlier to set stuff up on roll20?
 

Keveh Kins

Pun Enthusiast
I should be able to make the 14:00 one if there's still space, can also make the second one if needs be.

May be a few minutes late to the 14:00 one as I'll be dropping my girlfriend off to get her bus back home but all being well I'll be there on time :)
 

Joe

I KEEP MY IDEALS
AKA
Joe, Arcana
I have a feeling I've earned myself the title '...The Little Shit'
 
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