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Post-Crisis Final Fantasy VII All content in Advent Children Complete, On the Way to a Smile, & Dirge of Cerberus detailing the 3 years since the conclusion of Final Fantasy VII. |
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#886 |
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![]() The timing of me getting to the near-end of this encryption/decryption adventure at the end of March is perfect. April is going to be a very busy month for me and I'll have to take two steps away from Dirge of Cerberus during that time. I'll be gone for the weekend due to visiting family, but sometime next week you can look forward to a lengthy post about the ridiculously roundabout encryption of the TTTT files. On a less technical note, the "TTTT" header reminds me of the "TTT terminal" found in Tutorial Mode. Information can be accessed from the TTT terminal The file header probably isn't a reference to the TTT menu but I'd be amused if it was. The acronym TTT in the tutorial might stand for "Turks Tactical Training", "Tactical Training Tutorial" etc. The acronym might even contain the word "terminal" even though that word is sometimes added after the acronym. Happy Easter everyone! |
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Thanked by 4: | ForceStealer (04/03/2018), Tenshin26100 (04/07/2018), The Twilight Mexican (04/03/2018), X-SOLDIER (03/30/2018) |
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#887 |
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now i want to know what ttt means
i looked at a video of the japanese version and that line doesn't use a word for terminal, just 'ttt'
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「こんなヒトにはなりたくなかったよ――」
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#888 |
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So far it is appearing that the TTTT encryptions are not used for the Text Preview files. Even so, I am proud to reveal the full key for the TTTT files.
Before reading the rest of this post I recommend that you read the post from two weeks ago where I show some basics. Setting the stage: T-Blocks Decryption Step 1: Initial Offset Changes Further Setup: K-Blocks Decryption Step 2: Calculating the eight offset value changes Decryption Step 3: Endianness & Special Keys Decryption Step 4: The Last XORing ...and that is how it's done. ![]() Last edited by Shademp; 04/03/2018 at 06:31 PM. Reason: *correction about step 4 |
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Thanked by 5: | ForceStealer (04/03/2018), Minato (04/03/2018), Tenshin26100 (04/07/2018), The Twilight Mexican (04/11/2018), X-SOLDIER (04/03/2018) |
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#889 |
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So, I played the Dirge tutorial today, and the voice over said 'Good day, Mr. Valentine'. I swear every other time I've done it she said 'good evening'. Am I delusional?
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Thanked by 2: | The Twilight Mexican (04/24/2018), X-SOLDIER (04/23/2018) |
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#890 |
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Thanked by 4: | Clement Rage (04/24/2018), Tetsujin (04/24/2018), The Twilight Mexican (04/24/2018), X-SOLDIER (04/23/2018) |
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#891 |
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Wow. I am inordinately impressed by that little detail, it's a very nice touch.
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#892 |
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While browsing the Dirge of Cerberus screenshots on a Spanish gaming website I found a (to me) new screenshot from the beta phase of the multiplayer.
![]() The screenshots on the site are watermark nightmares! I am amused by how I was able to instantly spot that among the over 800 screenshots I have from the beta testing phase that this image was not among them. Naturally, because the brain is an imperfect storage device, I made sure to browse all my folders before saying with 100% certainty that this snapshot is indeed new. The original source is unknown though it's probably from a deleted Japanese blog. I really should do a better job at browsing websites that are in neither English nor Japanese. So many treasures could be hiding out there in plain sight simply because I'm not bothering to google translate search terms for Spanish/Portuguese/French/Italian/German/Dutch/Russian etc. |
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#893 | |||
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I made searches in German and I was rewarded accordingly. Found great treasure on a website I am actually quite familiar with: CetraConnection!
What did I find? Two of the long-sought video recordings from the beta phase of Dirge's online mode! Download link: gameplayonline_1.wmvObserve the beta-style timer in the top-middle and the beta icon to the top right. Reference photo below from Haggy's blog to help you know what you're looking for: ![]() Notice also that nobody can shoot in mid-air since that feature wasn't available in the beta. After the battle is won the player receives the Slayer Medal which is rewarded to the player with the most enemy kills. ![]() Download link: gameplayonline_2.wmvLength: This video is meant to be 3m50s, but it is only 9 seconds long. Probably due to an error when the video was uploaded. Resolution: 320x240 We can make out the player name "Topix" in the second video. I am familiar with this player name from other archived media and websites about the online mode! ![]() ![]() There are three beta recordings that I know of. - Collector's Mind Mission. Original file name: up0023. - (Kalm) Church Team Battle. Original file name: up0025. - Kalm Streets Team Battle. Original file name (probably) : up0044. up0044 is accounted for with gameplayonline_1.wmv. It is unknown if a higher resolution version exists/existed. The second downloadable video, if we had it in its entirety, would probably prove to be up0025. I am so thankful to CetraConnection for uploading these files to their own servers! The original Japanese servers were quickly lost, followed by the loss of RapidShare and FileFront where the English-speaking fans had reuploaded these videos. EDIT: I shall let this classic theme express my feelings for me. ![]()
Last edited by Shademp; 04/28/2018 at 01:08 AM. |
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Thanked by 5: | Cthulhu (04/30/2018), Dipsiel (04/28/2018), Radigar (04/28/2018), The Twilight Mexican (04/29/2018), X-SOLDIER (04/29/2018) |
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#894 | |||
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The more I look at the Beta Kalm Streets Team Battle video the better it gets. Add to that I have the documentation to provide plenty of context to what we see.
- The point-of-view player character is "Guin" and I recognize them from multiple comments on monster_78's blog and from one comment on Bonnie's blog. Both are from the 2005/beta era. Bonnie's blog, October 31 entry Entries on monster_78's blog where Guin wrote comments: October 4 October 6 October 7 October 9 October 20 October 23 November 1 - Guin belonged to the beta version of Team2ch, one of the top dominant teams of the online mode. The players Unicorn and Jeil, visible here only in chat, played faithfully in Team2ch throughout the 2006 era. Since Team2ch was affiliated with Area/Sector 3 of the Deepground Lobby in the beta phase, the players could acquire and equip the Tonberry Mask. There is no sign of Guin playing the online mode during the 2006 era. If they did, they probably did so under a different player name. - The presence of the player SQEX-Soldier12 pretty definitively dates the recording to be from the beta's final day: October 31, when the Square Enix staff joined the other testers for a "Last Shooting" event. The staff did the same on September 29, 2006, just before the servers were shut down for good. - Judging by the ammo round caps, and the fact that this is the beta, we can tell that Guin has equipped the handgun Caballerial, the rifle Caol and the machine gun Ullman or Smith. The barrels match their respective gun type: Medium/Normal for handgun, long barrel for the rifle and short barrel for the machine gun. No materia equipped. Guin is wearing the Tonberry Cap and the Sniper Suit. - At the bottom left of the screen there are normally the numbers "123" with one number being highlighted to show which of the weapon slots you are using. ![]() There are exceptions, like when the online mission "Silent Killing" restricts you to only one weapon slot, the numbers "123" aren't displayed. In the beta the weapon slot numbering isn't present at all in the bottom left corner! This was already strongly indicated via screenshots from the beta but now we get to see it definitively in both beta videos. - Mako Point at 0:21! These were not present in the 2006 version of the online mode. You can hear other players stepping on the Mako Point but for some reason Guin doesn't step on it. On one hand Guin doesn't have any materia equipped, on the other hand you could use MP to trigger limit breaks in the online beta. For whatever reason Guin doesn't prioritize limit breaks. - Guin starts out with an X-Potion [エクスポーション] and later picks up a Hi-Potion [ハイポーション]. Both these items went unused in the online mode of 2006, seeing as they were overkill when it came to HP restoration. The standard Potion was already potent enough. At 3:23, Guin picks up a Phoenix Pinion [フェニックスの羽根] and proceeds to use it. This generates a two-winged icon at the bottom left. ![]() When you use a Phoenix Down, it generates two wings with a halo on top. ![]() Going back to the video, we get a wonderful confirmation at the very end. Guin is KO'd...but is not revived! The two-winged icon, or the "Phoenix Pinion status effect", is removed while Guin waits to be respawned at a standard spot. So what just happened? This is the description to the Phoenix Pinion item: Thus we see that Guin was not revived because the dice did not roll in their favor. The reason I am so ecstatic to see this 50-percent mechanic in effect is because it is not present on the game discs. If you unlock the Phoenix Pinion, use it and then get killed, you ALWAYS get revived but only at 10% of your max HP. The beta recording proves that, for the online play, the item had been fully programmed to match its in-game description. The Phoenix Pinion would become an unused item after the 2005 beta. - Team Ifrit wins with a score of 30-24 (win by kill count), with Guin being on the victorious side. By receiving the Slayer Medal Guin also receives 80 Ranking Points. This leads to a total RP of 108595! As a reference point, you needed 70000 points in the 2006 era in order to qualify for the Tsviet exam mission. Guin has 214953 gil at the end. Quite a large amount! I hope that one day I can get one or more people to transcribe and translate all the chat messages in these recordings. So much more life and detail is lost on me because I don't know what is being said. Thankfully my deep knowledge of the game makes it possible for me to enjoy the recordings regardless. Last edited by Shademp; 04/29/2018 at 08:59 PM. Reason: *embedded video |
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Thanked by 5: | Cthulhu (04/30/2018), Radigar (04/30/2018), Tenshin26100 (06/01/2018), The Twilight Mexican (04/29/2018), X-SOLDIER (04/29/2018) |
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#895 |
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Finding the beta video reawakened my transcribing obsession. I've been transcribing the majority of the Japanese text from doonkonishi's and Northern Kingdom's videos, with some help here and there from hito and X-SOLDIER. Many thanks to these guys!
It's been fun to confirm what type of messages the game chat is usually filled with. Most of chat contains stock phrases for greetings, hyping up for battles and thanking people for a good session. Some stock phrases in chat will appear when the player uses emotes. After one of the "Deepground Assault" tournament matches, specifically the Team2ch vs Rabid match where the latter got quite slaughtered, the SQEX judge writes "Both teams were awesome". To this Muimui, member of Rabid, writes a chat message to their own team that basically reads "Yeah...except we were utterly defeated ![]() The additional observations I've made while, yet again, applying a fine-tooth comb to the online mode are too many to count in full. Here are some of these observations. - After joining Team Shiva, the player arrow on the menu map turns blue. No doubt it turns red when you join Team Ifrit. - Recall that the FA Mode, at least in name, is a battle mode that was never available for players. In the DC Complete Guide, which contains screenshots that represent a development phase after beta but before retail, I suddenly saw this on page 238 and 241... (SPOILER) What a tease! ![]() - Thanks to a screenshot from page 247 of the DC Complete Guide, I can guess with confidence what the equivalent screen in the low-resolution beta recording is saying. Page 247 screenshot plus transcription Compare this then to the end of the beta video that I analyzed in my previous post. ![]() The 敗北 from the guide screenshot will here be 勝利, since the former is a lost battle and the latter is a victory. The 勝利 kanji are derived from the text used for the "Combat Results" screen in the retail 2006 era. NPCs here refer to enemies such as DG Beasts, Bull Heads, Dual Horns etc. I have only seen references to these "NPCs" appearing in Team Battles during the beta phase so it's possible the feature was disabled for the 2006 era. The "Combat Results" screen text for TBT changed a bit for the retail era. - Subtitles for the Victory!/Failed screen was removed at some point during 2006. ![]() Victory! Team Shiva Wins by Kill Count The screenshot above is from ITmedia's review of DoC, uploaded on February 8, 2006. Sometime after this point, the row of text below Victory!/Failed (for TBT at least) was discarded. ![]() More examples of the subtitle(s) Last edited by Shademp; 05/08/2018 at 08:39 PM. |
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Thanked by 4: | Radigar (05/10/2018), Teioh (05/08/2018), Tenshin26100 (06/01/2018), The Twilight Mexican (05/08/2018) |
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#896 |
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It is a wonderful shock each time to find "new" blog entries about the online mode. In today's case, blogger zerohour_co made two posts about Dirge's multiplayer.
- January 27, 2006 - January 29, 2006 This means two new screenshots to my gallery. New screenshots and blog discoveries are few and far between these days. ![]() I've been transcribing Japanese text from the DC Official Complete Guide like a man possessed. No OCR, all manual. Firstly OCR is too unreliable, secondly by doing it manually I feel more motivated to *actually* try to learn and remember a few symbols. Naturally I am focusing all my efforts on the pages about the multiplayer mode. Mistakes are inevitable but I AM improving! From page 244: ![]() This seemingly confirms my suspicion that after the beta, NPC enemies like Guard Hound and Dual Horn would not appear in Team Battles. They became limited to the missions in the 2006 era. Recall that new players in the 2006 era (I have never seen this mentioned for the beta phase) had a beginner's mark next to their player name. Page 240: ![]() Page 241: ![]() That's neat to know you had two options for removing the beginner's mark: Select the option via the Beginner's Machine or do 20 battles. On the same topic, I learned that the battle mode "Beginner Match" is only available to those who still have the novice mark. Page 244: ![]() This knowledge adds more context to my analysis of the Battle Entry menu. Last edited by Shademp; 05/12/2018 at 05:35 PM. |
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Thanked by 6: | cremdogz (05/14/2018), Radigar (05/12/2018), Teioh (05/12/2018), Tenshin26100 (06/01/2018), The Twilight Mexican (05/13/2018), X-SOLDIER (05/13/2018) |
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#897 |
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![]() ![]() Each Unit creator decided on their own emblem which was created using the game's templates, combining a "shield" and a pattern to have on said shield. I sincerely hope that the emblem graphics are still on the game disc. This is yet one more aspect of the online mode where we lack complete documentation, as we don't know all the shields and patterns one could choose. Here are all the sources we currently have of said graphics. Beta Manual, page 17 DC Yasiro's Unit emblem: Beta phase JORG manual, page 28 DC Official Complete Guide, page 240 Team_2ch's Unit emblem in 2006 Unless I'm forgetting some brief moment in a video recording that showed Unit emblems, these are all the sources we currently have. ...Actually, there might be one more. From the post-JORG game: Extra Features → Art Gallery → Shinra Building → Shinra Building Subterrane 3 ![]() After showing artwork for the gate to Deepground that was used in the final game, we see this concept art for alternate versions of the gate. One of the gates show a mirrored version of the unicorn/lion/chimera that we saw earlier. The two are not identical but I'm willing to bet that we're seeing more Unit emblem patterns in this concept art. ![]() ![]() So which Deepground Unit are you? Midgardsormr? Leviathan? Chimera? Phoenix? The concept art does trigger the imagination. If you were to create a Unit in Dirge of Cerberus, what would you name it? I sometimes fantasize about what units TLS members would create if they played the online game. "The Lifestream" "LTDeath" "Shilly Shally" "Dilly Dally" "Cookie Monsters" ![]() |
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Thanked by 4: | Radigar (05/13/2018), Tenshin26100 (06/01/2018), The Twilight Mexican (05/17/2018), X-SOLDIER (05/14/2018) |
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#898 | ||||||||||||
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Cloud_S has just shared their treasure trove of recordings from the online mode. I am absolutely stunned by the amount of new stuff. You can download it all here. I can't thank Cloud_S enough. Stunned with gratitude, I am.
- Translation Source
The folder also contains cutscenes from the online mode but with a different player character from what we've had saved before. We also get confirmed here that the player character Argento is talking to, in this familiar scene, is Mana3. Would write more but I gotta go. Just had to share this before I leave for work. ![]() |
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Thanked by 7: | Addy Carver (05/29/2018), Cloud_S (05/18/2018), Radigar (05/17/2018), Strangelove (05/17/2018), Tenshin26100 (06/01/2018), The Twilight Mexican (05/17/2018), X-SOLDIER (05/17/2018) |
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#899 |
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An apparent solution to the "corrupt save data" problem that I'm now posting here as a reminder for whenever I replay Dirge.
Yes, I am currently browsing ALL the threads on the DoC GameFAQs board. ![]() |
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#900 |
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Those new discoveries about the online mode are impressive. And yeah, old articles in other languages can have their own little exclusive contents too ^^
For example, for Zelda OOT 64, some exclusive beta screenshots were only available in a french magazine. You are doing well to expend your researches like that ![]() As for the video footages, nevermind, I messaged you before thinking checking this thread ... my mistake lol Thanks to the person who recorded these, maybe one day, you'll find a way to play those missions yourself, who knows. I'm not loosing hopes on you ![]()
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![]() A fan of betas and demo versions of any games that I like ![]() |
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