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Crisis Core Research Thread
Thread reserved for any research into gameplay, version differences, ripping media, retranslations, game modding, general analysis etc.
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Neat videos by YouTuber Ex Majik.
-------- Copy-pasting CC version differences which were listed in the DC research thread. CRISIS CORE VERSION DIFFERENCES - Losing in optional missions. Japanese: If Zack loses, you get a Game Over. Localization: If Zack loses, you are brought back to the save point with all the battle spoils still intact. This makes grinding for the Minerva battle much easier, because you can steal 99 Phoenix Down and sell them repeatedly. - Character surnames. Japanese: Genesis, Angeal and Lazard are given no surnames in the mails Zack receive. Localization: Genesis, Angeal and Lazard are all given surnames in the mails Zack receive. Tres dissected this version difference in this article about their surnames - The Goddess statue in the Banora Underground. Japanese: Likeness to Virgin Mary. Localization: Religious connotation removed by greatly changing the statue. - Difficulty settings. Japanese: Only one difficulty. Localization: Two difficulties. Normal and Hard. - Parts in the Japanese game that are not voiced ended up voiced in the English game. This Japanese scene has no voice acting. Compare to English game. Because of the Japanese version waiting for button-input from the player, soldiers can spawn indefinitely in the cutscene. |
I did come across that debug menu in 00000.raw's MBD file.
--- Quick tutorial for extracting game data: 1. Download G's extractor here. 2. Download RINOA here. 3. Obtain a CC ISO. Extract it. You should get two more files: discimg.pkg and discimg.fse. 4. Take these two and dump them into the DATA folder of G's extractor. 5. Run ff7cc_extractor (Linux) or ff7cc_extractor.exe (Windows). 6. Wait for a few minutes as it runs. You will end up with 8725 files in the "output" folder of G's extractor. 7. Take whichever raws from the output that you want to examine and stick them in the "FILES" folder of RINOA. 8. Open RINOA and browse. (The creator of RINOA, koral, and ignitz did most of my legwork for me already with their tables.) NOTE: I think RINOA can only view game script and model data. I haven't really gone looking for model stuff yet though. Other options: Quote:
Quote:
Here's the breakdown I've been using to save some time (posted by koral over at Qhimm): (SPOILER) Location models from a quick perusal: (SPOILER) Should probably add that if you press SPACE while looking at a model in RINOA, you'll enter a first person camera mode in which you can walk/look around these location models. |
Ex Majik also uploaded the Zack vs Sephiroth Nibelheim reactor scenes and in it I noticed for the first time that the Genesis DMW attack "Apocalypse" has excerpts from Loveless written on the ground. The video is of extremely high quality.
Even if the morrow is barren of promises nothing shall forestall my return |
game script as in dialogue?
i need to know for reasons and what the hell is going on with that video, why is it so high quality, it's like a hd remaster right there |
Mostly dialogue, but by script, I basically just mean text that appears on-screen in a dialogue box in-game. So you can get stuff like this too:
01457.raw Quote:
(SPOILER) (SPOILER) And here's the debug menu from 00000.raw, which doesn't add anything that you don't see in the video: (SPOILER) |
Use this extractor, you can unpack and repack with it as long as they are the same size or smaller than the original:
http://forum.xentax.com/viewtopic.php?f=32&t=5869 |
i have tried this on files from the japanese version, but i don't know whether the files are ordered differently or rinoa just doesn't work with the japanese files because i don't seem to get anything
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List of non-location models with varying degrees of clarity to focus and sometimes images.
Animation format was never figured out, the posing in the images is all manual. I have also since extracted locations but getting Noesis to extract them in a way that doesn't mean re-applying 30 or so textures is hard. As a further note, the statue at 2439 is the English version of the Goddess statue, but if you look at the model of the area where the statue is then this is there. Rather than replacing the model in the field they modeled it separately and placed it as a new added model. Also Emerald Weapon They didn't model the bottom half. |
@ Strangelove: I think RINOA might not support Japanese script; there were some MBD sections that spat out question-marks at me when I tried to read them (residual Japanese?). You may need to click on certain files multiple times/toggle between files repeatedly, 'cause RINOA's display screen can sometimes lag.
Is it just the script, or are you having trouble with the models too? Do the character/location models show up at least? 02012.raw and onwards should have location models showing up in the display on the right. EDIT: This is what my screen looks like: one, two, three. |
i can see models, though they don't seem to be exactly in the same numbers as the english ones (or i'm being an idiot and missing it completely). the only text i have seen has just:
<text> and maybe a few random punctuation after, but nothing more than that. i have yet to see anything with say a full page of text (readable or not) |
Quote:
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The game has a weird system for models:
http://i85.photobucket.com/albums/k6...ps40c26a07.png http://i85.photobucket.com/albums/k6...pscdc7402b.png http://i85.photobucket.com/albums/k6...psf13f0d37.png http://i85.photobucket.com/albums/k6...ps42cbb672.png Only the weight data is kept in the model, the hierarchy is in the animation. So it's loading Aeris/Cissnei/Tifa's envelopes over Zacks bones, resulting in a garbled mess. I have no idea why they even bothered doing it that way. I also dislike Cloud's mom's redesign... |
- I now have an 8GB memory stick because I was running out of space in my 2GB memory stick. Need the memory for my Japanese Crisis Core saves.
- Began playing JP CC today. Memory stick confirmed to work. Observed a version difference. Save Points JP: The square rotating on its edge has a big S on it. ENG: The square rotating on its edge has the SOLDIER symbol on it. My goal now is to get PSP emulators working, both for easy gameplay access and for the ability to easily take snapshots and videos. |
What emulator are you using?
Just in case it sounds like I gave up, I did sit my ass down today and pull all the script I could find from 01457 - 02011. It's definitely not all the script in the game, but I'm not sure I wanna go through all the other files to find the rest. I didn't see anything else that was particularly interesting in those files, unfortunately. :( I'll see if Ravynne and I can use what we have to whip the script into postable shape. I also started going through the location models and tagging them so we know what's what, but some of the models will require another playthrough for me to ID accurately. (I've edited them into my first post in this thread.) |
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