Wanted a thread specifically ton spitball idea and hopes for the combat mechanics going forward. Mostly in terms of materia combinations, but since I felt that was perhaps a bit too limited, also for combat mechanics in general.
Ones I really want:
auto-materia: I know we have an "auto-cure" materia, but I want a more general auto materia that can be combined with cure for auto-regen, but can also be used for "auto-protect", "auto-shell", and "Auto-haste". "auto-reflect".
cover-materia: Where the character will have a chance to take damage instead of your active character if the attack would kill your active character. (might overlap with Barrets ability too much though).
counter materia: Not sure what would be the best way to utilize this, whether it should be purple or blue, but counters are fun, and characters besides Cloud deserve some version of it:
Counter magic: When hit by magic, counter with linked materia.
Reflect materia: Speaks for itself
Add status materia: Speaks for itself
Interrupt-down: reduces chance to be interrupted or knocked down from an attack.
Reduce-cooldown: Make it so you can more easily interrupt your own attack chains in order to link a different attack or run away. Secondarily, since this removes the need to touch the ground before chaining attacks, I want either this, or some other Materia, to allow me to use abilities while airborne.
Just in general, I need airborne abilities for Cloud, Tifa, and other non-range characters.
First off, I kind of like how currently, there is a hard cap on the amount of certain Materia you can obtain, since that forces you to diversify more, it can prevent any potentially overpowered Materia from becoming over-saturated on everyones set-up. So I don't want that to change until possibly post game, I know a true "new game+" is extremely unlikely considering the fact that new items and materia will not be programmed into the earlier games, but at the very least, it should be possible to EVENTUALLY play the final installment of the game completely overpowered should you so choose.
And while I understand that the reason non-active characters don't do much is because you're meant to switch between them, I'd still like at least SOME choices concerning their AI. Hell, I don't even mind if some of it is done through materia like with "auto-cure". Maybe something like "Auto-ability", where a character uses the ability that belongs with their equipped weapon whenever they have 2 full atb bars.
If we get more options about controlling the non-active characters, then I'd also like a way to switch out characters during combat.
Combo attacks.
Eventually, a hp-limit break, and probably a lvl limit break, since I don't think an eventual lvl 99 will be enough for all the games we'll still need to go through.
Ones I really want:
auto-materia: I know we have an "auto-cure" materia, but I want a more general auto materia that can be combined with cure for auto-regen, but can also be used for "auto-protect", "auto-shell", and "Auto-haste". "auto-reflect".
cover-materia: Where the character will have a chance to take damage instead of your active character if the attack would kill your active character. (might overlap with Barrets ability too much though).
counter materia: Not sure what would be the best way to utilize this, whether it should be purple or blue, but counters are fun, and characters besides Cloud deserve some version of it:
Counter magic: When hit by magic, counter with linked materia.
Reflect materia: Speaks for itself
Add status materia: Speaks for itself
Interrupt-down: reduces chance to be interrupted or knocked down from an attack.
Reduce-cooldown: Make it so you can more easily interrupt your own attack chains in order to link a different attack or run away. Secondarily, since this removes the need to touch the ground before chaining attacks, I want either this, or some other Materia, to allow me to use abilities while airborne.
Just in general, I need airborne abilities for Cloud, Tifa, and other non-range characters.
First off, I kind of like how currently, there is a hard cap on the amount of certain Materia you can obtain, since that forces you to diversify more, it can prevent any potentially overpowered Materia from becoming over-saturated on everyones set-up. So I don't want that to change until possibly post game, I know a true "new game+" is extremely unlikely considering the fact that new items and materia will not be programmed into the earlier games, but at the very least, it should be possible to EVENTUALLY play the final installment of the game completely overpowered should you so choose.
And while I understand that the reason non-active characters don't do much is because you're meant to switch between them, I'd still like at least SOME choices concerning their AI. Hell, I don't even mind if some of it is done through materia like with "auto-cure". Maybe something like "Auto-ability", where a character uses the ability that belongs with their equipped weapon whenever they have 2 full atb bars.
If we get more options about controlling the non-active characters, then I'd also like a way to switch out characters during combat.
Combo attacks.
Eventually, a hp-limit break, and probably a lvl limit break, since I don't think an eventual lvl 99 will be enough for all the games we'll still need to go through.