- AKA
- Godot
WHY YES MY GOOD SIR
Except it felt like everything in the game had the viscosity of rubber cement. The transition from field screen to battle was kinda slow, and so were the battles themselves. If it had been sped up more to the rate of FFVII (personally I thought VIII was just a wee bit too fast), it would've been better. But I fucking HATED battles in that game, and exploring...why the fuck is there a question mark over my head to bring my attention to crap? Half the fun is wandering around figuring out what you can interact with on your own!
Learning skills was fine (standard method - it's basically the same in Tales of Vesperia, frex); synthing was standard; but I didn't care for Trance thaaat much (cool and all, but why does it last four turns, y'know?), and the actual Trance stuff for most of the characters was insanely generic (Double Black/White/Summon, as an example).
I DID, however, really like the way they set up Quina's Blue Magic function - basically, not that different from that one ability in FFVIII (Consume or something? you learned it from Eden, and it could boost stats?).
Fuck...I miss Blue Magic/Enemy Skills. ILU BIG GUARD ;.;
Except it felt like everything in the game had the viscosity of rubber cement. The transition from field screen to battle was kinda slow, and so were the battles themselves. If it had been sped up more to the rate of FFVII (personally I thought VIII was just a wee bit too fast), it would've been better. But I fucking HATED battles in that game, and exploring...why the fuck is there a question mark over my head to bring my attention to crap? Half the fun is wandering around figuring out what you can interact with on your own!
Learning skills was fine (standard method - it's basically the same in Tales of Vesperia, frex); synthing was standard; but I didn't care for Trance thaaat much (cool and all, but why does it last four turns, y'know?), and the actual Trance stuff for most of the characters was insanely generic (Double Black/White/Summon, as an example).
I DID, however, really like the way they set up Quina's Blue Magic function - basically, not that different from that one ability in FFVIII (Consume or something? you learned it from Eden, and it could boost stats?).
Fuck...I miss Blue Magic/Enemy Skills. ILU BIG GUARD ;.;