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#736 |
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Thanked by 2: | The Twilight Mexican (06/11/2018), X-SOLDIER (06/11/2018) |
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#737 |
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Still not in 2018 though, but I'm calm down and just going for an super disappointing annoyance until I see the actual game itself.
As they say, beggers can't be choosers. Well, four days outside Japan is still less than two weeks like 2.8 had last year. I'm still hoping to see Agrabah again, but I'm really dreading the ending of KH3. |
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#738 |
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January is month XIII of 2018
![]() Anyway, the trailer hnnnng, MS had some good shit to show I see ![]() OMG AQUA WITH THE EYES AND SUCH Also this looks so ridiculously good. It's like a playable CG movie, the style and animations match the Disney/Pixar stuff perfectly. Goddamn! |
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Thanked by 7: | Alex Strife (06/11/2018), Dark and Divine (06/11/2018), Lex (06/11/2018), Shademp (06/11/2018), The Twilight Mexican (06/11/2018), Theozilla (06/11/2018), X-SOLDIER (06/11/2018) |
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#739 |
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Let's
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Thanked by 3: |
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#740 |
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![]() Yeah, you're right. I had missed the Toy Story trailer, but, having checked it out, I agree - they really nailed the Toy Story look. I'm not really feeling Goofy and Donald's toy designs, but tbh none of the new redesigns are as interesting to me as stuff like The Nightmare Before Christmas or the Steamboat Willie ones. I think with some of the Disney stuff they're in an odd situation where they can get considerably really close to the overall look, but there's stuff like Rapunzel's hair and Sully's fur that are difficult to do in a game (I would assume) - and since they do look closer to the original than 3D vs 2D would, it's easier to note where they don't quite match up (for this reason I wonder if The Nightmare Before Christmas might've been "easier" to have in KH then than now). I don't know enough about animation in games vs movies, but there's probably that, too, whereas I would imagine in the past there was much more leeway in that respect, since a 3D PS2 game was never going to be able to (or need to try to) closely match how the hand-drawn animation looked. Last edited by HylianMogget; 06/11/2018 at 03:20 AM. |
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Thanked by 3: |
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#741 |
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![]() No, that's Lex.
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#742 |
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![]() But Lex+Tets=Lets ![]() |
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Thanked by 12: | Channy (06/11/2018), Chloe Frazer (06/11/2018), Dashell (06/12/2018), Flare (06/11/2018), ForceStealer (06/11/2018), Lex (06/11/2018), Shademp (06/11/2018), Teioh (06/11/2018), Tennyo (06/11/2018), The Twilight Mexican (06/11/2018), Theozilla (06/11/2018), X-SOLDIER (06/11/2018) |
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#743 |
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My mind is for real blown.
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Thanked by 7: | Alex Strife (06/11/2018), Chloe Frazer (06/11/2018), Lex (06/11/2018), Teioh (06/11/2018), Tennyo (06/11/2018), Tetsujin (06/11/2018), X-SOLDIER (06/11/2018) |
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#744 |
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![]() That's not true either. The things that you have to take into account when changing game engine are fundamentally different from what you need to tackle when you're just changing development groups. If you're changing an entire game engine, you're changing the core driver of what's rendering and building every single asset in the game. It makes it so that you just can't utilize what's already extant and you NEED to rebuild things, because the software that you're moving to is likely fundamentally different in many, many ways – especially if it's an in-house developed engine that doesn't have any migration tools. If you're just moving who's in charge of a project and pulling something in-house, all of the stuff that's previously been built under contract is still viable, it's also still owned by the parent company, and it's still in a format that can be utilized. So they can use anything that they want, and there's no need to start from scratch whatsoever. Even if they're displeased with the way some things turned out, it's infinitely easier to iterate from an extant model than it is to start from scratch a majority of the time. There's literally nothing to suggest that SE just trashed everything that CC2 did, and with a project that'd been underway for as long as it had before they parted ways on it, it's basically unfathomable that they'd've just scrapped everything and started over. X ![]()
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Cyclops. Is. Right.
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Thanked by 3: |
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#745 |
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Thanked by 6: | Dark and Divine (06/11/2018), Shademp (06/11/2018), Tennyo (06/11/2018), The Twilight Mexican (06/11/2018), Theozilla (06/11/2018), X-SOLDIER (06/11/2018) |
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#746 |
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Now shipping ![]() Kinda sucks that the KH3 trailer played during MS conference - I watched a reaction video and there was like... no response. To anything. Not a gasp or cheer or scream, not even for Aqua at the end.
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So, why do you come here? Same as you, I think. I've been here a lot... You must have a lot going on your mind, I suppose. Yeah, but I'd rather have nothing for a change. How do you do it? Well, it comes with practice. I can think of nothing. I do not feel the need to occupy my mind with nonsense, just to avoid thinking about what really matters. ![]() |
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Thanked by 4: |
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#747 |
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![]() I'm pretty sure I heard a small cheer for Aqua in the video, assuming it's the same one I saw. But yeah I know what you mean. Hopefully if there's more at the Square conference tomorrow, people will go nuts. If not, there's always the video I posted ![]() |
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Thanked by 2: | The Twilight Mexican (06/11/2018), X-SOLDIER (06/11/2018) |
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#748 |
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Yeah, it's basically confirmed that there are more trailers today. Might see Xigbar and the Twilight Town gang considering the content of the orchestra trailer.
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#749 |
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It's interesting to see the differences between English and Japanese trailers, in terms of dialogue.
"This power... so you're Elsa" sayeth Sora in Japanese. "That's amazin! You can control ice" in English. Well, it makes more sense in Japanese, since she recoils when he says her name. Huh. I wonder how many more apparently arbitrary changes like this there'll be.
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Thanked by 4: | Ghost X (06/11/2018), Strangelove (06/11/2018), The Twilight Mexican (06/11/2018), X-SOLDIER (06/11/2018) |
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#750 |
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That was a sweet trailer. It looks great
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