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Final Fantasy VII All events from the 1997 classic RPG, with which it all began.

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Old 12/26/2017   #121
Blade
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Saw this on Twitter.

https://twitter.com/RPGSite/status/944785073462640641 (someone make this an emote, haha).
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Old 03/28/2018   #122
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Up until now I somehow managed to miss the trailer for the original PC port of FF7.

YouTube Video


Or as I like to call it: The PC98 port. I wonder where one might find the original trailer video file.
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Old 04/25/2018   #123
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On this day I just so happened to find an article that was posted on PCGamer exactly one year ago!

- Why the hell do they have mouths: a Final Fantasy 7 PC retrospective

To my joy the article uses my FFVII Version Guide as a reference!

Spoiler: They don't find out with 100% certainty why the PC models have mouths but they did get this response from one of the people who worked on the port.
... but what about the mouths, right? Why does Cloud eternally look like an emoji-before-emojis? Why does Sephiroth look like he could swallow an entire hot dog whole? Did Greenberg know?

"Great question. I'm wracking my brain to try to remember," he said. Uh oh.

"This is not something that we added on the art side since I never changed the model files in any way. I believe I remember that the mouths were just sitting there in the original texture files for the characters. I'm pretty sure the code to drive them was probably there as well, and we just enabled it or something. I wish I could tell you more, but I just don't remember it."

Is this victory? Or defeat? Greenberg gave me what may well be the story behind the character mouths in the PC version: they were actually there the whole time, but had been disabled in the PlayStation version before it shipped. Why? My guess is that a PlayStation plugged into a typical CRT TV with a composite cable resulted in such a fuzzy, low resolution image, you couldn't really see them, anyway. The eyes were bigger, and more expressive, and so the mouths were cut.

But it's possible there's more to the storyómaybe the developers wanted the mouths to animate but never got around to it, or simply ran out of time to properly implement them.

Jason Greenberg's history with the PC port is quite interesting.
Greenberg now works as the animation director at Infinity Ward and has fond memories of his time at Squaresoft.

"I was originally hired onto the project as a 3D artist," recalled Greenberg. "One of my main roles was supposed to be to help them with performance issues by reducing the polygon counts on many of the character and creature models." Luckily for the game, though less fortunate for Greenberg, the programmers were able to develop a PC renderer efficient enough to use the PS1's original models, without compromising on polygons. Instead of working as a 3D artist, Greenberg ended up doing touch-up work on the 2D art, increasing the resolution of assets from 320x240 to 640x480.

"Mostly I focused on all the fonts and menu icons, and any textures used in the UI. Doubling the resolution of the Final Fantasy finger icon was actually a pretty cool thing to work on. It's literally iconic. There were no fancy upres-ing algorithms to use back then so I was basically filling in a ton of pixels by hand. You could imagine it wasn't all that creatively challenging and not the best use of my skillset as a 3D artist."

Greenberg also worked on Final Fantasy 7's FMVs, which were compressed for the PC release rather than improved. "Unfortunately we didn't have access to any higher resolution renders and they wouldn't provide the original assets to re-render, so sadly I had compress most of the FMVs from the 320x240 versions.

Making them fit in the disc space required and playback properly was quite a challenge. In the end, I don't think they looked as good as they could have. If only Sqaure had been able to provide higher resolution frames. We had the same issue with many of the backgrounds. These were simply too dense to double resolution and touch up by hand so most of them I think were the direct PS1 versions."

In 1998, you couldn't do the kind of 3D graphics work that went into Final Fantasy 7 on a normal PC. Greenberg had a $30,000 Silicon Graphics workstation on his desk "with probably Ssoftimage and Nichimen Graphics software on it to do the low-poly modeling" he never ended up actually working on, but he did put the hardware to use once. As a big chocobo fan, he created a new Squaresoft logo cinematic for the PC version. That's one bit of Final Fantasy 7's history we can definitively put a name to.

YouTube Video
So now we know who made that PC-exclusive FMV!


The article is chock-full with deep insight and facts about the process of porting FFVII from PlayStation to PC. The quotes above are just samples from this treasure of an article. I highly recommend you read the whole thing!
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Last edited by Shademp; 04/25/2018 at 03:28 PM.
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Old 04/26/2018   #124
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Roughly half of the "Event Team" that were responsible for event planning. In other words, half of the people that have their own debug rooms in the retail editions of FFVII.



From left to right: Hiroki Chiba, Kazuhiko Yoshioka, Keisuke Matsuhara, Motomu Toriyama, Kazushige Nojima and Jun Akiyama.

I scanned the photo from page 183 of the book Final Fantasy VII Kaitai Shinsho The Complete, 2nd Revised Edition.

There are three editions of this book:

- The original released in March 1997 [ISBN:4-89366-678-9]
- The revised edition released in November 1997 [ISBN:4-89366-879-X]
- The 2nd revised edition released in June 2000 [ISBN:4-7577-0098-9]

You might not find the ISBN code on the book itself, but on the detachable cover. I post about this now because the page I scanned is from the June 2000 release and I don't know if the photo of the Event Team is present in previous versions of the book. If the photo is present in earlier editions then we can narrow down the time when the photo was taken. Please let me know the situation if you own either of the two 1997 releases.
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Old 04/26/2018   #125
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I have the other two versions of that book (well, the second printing (in April 15) of the first edition but with the same ISBN), it has that photo.

The revised edition is almost identical to the original edition except the additional chapter for International changes, an index, obviously the contents page additions, and I've only spotted one other minor difference in the obtain method of Rising Sun.

It's also worth noting that when Enterbrain bought Famitsu from ASCII, they republished a number of guides. I don't think they were republished for content reasons.

Last edited by JBedford; 04/26/2018 at 05:17 PM.
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Old 05/12/2018   #126
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Saw this on Twitter: https://twitter.com/manabe_jp/status...229413888?s=21

And it turns out itís actually legit, the complete scans of the Brady Publishing Final Fantasy VII Strategy Guide can be found on this hentai doujin site.

https://e-hentai.org/g/1223782/74b2d4e5d7/

While the source is quite unorthodox I figured alerting people to this potential resource (for archival/posterity purposes) could be valuable.
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Old 05/12/2018   #127
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clicking on one of shad's threads and finding a link to a site called 'e hentai' was not something i was expecting
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Old 05/12/2018   #128
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Thanks for the heads up Theozilla! Just downloaded the FFX Ultimania Omega from the same site, too.
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Old 05/12/2018   #129
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If you know where to look, you can find quite a few guides on the internets. Emuparadise is a goldmine.

Edit: Ooh, there's a surprising amount of things I haven't seen before on e-hentai. Now I have another reason to go to that site.

Last edited by JBedford; 05/12/2018 at 03:30 PM.
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Old 05/12/2018   #130
Theozilla
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Shademp wrote: Thanks for the heads up Theozilla! Just downloaded the FFX Ultimania Omega from the same site, too.
Oh yeah apparently quite a few other FF guidebooks got uploaded as well.
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Old 05/12/2018   #131
Strangelove
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wtf a giant robo the animation book is there

i must explore further

(which is not an excuse to look through porn because i'm a sinless pure angel and will stick to the non-porn section)
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