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Predictions and Conflict Over the Plot of Final Fantasy Dissidia 012 (Duodecim)

by September 27, 2010 0 comments

Other predictions

Before closing out this article, I have a few final predictions about things we can expect from Dissidia Duodecim:
As Dissidia 012 will focus on the 12th turn in the war of the gods (confirmed in this Tetsuya Nomura interview; translation courtesy of hitoshura), the Warriors of Cosmos will all die, and — at the least — Tifa, Kain, Shantotto and Lightning will all stay dead, as the heroes and villains featured in the first Dissidia game were identified as the only warriors still alive. Though it has been suggested by at least one fan that the heroes who aren’t Tifa, Kain, Shantotto or Lightning need not actually die in order for the heroes to lose this round of the war, a conversation between Sephiroth and Garland in the first Dissidia shows that the memory loss all the Warriors of Cosmos — as well as several Warriors of Chaos — suffered from was due at least in part to dying during the previous cycle:

Sephiroth: “As disorder grows in strength, I seem to be regaining my memory. I once took my own life… Perhaps to find a lasting truth beyond this world’s illusions.”
Garland: “That is absurd. You cannot have regained memories from before you died.”

Furthermore, the 2010 Tokyo Game Show trailer for Dissidia 012 features Emperor Mateus making reference to defeat being tied to the heroes’ memory loss during Duodecim’s turn of the cycle: “The warriors of Cosmos, all of whom have suffered defeat after defeat, have no memory of the battles” (translation by hitoshura). Also, the fact that the Warriors of Chaos didn’t lose a round until the 13th turn in the cycle yet several have still demonstrated amnesia is, on its own, enough to show that death and not some other form of defeat is necessary for the memory loss.

In addition to the above prediction regarding those Warriors of Cosmos who will perish, we can also expect to see Gabranth die and not come back.

Reminiscent of his role in Final Fantasy IV, Kain will likely have shifting or unclear alliances throughout Duodecim.

Sephiroth will finally make Cloud despair. I think we’re going to finally see Sephiroth sort of win. With Tifa’s death pretty much a certainty, Cloud will fail to save someone else important to him during Duodecim, and this may well break him utterly. I expect that it won’t go quite as Sephiroth hopes, though. He probably won’t get to deliver the killing blow to Cloud. I’m hoping to see Cloud choose to kill himself, actually, just to deprive Seph of the opportunity — leading Sephiroth to choose to kill himself so as to have no memory of this “greatest failure.” He’ll know that he can then start again in the next round of the war, even if neither of them remember that Tifa had ever been part of it.

With all the attention the manikins are shown getting in the 2010 Tokyo Game Show trailer (again, translations by hitoshura), perhaps the 12th round of the war is when the Warriors of Chaos began employing them for the war effort. Chaos Report #8, where Cid first makes mention of the manikins being used in the war, is very late into the reports, along with other details that are late developments in the war, such as Sephiroth’s suicide, and the cycle of battles drawing to a close.

Kuja is shown to be a Warrior of Cosmos in the 2010 Tokyo Game Show trailer for Duodecim, so no doubt he will die, lose his memories, and be stolen away to Chaos’ side somehow — probably by the Emperor, given that he did the same thing with Jecht. It makes sense that Jecht wouldn’t have been his only attempt at gaining a crystal. Perhaps this even means that the Emperor gained at least two crystals in the final round of the war.

Kuja’s presence in Duodecim also explains why — even though Garland referred to him as new in the previous game (“We all bear the same fate. You have only been…directed…because you are new”) — the villains seemed to have such intimate knowledge about him, such as Ultimecia being aware of and informing him of his body’s limited lifespan:

Kuja: “No… That’s a lie!”
Ultimecia: “I’m afraid not. Sadly, you are no more than a vessel…a flawed one at that.”

Kuja was merely new to Chaos’ side, not to the cycle as a whole. This also explains how Kuja could be unaware of his own mortality despite knowing all about it before his death in Final Fantasy IX — he had already died and lost some of his memories, especially those most important to him, the same as Firion was shown to have lost his memories of the wild rose in the first game, and Squall was shown to have lost his memories of Rinoa.

This game’s going to be a real downer.

Thanks for reading! And stay tuned to TheLifestream.net for future plot predictions as new information about Dissidia Duodecim becomes available.

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  1. Shademp
    #1 Shademp 27 September, 2010, 15:24

    I like this. Very much. Keep up the good work.

    Reply to this comment
  2. Eric
    #2 Eric 27 September, 2010, 17:36

    So….what does the [] [] [] [] [] [] [] [] [] [] [] say?=3

    Reply to this comment
  3. genesis
    #3 genesis 27 September, 2010, 18:27

    nice article man….
    I agree with you ,all of them are the real ones (y)

    Reply to this comment
  4. Squall_of_SeeD
    #4 Squall_of_SeeD Author 27 September, 2010, 23:13

    Thanks for your responses. =)

    Eric: It says that you need to adjust your browser to display Japanese text. =P

    Reply to this comment
  5. reply001
    #5 reply001 29 September, 2010, 03:33

    wow this is cool! thanks for the… enlightenment!!! xD great info!

    Reply to this comment
  6. Solitaire
    #6 Solitaire 30 September, 2010, 22:08

    Bravo! I love the detail and graphical input in your thesis. What do you think about Loveless?

    Reply to this comment
  7. TheMuseSway
    #7 TheMuseSway 4 October, 2010, 08:31

    It seems that the game is going to be blurred between who’s going to be in the side of Chaos and Cosmos… and like in Kuja’s and Jechts case who basically got mistreated from team Chaos. The warriors of Cosmos who feel the burn of betrayal except Warrior of Light who’s in denial. Killing off Tifa and Lightning and the other so they can’t return in the next game sounds pretty cheap. Especially for Lightning because she is a true lead protagonist of a Final Fantasy game. So yeah I guess we’re all confused. I worry for both sides because it seems everyone lets their emotions run them except Squall he’s a Drone.

    Reply to this comment
  8. Squall_of_SeeD
    #8 Squall_of_SeeD Author 4 October, 2010, 19:13

    reply001: Thanks!

    Solitaire: Thank you as well. As for Loveless, I honestly found it kind of annoying. That’s partly because most of Genesis’s lines seemed to be quotes from Loveless, and primarily because it was overly pretentious drivel.

    TheMuseSway: It does sound like there will be some blurry lines here, though the first Dissidia had a bit of that as well. I disagree that killing off Tifa et al. in this game is cheap, though, as the story of the “next game” is already written and released, so it’s necessary that they die to maintain the continuity. Any future Dissidia games would presumably be based before this cycle in the war of the gods, so these new characters actually could appear again.

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  9. Ella
    #9 Ella 16 October, 2010, 22:00

    I love how much depth you go into with your research in these anaylsis’, the level of dedication is amazing!

    Question:
    If there are going to be Chaos versions of the Destiny Oddyseys then will it possibly involve the ultimate player punch where the villains each kill their respective heroes? Whilst it may not be the case for characters such as Golbez or Jecht, it would explain the whole ‘killed in the previous cycle = no memory’ situation that the Cosmos warriors suffer in Dissidia. Since Chaos is gaurenteed to win, it would be a sensible move by Square Enix to allow the player to gain victory as an antagonist so that the feeling of triumph is achieved albeit with a melancholic undertone at screwing over the guys they used to support. But then again they might feel it would be a more emotional experience for the player to fight til the bitter end ala Crisis Core and watch helplessly as their friends are felled one by one. Either way it looks like the developers want us to remember it, even if it hurts.

    Reply to this comment
    • Squall_of_SeeD
      Squall_of_SeeD Author 25 October, 2010, 12:58

      Interesting and insightful observations, Ella. I agree 100 percent.

      Thanks for sharing your thoughts, and for your compliments.

  10. Michael
    #10 Michael 5 July, 2012, 03:36

    It seems like the writer forgot the fact that CID tried to create his own manikins by imitating the process on how Chaos and Cosmos acquired their pawns. Meaning Cosmos and Chaos did the same process just as CID did only with 100% Success because they have those Godly Powers. And the realm they belong to are rich with those minerals used for creating manikins. To put it simply they are not the real heroes in physical creation, only in consciousness they are real. Plus the fact that their memories are incomplete the “GODS” just gathered what they could and used their powers to gather the minerals to create the successful manikins. Since Cid observed these events, he tried to imitate the method used by the “Gods” but was having a hard time for he LACKED power which explains he has a lot of “failures” and his success was only made possible due to careful experiment because he did not have the power of the “Gods”

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