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#1 | |||
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Bout time we get another game with the nemesis system (I'm assuming) Edit: can someone move this to vidja games? |
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Thanked by 3: |
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#4 |
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My husband is playing the first game (in addition to a slew of others so I don't think he's completed it) and I know the premise of it, but what exactly is the story behind this one? Are they making Celebrimbor create his own ring of power to combat Saurons or what? And why does his wraith just all of sudden leave Talion? I am comfoosed.
And also cba to wiki any of this shit. ![]() I'm just interested in how they weave the mythos of Tolkien's work into these games. I find a lot of it incredibly interesting, but it's also pain in the ass for me personally because I've already had to correct Mr. Lith on several things he thinks he knows from playing Shadow of Mordor.
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2017 1st Place Winner of Most Likely To Burn A Mountain Village Down Upon Discovering That They Are The Product Of A Science Experiment ![]() |
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Thanked by: | X-SOLDIER (02/27/2017) |
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#5 |
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I dig
![]() I don't dig the gold edition shit though - feels more like the retail one is half a game with the gold version adding the other half. blargh. |
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#6 | |||
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It looks like it's finally stepped over the boundary of superhero-y antics such that it doesn't feel as grounded in LotR whereas Shadow of Mordor walked a very fine line with that. That being said, I honestly don't care because the new Nemesis System in this looks fucking incredible. X ![]() |
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Thanked by 3: |
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#7 |
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While I agree the nemesis system looks fucking amazing, I am a little worried that your orc army will take away too much of what you would normally do. Like, almost everything Talion starts in that walkthrough, one of his army finishes, or gives you the opportunity to finish. I think it can really take away from your own accomplishments, and make it more about how you've trained your army.
It also seems like it'll be more directed, take over this fortress, and continue on to the next one. Not too keen on that, since some of my favorite moments in shadow of Mordor were when I'd be fighting some random guys, and a captain would suddenly show up, then another. Then another. Soon I'd be struggling for my life and either trying to desperately to escape, or take them down. It was random, and exhilarating. It doesn't seem like that would happen in this more level based gameplay. |
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Thanked by: | X-SOLDIER (03/08/2017) |
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#8 | ||||||
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I think that there's a BIT of tutorial hand-holding done in that alpha gameplay demo, since his executions were perma-active, and I highly doubt that'll be the case in the proper game. Given your concern about the fighting random guys and then being in over your head, I'm wondering if that sort of thing will still happen a bit, but what with the Orc Captains taking more initiative to intervene, etc. if that'll make for you building up armies that you genuinely care more about, and feelings where there could be an Orc Captain you like who gets overwhelmed who comes back to seek revenge on you for letting him die.
I think that the way that it looks like the game will build out more of its own little stories like that seems like it'll become the thing that I REALLY come to love about the game. (Also, the Necromancy curse disabling your Wraith stuff until that Captain's killed seems like there'll be a lot of things that could throw you for a loop this time around). Overall, I think that there's still potential to have the sense that you're often out of your depth from time to time, even if the game has moved you from being a ranger to being more centered around someone wielding a ring of power. On that note: Upon some more reflection, I'm thinking that what we saw with The White Council Vs. the Nazgűl & Sauron in the last Hobbit film probably brought a lot of influence to the sort of powers and such that we'll be seeing in this, because that's really the peak of the representation of the power of the Elves' magic & Rings of Power vs. Sauron from the same sort of cinematic approach that this and Shadow of Mordor went for, especially since there's all his talk about the Age of the Orc when Galadriel confronts him directly.
After re-watching that and thinking of this as a game that's more on that level, and less on the Legolas + Aragorn level, I'm a little more comfortable with it, even though I'm thinking that I will miss feeling more like a mortal standing up against impossible odds more often than not. X ![]() |
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#9 |
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Yeah, based on that it seems more like a siege game than the more hero-against-an-army thing, less stealth, more murder. But idk, it might just be this part of the game. I do hope there's some variation, I can imagine it gets tedious to do the same thing a few times over - plus it'd make for a rather short game.
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Thanked by: | X-SOLDIER (03/08/2017) |
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#13 |
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This is a really interesting interview about building the setting and elements in the game: http://www.ign.com/articles/2017/04/...erse-ign-first
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Thanked by: | Cthulhu (04/15/2017) |
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#15 | |||
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Potential tiny story spoilers:
(We also get a full DLC story thing with her after the game is released) Also, they're doing fortress assault missions live all through E3, and since it's all generated by the Nemesis system, each time doing it is a little bit different, which has been cool. X ![]() |
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Thanked by: | Cthulhu (06/15/2017) |
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