Tool-Assisted Speedrun Thrad

Ⓐaron

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The Man, V
I know I'm not the only one who watches speedruns here so post some of the ones you find entertaining/puzzling. I'll throw in a few more classics later.


dafuq did I just watch. The authors' comments didn't help me comprehend this much better.
 

Ⓐaron

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The Man, V
A few favourites I've collected throughout the years:

Super Metroid. This is no longer the fastest TAS of this game but it remains my favourite due to the gags JXQ does with input display.



Mega Man / Rockman. This is one of the most ridiculously broken TASes I have ever seen.



Chrono Trigger. This is even more broken than the Mega Man run. You'll need to read the submission comments to have even half a chance of understanding what's going on here. It's worth noting that the speed runners don't fight a single battle.



Here's a somewhat less glitched, but still ridiculously glitched run of the same game:



Zelda II: Another ridiculously glitchy speed run. Similarly to the Chrono Trigger run, this skips every single enemy in the game except for Dark Link.



I have a bunch more I can post later, but this should probably be enough entertainment for most people for the next few days.
 
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Sprites

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Gems
I love normal speedruns, I think they're all round a brilliant challenge and one I could never attempt myself , as for tool assistant speedruns, I don't get people who say they cheat, to me anyone who can break the game like that and do it for their own entertainment and to see how far they can take it in a speedrun, well my hat goes off to them, there's some stuff that people do in these type of runs that are either difficult to pull off/take time to execute properly or are just hard to find in the first place, there's nothing wrong with one of that's the type of speedrun you want to do :monster:
 

Ⓐaron

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Doing all the laps? That's a sucker's game.



The bottom thing is the old TAS run from 2008. The top one is from 2009.

One of the most interesting things about watching this game TASed is watching the rubber-band AI go into overdrive struggling to catch up with the player. It might be more obvious in the old TAS where the map isn't cut off, though:

 

Ⓐaron

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Ok, what the fuck? :monster:



Though honestly, the "fish-barf" one might be even funnier:



:monster:
 
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Ghost X

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I'm guessing someone found that out by finding and exploiting things in the coding, rather than a process of trial and error / fluke :P.
 

Ⓐaron

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Probably, but it doesn't make it any less awesome :monster:

Have some NES Mario runthroughs:

















(used the SNES version of SMB2j because it shows more of the game)
 

Ⓐaron

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i'm not sure it's humanly possible to figure out what's going on in this video. this is what games are like in my dreams, which is fitting, since
the entire game is a dream



here's one that might be a bit more comprehensible

 
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Ⓐaron

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If someone can explain to me what's going on in this speedrun please let me know kthx



Here's a slightly less mindfuck-inducing run of the same game


although what's confusing about this one is it's only about four minutes longer than the any% run
 

Ⓐaron

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this is probably even more impressive for people who have actually played the game. note that there is author commentary which you can access by turning on closed captioning.
 

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I love the Tomb Raider (ps1 Era) ones myself, think this one is my favourite because no matter how much I've tried, I've never been able to pull off jumping on the trees, I always fall through them and either die or just can't make it, level completed in 37 bloody seconds!

 

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ahh you gotta love the ps1 Era days

TR3 has some really great TAS, this one you gotta give to the guy for just going for it and using medipacks then a neat little corner bug


Then this one for Floating Islands in TR2 because that is one of the hardest levels I've ever played in a TR game (and one of the scariest), must have taken a lot of time to master getting the land on that corner bug properly.

 

Ⓐaron

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Man, those early 3D games could be glitchy as hell. Impressive speedrunning.
 

Ⓐaron

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Speaking of glitchy early 3D games:



For people who would prefer to see a MST (all dungeons) run:

 

Ⓐaron

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"I don't like this level, so I'll skip it."

I don't know if SMW is one of the glitchiest games in existence, or if people have just spent tons of time thoroughly deconstructing its source code in order to break it to the fullest.



More SMW:




The 96-exit TAS has some glitches I didn't even know existed. I have no idea how the hell they figured out that glitch for Yoshi in Soda Lake. That said, the "small-only" TAS might actually be more impressive, since the game has been so thoroughly broken by this point that speedrunners are able to skip significant portions of the game by glitching past it or just flying over/under it. The conditions of the "small-only" TAS make that almost impossible, and not counting the switch palaces, the run completes all but six exits.

TASes of hacks (Kaizo-style and otherwise) will be coming soon.
 
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Ⓐaron

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Super Demo World is basically the first major SMW hack ever released, and to this day it remains one of the biggest. It remains an impressive achievement, although it has flaws; the difficulty curve is absurdly erratic and there are some rather annoying quirks (for instance, you can lock yourself out of one of the secret worlds or prevent yourself from getting some secret exits if you don't know what you're doing). I don't know who thought the world four castle was a good idea, but they were wrong. Regardless, this run is pretty consistently entertaining to watch and it's fun to see how thoroughly the speedrunners broke some of the levels.



The Second Reality Project Reloaded is one of the best hacks for the game and deserves a TAS to match. Unfortunately, this one isn't it; it doesn't clear all the levels and the runner has an annoying habit of flying over/under the stages (which is faster, but makes for a less entertaining run). A run has yet to be made that adequately shows off everything in this hack. I'm not sure one ever will, but I live in hope. Regardless, this is a pretty well optimised run that gives you a vague idea of what the hack is like, but I'd rather have a 100% run. I'm hoping its sequel, which is equally well made, will get a 100% run at some point as well.



And now the ridiculous Kaizo-style stuff

Kaizo Mario World 1 & 2 (see first post for Kaizo Mario World 3):





Present Mario (I haven't watched this one yet, will comment later):





Mario Must Die (I can't remember if I've watched the whole thing of this or not but it's pretty impressive):



Cool or Cruel:



Super Mario Tabarnak (note that this run isn't particularly optimised, but it's still entertaining enough to watch):









Springboard and Shells Hack (yes, silly name, but the hack itself is quite impressive):



Item Abuse 1 & 2:




Glitch Abuse 1 & 2:




ColonThree:



Pit of Despair:



Pit of Death:



Pit of Keys:



Living on the Edge:



Wall Jump Abuse:



Hard Relay Mario (two different playthroughs):




Falling Mario:



Falling Mario Brothers (not sure if this is the same hack creator as the above, but it has a number of similarities):



Super Mario Forever (aka Super Mario Frustration):



Super Mario Air 1 & 2 (note that Air 2 differs from the original mainly in that invisible coin blocks are marked and the player can no longer perform infinite jumps; also, the Air 2 run is aiming to show as much of the hack as possible rather than for fastest completion, which explains a number of differences in the routes taken):




And finally the infamous SMB-inspired Syobon Action (aka Cat Mario or Dongs.exe)



I like how some of these have more re-records than frames :monster:
 
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Just when you thought Sonic Couldn't get any faster, Green Hill Zone act3 blows my mind! you can see the run bugs the camera and glitches up the goal screen during the run but it's so feckin awesome!

 

X-SOLDIER

Harbinger O Great Justice
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X
When it comes to Sonic being just outright mind-bendingly fast, the Sonic Advance 2 TAS video is always the first to my mind:





X :neo:
 

Ⓐaron

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The Man, V
Sonic speedruns have a habit of being completely incomprehensible to me. Here's another example.


If someone can make heads or (pardon the pun) tails out of what's going on in that video, please let me know.
 

Ⓐaron

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The Man, V
Amazingly, there was not a 100% Yoshi's Island TAS until last year. I somehow didn't know it existed until a couple of hours ago.

It's amazing.


Then again, a surprising number of games haven't been 100% TASed yet; I'm pretty sure, for example, that there still has yet to be an "all items and heart pieces" TAS of Zelda: A Link to the Past (a game which I will post TASes of later).
 
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