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Final Fantasy VII Remake The remake of FFVII announced at E3 on June 15th, 2015 -- OUR WHOLE LIVES HAVE BEEN LEADING UP TO THIS MOMENT!! |
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#1 |
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You’re better off not dreaming of the things to come Dreams are always ending far too soon last.fm (note: album artwork may sometimes be nsfw) · Fool's Gold · FFOF · FF the lifestream last.fm group · my old music · my new music · pm for myspace/facebook |
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Thanked by 6: | Claymore (06/16/2015), Dark and Divine (06/16/2015), |
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#2 |
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Every single NPC, voiced.
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Thanked by 11: | Aya Lee (12/11/2015), Claymore (06/16/2015), clowd (06/16/2015), Dark and Divine (06/16/2015), |
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#3 |
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Well, after Jason suggested a new entry for my "The Seven" series, I was thinking of making a pair of threads/articles: things you want to see changed and things you want to see preserved. Just didn't get around to it yet with everything else on my mind.
Anyway: I hope it's good. ![]() |
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Thanked by 5: | Claymore (06/16/2015), Dark and Divine (06/16/2015), |
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#5 |
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Minigames. Snowboarding, G-Bike, you better keep all of them and make them awesome :p
Airship, I wanna fly it. Uh fuck i cant think of anything my brain is still overloaded |
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Thanked by 17: | Alex Strife (06/16/2015), AvecAloes (06/16/2015), Captain Jack Harkness (06/21/2015), Claymore (06/16/2015), clowd (06/16/2015), Dark and Divine (06/16/2015), Dolorian (06/17/2015), Elessar (06/16/2015), Elisa Maza (06/16/2015), Ghost X (06/16/2015), |
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#6 |
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I think two of my three biggest ones were already mentioned in the original remake thread but here goes.
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__________________
You’re better off not dreaming of the things to come Dreams are always ending far too soon last.fm (note: album artwork may sometimes be nsfw) · Fool's Gold · FFOF · FF the lifestream last.fm group · my old music · my new music · pm for myspace/facebook |
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Thanked by 10: | AvecAloes (06/16/2015), Claymore (06/16/2015), clowd (06/16/2015), Dark and Divine (06/16/2015), ForceStealer (06/16/2015), JayM (06/17/2015), Monterosa (06/16/2015), null (07/19/2015), Tetsujin (06/16/2015), X-SOLDIER (06/16/2015) |
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#7 |
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The scene of Rex XIII's father to be as emotionally devastating as in the original. I'll be honest, not even Aerith's death had such an impact to me...
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Thanked by 9: | AvecAloes (06/16/2015), Captain Jack Harkness (06/21/2015), Dark and Divine (06/16/2015), JayM (06/17/2015), Teioh (06/16/2015), The Pyro (12/16/2015), Unlucky (12/10/2015), Wolf_ (06/17/2015), X-SOLDIER (06/16/2015) |
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#8 |
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Oh my god yes... I still remember listening to the cringe inducing voice acting in FFX, FFX-2 and FFXIII (and no I'm not JUST talking about the laughing scene in X and Vanille... just Vanille). That can really kill the immersion.
Also what, you didn't like Mandi Moore's Aerith? ![]() |
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Thanked by: | Claymore (06/16/2015) |
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#9 |
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Full materia use, including in depth combinations onto every characters, as well as some new ones introduced to keep it fresh, and a tactical battle system that enables me to control the entire party in some way, even if it's just switching to a different party member on the fly.
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Thanked by 7: | Captain Jack Harkness (06/21/2015), Dark and Divine (06/16/2015), |
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#10 |
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I hope that, despite what they depict in this trailer, they remember FFVII isn't a straight modern setting.
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Thanked by 9: | Captain Jack Harkness (06/21/2015), Dark and Divine (06/16/2015), |
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#11 |
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__________________
HEAVEN MADE MEN FOR IT'S OWN REASON. MEN RESPECT MEN FOR THEIR OWN SAKE. ![]() Valkyrie Profile: Hrist Metal Gear Rising 2: Re-Revengeance |
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Thanked by 6: | AvecAloes (06/16/2015), Captain Jack Harkness (06/21/2015), Dark and Divine (06/16/2015), null (07/19/2015), Obsidian Fire (06/16/2015), Shademp (06/16/2015) |
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#12 |
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Simple. Make it better then the original.
In terms of details: - Scaled down open world (FFXV style) instead of a massively scaled down world map. Limited loading. - new side quests, some very, very hard. - new and old weapons - revamped battle mechanics, no loading screen - Vincent and Yuffie integrated into the story completely - Keep Uematsu's original soundtrack for 90% of the game. - lots and lots of DLC edit: and make every character playable during gold saucer minigames |
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Thanked by 10: | Captain Jack Harkness (06/21/2015), Claymore (06/16/2015), Dark and Divine (06/16/2015), |
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#13 |
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- Hololens compatibility
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Winner is me! |
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Thanked by 6: | Captain Jack Harkness (06/21/2015), Dark and Divine (06/16/2015), |
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#14 |
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So, given that we've seen CGI cutscenes already, I still want them to do their FMV-type moments in full glory and not worry about doing everything in-game. I don't need to be able to play every little moment. Likewise, if this is a framing device, I'd like it to be clear about when and where Advent Children occurs in terms of fitting everything solidly into the Compilation's timeline -- even for people who don't obsess over every little detail like us.
I'm also hoping that we get some really good delivery of how mindfucked Cloud is, and how his memory gets crossed with Zack's persona earlier in the game. The creepy way they delivered those little mental twitchy moments of his always stood out to me in the original game, and I want to see him really struggling with the little illusions of himself still. Aside from the fact that Zack's my favourite, Crisis Core established Zack's story for the Compilation and having the lingering parts of that come through solidly is important. I also hope that they keep the, "return to the basement for the full flashback" scene redone. On that note, I want to keep the fucked up and terrifying things as such - the blood trail through Hojo's lab, the Midgar Zolom impaled on the tree, faux Nibelheim after the fire, Gi Nattak, etc. Just like the more mature and humorous things like Wall Market & Gold Saucer should stay true to how they were. The fact that the world had such a diverse range of tonal content is important, and I'm also pretty excited that they could deliver on that feeling. As much as I liked Crisis Core, sometimes things felt slightly sterilized despite it still getting into some of the same territory (better than the rest of the Compilation). I'm also wanting a bunch of the 4th disc type details to make it in to the game itself, as that would give a lot of nods to the original in ways for little bits and pieces of the game that would benefit from being fleshed out. I'm hoping that we get full and glorious versions of all the Summons, complete with warping away cutscene and all -- Supernova included, and Fat Chocobo should be occasional like before. Insofar as combat is concerned, I want Materia, and I want to be able to customize everyone close to the original. Also, while I yearn for something like turn-based combat, I'm not sure about it in practice. I also want the battles with bosses like Jenova and ESPECIALLY with the Weapons to feel fucking phenomenally epic and be more interactive than how the patterned attacks work with turn-based battle. It'd be fine for normal random encounters, but I want more than that for the fights that matter. I also want an explanation about what was up with the red Lifestream when Sephiroth was finally defeated. Oh- and the ability to choose gameplay audio language. I want to be able to play through with both the Japanese and NA voice cast without needing to play different versions. (Because certain things like the end of Crisis Core will NEVER match the Japanese voice acting, and I want to be able to have either when playing through). That's just off the top of my head. X ![]() |
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Thanked by 22: | Alex Strife (06/16/2015), Animexcel (06/17/2015), AvecAloes (06/16/2015), Chloe Frazer (06/16/2015), Claymore (06/16/2015), Cloud_S (06/17/2015), Dark and Divine (06/16/2015), Dolorian (06/17/2015), Eerie (06/16/2015), ForceStealer (06/16/2015), JayM (06/17/2015), Lex (06/17/2015), Minato (06/16/2015), null (07/19/2015), Obsidian Fire (06/16/2015), Shademp (06/16/2015), Teioh (06/16/2015), Tetsujin (06/16/2015), The Man (06/16/2015), The Pyro (12/16/2015), Theozilla (06/16/2015), Unlucky (12/10/2015) |
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#15 |
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I practically woke my friend up so I could cry all over him, and we've spent like an hour yelling at each other.
Some things we can't wait to see rendered in beautiful animation: Palmer getting hit by that truck. Everyone's already laughed about Cloud in drag, but can you imagine what Don Corneo is even going to look like. Cloud being hurled by a dolphin like 50 ft in the air. Safer Sephiroth/ Supernova Cid snowboarding. The play in the gold saucer. This guy are sick. I'm having trouble figuring out how they're even going to deal with gameplay. Considering the turnbased thing, and world maps, are things that are outdated and might look silly. I think they know, though, that if they mess with it too much they will be destroyed by people who look at FFVII as the symbol of when Final Fantasy was still good. I'm interested to see how they will handle these most basic of issues. They also have a big opportunity to clean everything up. The plot could be cleaned up to be less confusing. The large expository sections of game (in Kalm and in the lifestream, particularly) could for sure be simplified. The ability to shorten summon animations is like necessary. They also have the opportunity to look at the compilation as a whole, and make everything make sense together. Set straight once and for all what is and is not considered cannon, in this franchise full of contradictions. Also also also. A big personal hope. Since Nojima's involved I hope he gets Evan, Kyrie, and Denzel slipped in there. I hope you can just run into them in Midgar. It doesn't even need to identify them by name, those of us who know will KNOW. For me personally, Midgar, and the Shinra building, are like, these are things they must not get wrong. These are my life, and my home. Judging by the trailer, they're already doing a great job, and that's why I can't stop CRYING. Like I would take an entire game of just wandering around Midgar and infiltrating the Shinra building. I would love to explore every sector and floor. I know that's unrealistic but I can DREAM. At the very least, I hope they don't restrict exploration too much. I need to be able to snoop around the library and peeksidoodle in Reeve's locker. I hope they I hope they make that one plank of wood between sector 5 and 7 - you know, near the robot hand? - equally as incomprehensible to new players. Okay I don't really hope for that. Okay I do. |
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Thanked by 15: | AvecAloes (06/16/2015), Claymore (06/16/2015), Dark and Divine (06/16/2015), Dolorian (06/17/2015), ForceStealer (12/14/2015), JayM (06/17/2015), Lex (06/17/2015), LicoriceAllsorts (06/16/2015), Mr. Ite (06/16/2015), null (07/19/2015), Stryfe (08/29/2015), Tetsujin (06/16/2015), The Man (06/16/2015), Unlucky (12/10/2015), X-SOLDIER (06/16/2015) |
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